--- Log opened Fri Mar 01 00:00:06 2019 --- Day changed Fri Mar 01 2019 20190301 00:00:06<+wesdiscordbot> Okay. I guess I can survive that. 20190301 00:00:26-!- Narrat [~Narrat@93.204.97.90] has joined #wesnoth 20190301 00:00:27<+wesdiscordbot> I believe there's an extension to allow setting the toc depth on a per-page basis, and otherwise it has to be done globally in CSS 20190301 00:01:12<+wesdiscordbot> What you could do though is to do away with the first level headings "to upload replays" and "umc replays" 20190301 00:02:54-!- Narrat [~Narrat@93.204.97.90] has quit [Client Quit] 20190301 00:05:22<+wesdiscordbot> Better? 20190301 00:25:23<+wesdiscordbot> And someone, anyone needs to do the forum announcement for 1.14.6. 😅 20190301 00:25:44<+wesdiscordbot> And update the link on the home page... 20190301 00:31:14<+wesdiscordbot> Yeah that would be nice innit @Vultraz 20190301 03:44:36-!- celmin|away is now known as celticminstrel 20190301 05:26:24-!- celticminstrel is now known as celmin|sleep 20190301 06:31:26-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20190301 08:33:24-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20190301 09:14:38<+wesdiscordbot> Is someone bored enough to enlighten me about the problems that LoW and NR have? 20190301 09:20:44<+wesdiscordbot> My impression about LoW is that it's just generally been buggy, due to it being the official test case of MP campaigns. Not sure if that's still true though. 20190301 09:31:52<+wesdiscordbot> NR has different overall balancing than rest of the campaign 20190301 09:32:02<+wesdiscordbot> lots of units 20190301 09:32:53<+wesdiscordbot> might be fun to build your army from a swarm of peasants but scenarios can for sure be a drag 20190301 09:33:17<+wesdiscordbot> My advice to players who don't like it is to just not play it... 20190301 13:16:03-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 268 seconds] 20190301 13:17:48-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20190301 13:42:37-!- madmax28_ [~madmax28@2001-4dd3-a087-0-ba27-ebff-febc-e0cb.ipv6dyn.netcologne.de] has joined #wesnoth 20190301 13:44:39-!- madmax28 [~madmax28@xdsl-84-44-157-8.nc.de] has quit [Ping timeout: 244 seconds] 20190301 14:26:20-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20190301 15:24:07-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 240 seconds] 20190301 15:26:15-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20190301 15:38:32-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20190301 15:59:50-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20190301 16:41:23-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20190301 16:48:09-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20190301 17:13:16-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20190301 18:15:32-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20190301 18:26:59-!- Narrat [~Narrat@p2E511F5F.dip0.t-ipconnect.de] has joined #wesnoth 20190301 18:42:27-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20190301 19:00:16-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20190301 19:06:25-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 257 seconds] 20190301 19:07:30-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20190301 19:08:16-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20190301 19:20:52<+wesdiscordbot> pog 20190301 19:20:58<+wesdiscordbot> need pog emote 20190301 19:21:10<+wesdiscordbot> 👀 20190301 19:22:56<+wesdiscordbot> whats the "project haldric" ? 20190301 19:23:20<+wesdiscordbot> It's an experiment to rewrite Wesnoth with the Godot game engine. 20190301 19:23:38<+wesdiscordbot> In the hope that the rewrite would have better performance and be easier to develop new features for. 20190301 19:24:00<+wesdiscordbot> Indeed. 