--- Log opened Mon Mar 18 00:00:29 2019 20190318 00:24:35<+wesdiscordbot> Great @Iris. I was just worried because I'm new and entirely unfamiliar with the community. 20190318 00:24:44<+wesdiscordbot> Thanks. 20190318 02:20:33< celticminstrel> Are there even communities that would consider that spam? 20190318 03:10:31<+wesdiscordbot> Yes. 20190318 03:11:58<+wesdiscordbot> anyway, CFG? how I open those? And where can I find unit sprites. 20190318 03:12:13<+wesdiscordbot> open cfg with notepad++ 20190318 03:12:25<+wesdiscordbot> unit sprites are in your install location under data/core/images/units/ 20190318 03:16:52<+wesdiscordbot> Ah, Thanks yumi. That's helped me out. 20190318 03:17:41<+wesdiscordbot> mhmm 20190318 03:55:44< celticminstrel> ...seriously? 20190318 03:56:00< celticminstrel> That's really weird TBH. 20190318 03:56:08<+wesdiscordbot> ? 20190318 03:56:18< celticminstrel> See my previous comment. 20190318 03:56:31<+wesdiscordbot> hmm 20190318 03:56:35<+wesdiscordbot> there are some that are more strict 20190318 03:56:46<+wesdiscordbot> e.g. no links and such 20190318 03:57:04< celticminstrel> I mean, that's a little too strict? 20190318 03:58:50<+wesdiscordbot> 🤷 20190318 03:59:10< celticminstrel> Another emoticon I can't see (shrug?)... 20190318 03:59:33<+wesdiscordbot> ¯_(ツ)_/¯ 20190318 06:21:13-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20190318 12:06:57-!- wesdiscordbot1 [~wesdiscor@wesnoth/bot/discord-bridge] has joined #wesnoth-umc-dev 20190318 12:06:59-!- mode/#wesnoth-umc-dev [+v wesdiscordbot1] by ChanServ 20190318 12:10:27-!- wesdiscordbot [~wesdiscor@wesnoth/bot/discord-bridge] has quit [Ping timeout: 240 seconds] 20190318 12:10:53-!- wesdiscordbot1 is now known as wesdiscordbot 20190318 12:36:04-!- celticminstrel is now known as celmin|away 20190318 13:38:57<+wesdiscordbot> Well, yes, it would be a bit odd for that to be considered off limits, @celticminstrel. But then again, this is literally my first conversation on this server and I started off with a link, so I just wanted to be on the safe side. It generally produces a bad impression when someone starts off with an external link, doesn't it? 20190318 13:42:08<+wesdiscordbot> depends on if the link is informational or advertising - the latter would most likely result in the assumption that the poster is a spambot. 20190318 13:54:23<+wesdiscordbot> Yes. That makes sense. 20190318 17:54:54-!- gfgtdf [~Daniel@x5f745f02.dyn.telefonica.de] has joined #wesnoth-umc-dev 20190318 19:49:44<+wesdiscordbot> Say, I gotta ask. 20190318 19:50:15<+wesdiscordbot> I'm going to make some sprites later-hang on. brb. 20190318 20:15:28-!- irker584 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-umc-dev 20190318 20:15:28< irker584> project-ethea: Iris Morelle After_the_Storm:master f6fc96cf1753 / episode3/scenarios/03_Amidst_the_Ruins_of_Glamdrol.cfg: E3S3: Add auxiliary debugging event https://github.com/project-ethea/After_the_Storm/commit/f6fc96cf17533a1c83a8677bea0f11123364c44a 20190318 20:15:28< irker584> project-ethea: Iris Morelle After_the_Storm:master 176d9e1c0f43 / episode3/scenarios/09_Dark_Depths.cfg: E3S9: Rewrite the Engineer boss backstabbing logic for Wesnoth 1.14 https://github.com/project-ethea/After_the_Storm/commit/176d9e1c0f4301d1e14eeabb5e14f5bc9126556b 20190318 20:15:31-!- mode/#wesnoth-umc-dev [+v irker584] by ChanServ 20190318 21:22:54<+wesdiscordbot> Back. 20190318 21:42:04<+wesdiscordbot> Anyway, was planing on making some custom sprites (For a steampunk/industrial setting) and was wondering if I should A) Try to replicate Wesnoth style as much as possible. B) Make humanoid sprites, but in a different style C) Make abstracted chits that stand in for units. 20190318 21:43:21<+wesdiscordbot> do whatever you like 20190318 21:43:31<+wesdiscordbot> your faction, your artwork 20190318 21:43:57<+wesdiscordbot> if you want it ot mesh with mainline obvs. it's recommended you try to replicate wesnoth style, but if you intend to keep it in faction, the faction only needs to be consistent with itself 20190318 21:47:18<+wesdiscordbot> though I'd say that does depend on whether you're making your own terrain as well 20190318 21:49:47<+wesdiscordbot> having totally different style units standing on regular terrain would still look a little weird. 20190318 21:50:00<+wesdiscordbot> it's workable, I think 20190318 21:50:08<+wesdiscordbot> esp. with some help from doofus's terrains 20190318 21:52:11<+wesdiscordbot> You could also look up the terrains for 'The War of Terrador' (https://addons.wesnoth.org/1.8/), which is a sci-fi campaign. Or 'Epical' (1.14) which is another sci-fi campaign (but I'm not as sure about it having sci-fi terrain). 20190318 21:53:07<+wesdiscordbot> I might make some, but mostly villages and a new type of Keep building (bunkers). 20190318 21:54:57<+wesdiscordbot> And those are likely gonna look as close to Wesnoth as possible... 20190318 21:55:32<+wesdiscordbot> Then again, I barely started to think about how to sprite this out. 20190318 21:58:41<+wesdiscordbot> I'm thinking the era going to be inspired by historical 1870-1930s style (with anachronism, steampunk, and industrial stuff but still). But the issue is the last man making a ww1 mod fell off the earth. 20190318 23:18:18-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 250 seconds] --- Log closed Tue Mar 19 00:00:30 2019