--- Log opened Thu Mar 07 00:00:29 2019 20190307 01:38:52-!- celmin|away is now known as celticminstrel 20190307 01:57:32-!- gfgtdf [~Daniel@x5f74b733.dyn.telefonica.de] has quit [Ping timeout: 245 seconds] 20190307 01:58:44-!- gfgtdf [~Daniel@x5f74b733.dyn.telefonica.de] has joined #wesnoth-umc-dev 20190307 02:03:02-!- gfgtdf [~Daniel@x5f74b733.dyn.telefonica.de] has quit [Client Quit] 20190307 02:03:45-!- gfgtdf [~Daniel@x5f74b733.dyn.telefonica.de] has joined #wesnoth-umc-dev 20190307 02:43:08<+wesdiscordbot> hello 20190307 02:43:40<+wesdiscordbot> not sure if this is the right place to ask, but what is the best way to move a hero unit without the player's interfearance? 20190307 02:53:37< celticminstrel> Uh. Is [move_unit] not an option? 20190307 03:26:17<+wesdiscordbot> is that the only way? 20190307 03:27:18<+wesdiscordbot> Is there any particular reason why you'd prefer an alternative? As in, what do you need the game to do specifically? 20190307 03:41:25< celticminstrel> FTR, if you need relative movements instead of absolute movements, that can be done with a modified version of [move_unit]. 20190307 03:41:50< celticminstrel> (It's supported natively on master but I doubt you're using that.) 20190307 04:26:31-!- Netsplit *.net <-> *.split quits: Ravana, gfgtdf 20190307 04:26:50-!- Netsplit *.net <-> *.split quits: Soliton, shadowm, celticminstrel, @ChanServ, Elvish_Hunter, vn971, +wesdiscordbot, loonycyborg 20190307 04:57:05-!- Netsplit over, joins: Ravana, vn971 20190307 04:57:05-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-umc-dev 20190307 04:57:05-!- Soliton [~Soliton@wesnoth/developer/soliton] has joined #wesnoth-umc-dev 20190307 04:57:05-!- Elvish_Hunter [~elvish_hu@wesnoth/developer/elvish-hunter] has joined #wesnoth-umc-dev 20190307 04:57:05-!- Netsplit over, joins: wesdiscordbot 20190307 04:57:05-!- shadowm [~iris@wesnoth/developer/shikadiqueen] has joined #wesnoth-umc-dev 20190307 04:57:05-!- loonycyborg [~loonycybo@wesnoth/developer/loonycyborg] has joined #wesnoth-umc-dev 20190307 04:57:05-!- Netsplit over, joins: @ChanServ 20190307 04:57:05-!- ServerMode/#wesnoth-umc-dev [+vo wesdiscordbot ChanServ] by tolkien.freenode.net 20190307 05:16:10-!- celticminstrel is now known as celmin|sleep 20190307 08:33:21-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20190307 13:40:00-!- celmin|sleep is now known as celmin|away 20190307 14:14:28-!- wesdiscordbot [~wesdiscor@wesnoth/bot/discord-bridge] has quit [Remote host closed the connection] 20190307 14:14:43-!- wesdiscordbot [~wesdiscor@wesnoth/bot/discord-bridge] has joined #wesnoth-umc-dev 20190307 14:14:46-!- mode/#wesnoth-umc-dev [+v wesdiscordbot] by ChanServ 20190307 17:22:57-!- irker270 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-umc-dev 20190307 17:22:57-!- mode/#wesnoth-umc-dev [+v irker270] by ChanServ 20190307 17:22:57<+irker270> project-ethea: Iris Morelle After_the_Storm:master 3fbbed99bc93 / changelog units/mechanical/Magnum_Suit.cfg: Fix Magnum Suit's ranged attack type and increase damage https://github.com/project-ethea/After_the_Storm/commit/3fbbed99bc93fe77307f4d1e1b6fa04510dfeaa9 20190307 20:14:00<+irker270> project-ethea: Iris Morelle After_the_Storm:master 0c67002b98eb / changelog episode3/scenarios/08C_Breakdown.cfg: E3S8C: Redo terrain changes for the first cutscene after the map switchover https://github.com/project-ethea/After_the_Storm/commit/0c67002b98eb5718ecf72bc6b79934d54343f04f 20190307 22:52:08-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 245 seconds] 20190307 23:06:20-!- vn971 [~quassel@2a02:7aa0:1619::bac5:9483] has quit [Ping timeout: 258 seconds] 20190307 23:07:33-!- vn971 [~quassel@2a02:7aa0:1619::bac5:9483] has joined #wesnoth-umc-dev --- Log closed Fri Mar 08 00:00:30 2019