20190301 19:24:05<+wesdiscordbot> Initial work has been promising 20190301 19:24:33<+wesdiscordbot> oh, thats neat 20190301 19:35:12<+wesdiscordbot> i just figured why i didnt see any new posts on the art contributions forums 20190301 19:36:00<+wesdiscordbot> it just didnt show the topics with the lastest answers cuz i forgot to log myself in lmao 20190301 19:36:04<+wesdiscordbot> what kind of performance impact are you expecting? (out of curiosity, I don't have any reason to doubt that you would get any) 20190301 19:39:18<+wesdiscordbot> Godot comes with hardware acceleration built in via OpenGL and they are adding Vulkan support, for example. Wesnoth on the other hand is still using software acceleration, and previous attempts to upgrade Wesnoth's engine to use OpenGL haven't ended up succeeding. 20190301 19:42:34<+wesdiscordbot> which is an example of "being easier to develop new features for", actually. the idea being that developers can spend time implementing features for the game, rather than features for the engine. 20190301 19:55:13<+wesdiscordbot> nice 20190301 19:56:09<+wesdiscordbot> Given 1.14.6 removed s6a from TSG, is there some edit that I can make to https://wiki.wesnoth.org/TheSouthGuard#Tidings.2C_Good_and_Ill to reflect its removal? 20190301 19:57:50<+wesdiscordbot> If you need a wiki account, see: https://forums.wesnoth.org/viewtopic.php?f=17&t=43815 20190301 19:59:04<+wesdiscordbot> Ok, thanks, I'll take a look at that in a bit. 20190301 20:30:41<+wesdiscordbot> about wesnoth 1.14.6 20190301 20:30:41<+wesdiscordbot> https://cdn.discordapp.com/attachments/231976805987385345/551139260703572008/unknown.png 20190301 20:34:46<+wesdiscordbot> @Pentarctagon or @Vultraz 20190301 20:34:51<+wesdiscordbot> ^ 20190301 20:35:02<+wesdiscordbot> :thonk: 20190301 20:35:15<+wesdiscordbot> where did you download from? 20190301 20:35:26<+wesdiscordbot> PastaSaucey's Riddle of the DAy 20190301 20:35:34<+wesdiscordbot> Name an eight letter word that has kst in the middle, in the beginning, and at the end. 20190301 20:35:49<+wesdiscordbot> @Dashomew The link at https://forums.wesnoth.org/viewtopic.php?f=5&p=639031#p639031 works for me. 20190301 20:36:20<+wesdiscordbot> I think they used the one on the home page 20190301 20:36:21<+wesdiscordbot> which doesn't work 20190301 20:36:35<+wesdiscordbot> although it still seems to link to 1.14.5 on sourceforge? 20190301 20:37:45<+wesdiscordbot> @Vultraz The homepage link doesn't work. @Yumi You might need to refresh the page. 20190301 20:37:54<+wesdiscordbot> i must have made a typo 20190301 20:38:22<+wesdiscordbot> well I guess it's a bugged link 20190301 20:39:04<+wesdiscordbot> yeah 20190301 20:39:07<+wesdiscordbot> you go into the 1.14.5 folder 20190301 20:39:09<+wesdiscordbot> not the 1.14.6 one 20190301 20:39:31<+wesdiscordbot> it needs to be wesnoth-1.14/wesnoth-1.14.6/... 20190301 20:39:40<+wesdiscordbot> right now that 1.14.6 is 1.14.5 20190301 20:42:37<+wesdiscordbot> @Vultraz ^ 20190301 20:46:44-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20190301 20:48:08<+wesdiscordbot> @Pentarctagon do you know about the idea to collect replays for UMC? Me and @josteph were wondering if a dedicated forum would be possible for this, as it might clog search results otherwise. 20190301 20:48:41-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20190301 20:53:02<+wesdiscordbot> Would the replays be for the sake of reviewing, asking for tips on how to beat it/showing how to beat it, or something else? 20190301 20:53:26<+wesdiscordbot> same purpose as the existing forum for mainline campaign feedback 20190301 20:53:34<+wesdiscordbot> we'd like to start collecting replays for UMC too 20190301 20:54:02<+wesdiscordbot> (but obviously not by creating a new forum per UMC campaign, that would never scale) 20190301 20:55:41<+wesdiscordbot> Is there a reason to not use the UMC's threads already in Scenario & Campaign Development or Add-on Feedback? 20190301 20:58:05<+wesdiscordbot> low signal-to-noise ratio for someone who's just looking for replays of one particular scenario without earlier or later scenarios or spoilers 20190301 20:58:28-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Quit: No Ping reply in 180 seconds.] 20190301 20:59:52-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20190301 21:22:44<+wesdiscordbot> I guess mostly I'm wondering if there will actually be a meaningful amount of activity in a sub-forum specifically for UMC replays. 20190301 21:24:44<+wesdiscordbot> I guess it wouldn't hurt to see what happens, but I wouldn't keep it around if there's little-to-no activity either. 20190301 21:25:22<+wesdiscordbot> @Konrad2 ^ 20190301 21:26:12<+wesdiscordbot> for what it's worth I don't know if we need an entire forum. I was just concerned about not instructing uploaders to create new threads in one of the existing subforums because that might clog them. 20190301 21:37:30<+wesdiscordbot> Considering how 'much' activity the mainline campaign feedback has... I'd rather go for creating threads in an existing subforum, that way we can keep it around despite if seeing little activity. Accumulating replays bit. By bit. 😃 20190301 21:39:15<+wesdiscordbot> I'd like to point out though, even if only I were to upload my replays, that would mean around 500 new topics, so... josteph has good reason to worry about clogging. 😅 20190301 21:42:25<+wesdiscordbot> so, the "Konrad's Replays" subforum 20190301 21:42:27<+wesdiscordbot> 😛 20190301 21:56:21<+wesdiscordbot> anyway, remind me about it tomorrow if it's not there. Probably something like "UMC Replays" under Scenario & Campaign Development. 20190301 22:07:27-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20190301 22:11:50-!- Narrat [~Narrat@p2E511F5F.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20190301 22:36:29-!- Tobbi [~Tobbi@supertux/tobbi] has joined #wesnoth 20190301 22:43:47-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 245 seconds] 20190301 22:44:09-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Quit: No Ping reply in 180 seconds.] 20190301 22:45:33-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20190301 22:52:43-!- Netsplit *.net <-> *.split quits: jemadux 20190301 23:03:29<+wesdiscordbot> Shouldn't the feedback topic for TSG Sc6a be closed and 7a, 8a and 9a be renamed (shifted down by one number)? 20190301 23:04:23<+wesdiscordbot> (And the Index be rewrote accordingly.) 20190301 23:09:53<+wesdiscordbot> actually 20190301 23:10:50<+wesdiscordbot> @Yumi Why does the 6a scenario file still exist? 20190301 23:11:01<+wesdiscordbot> https://github.com/wesnoth/wesnoth/blob/1.14/data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg 20190301 23:12:48<+wesdiscordbot> not really sure about renaming the rest of them 20190301 23:13:16<+wesdiscordbot> they seem to have kept the same names in the scenario files, so I assume the forum threads should remain the same. 20190301 23:28:25-!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20190301 23:28:35-!- madmax28_ [~madmax28@2001-4dd3-a087-0-ba27-ebff-febc-e0cb.ipv6dyn.netcologne.de] has quit [Quit: ZNC - https://znc.in] 20190301 23:28:50-!- madmax28 [~madmax28@2001-4dd3-a087-0-ba27-ebff-febc-e0cb.ipv6dyn.netcologne.de] has joined #wesnoth 20190301 23:30:35<+wesdiscordbot> That may very well be how this (https://forums.wesnoth.org/viewtopic.php?f=49&t=10325) happened. I guess there was a Sc8 at some point but it got removed and nobody bothered renaming the later scenarios. 20190301 23:32:10<+wesdiscordbot> not renamed or deleted because it will break old saves 20190301 23:32:21<+wesdiscordbot> this way old saves all stay intact 20190301 23:36:05<+wesdiscordbot> I suppose I could make a patch to fix it for master tho --- Log closed Sat Mar 02 00:00:19 2019