--- Log opened Sat Apr 06 00:00:04 2019 20190406 00:13:27-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190406 01:16:37-!- madmax28_ [~madmax28@2001-4dd6-c936-0-ba27-ebff-febc-e0cb.ipv6dyn.netcologne.de] has quit [Ping timeout: 259 seconds] 20190406 01:17:21-!- madmax28 [~madmax28@2001-4dd4-1875-0-ba27-ebff-febc-e0cb.ipv6dyn.netcologne.de] has joined #wesnoth-dev 20190406 01:40:54< wedge009> Huh, interesting: https://www.phoronix.com/scan.php?page=news_item&px=Godot-3.2-Pseudo-3D 20190406 01:42:08< celticminstrel> So by pseudo-3D they mean "3D geometry, 2D mechanics"? 20190406 01:42:51< celticminstrel> But I wonder if it only works for the sidescrolling platformer perspective... could it create a top-down RPG or strategy game like Wesnoth? 20190406 01:43:45< celticminstrel> (It might be inadvisable to try in Haldric, mind you, as even if it can work it's possible the existing terrain graphics may need to be redone to support that method.) 20190406 01:50:53<+wesdiscordbot> that is indeed most interesting 20190406 01:51:02<+wesdiscordbot> but 3.2 is not out yet 20190406 01:54:03< celticminstrel> I wonder how Godot's UI capabilities compare to Slate tho. 20190406 01:54:24< celticminstrel> (Slate being the UI toolkit in Unreal Engine.) 20190406 01:56:43< celticminstrel> (They actually did some kind of complicated trickery to allow laying out out a widget right in the source code, though mostly only plugin authors would actually do things that way, because for games there's also a nice GUI widget editor.) 20190406 02:05:05<+wesdiscordbot> I'd rate Godot's UI capabilities 7.5/10 20190406 02:05:17< celticminstrel> That tells me quite literally nothing. 20190406 02:05:50<+wesdiscordbot> perhaps 8 20190406 02:05:58<+wesdiscordbot> but i can't compare it to slate 20190406 02:06:06<+wesdiscordbot> since i've never used unreal 20190406 02:06:20<+wesdiscordbot> and using unreal wouldn't be very practical would it 20190406 02:06:20< celticminstrel> Well, I didn't expect a direct comparison, just... a bit more than a meaningless number. 20190406 02:06:24< celticminstrel> Why not? 20190406 02:06:30< celticminstrel> Not saying it would be either, mind you. 20190406 02:07:57<+wesdiscordbot> well godot is open source 20190406 02:07:59<+wesdiscordbot> unreal is not 20190406 02:28:52< celticminstrel> True, true. 20190406 02:31:58< wedge009> That's why I said it's only of interest - I don't think it would be useful specifically for Wesnoth, but I could imagine scrolling along the map some level of depth being a 'nice to have' (like some cities in Google maps being shown with depth in the depiction of skyscrapers, etc). 20190406 02:33:07< wedge009> Certainly not an essential feature at all. 20190406 03:11:06<+wesdiscordbot> should we look at merging #3918 and #3920 for 1.14.7? 20190406 06:19:16< wedge009> celmin seems to think #3920 is okay. #3918 seems sensible to me. 20190406 06:20:23-!- irker905 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190406 06:20:23< irker905> wesnoth: Wedge009 wesnoth:master c06ae14efca4 / src/ (quit_confirmation.hpp synced_commands.hpp): VS2019 seems to complain if std::string is used but is not actually #in https://github.com/wesnoth/wesnoth/commit/c06ae14efca4e99171d679c45be0072c56ed5bc9 20190406 06:20:23< irker905> wesnoth: Wedge009 wesnoth:1.14 bd086f92d644 / src/ (quit_confirmation.hpp synced_commands.hpp): VS2019 seems to complain if std::string is used but is not actually #in https://github.com/wesnoth/wesnoth/commit/bd086f92d64418b5d604521ac97d460c0ef79419 20190406 07:59:23<+wesdiscordbot> celticminstrel I'd say godot's UI system is sufficient enough. There are a few quirks to figure out and the one or other things could be easier to do, but it's capable of doing pretty much anything you want. 20190406 08:00:15<+wesdiscordbot> currently experimenting with multiple layers in the menu. (it's native 2D no 3D space.) 20190406 08:00:16<+wesdiscordbot> https://cdn.discordapp.com/attachments/259976436490829825/563996375482761217/vokoscreen-2019-04-06_01-07-49.webm 20190406 08:01:14<+wesdiscordbot> (ignore the images used πŸ˜› ) 20190406 08:01:37<+wesdiscordbot> yeah, it's just placeholders. all about the technique. 20190406 08:59:00-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190406 09:20:32-!- irker905 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190406 09:44:16-!- irker273 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190406 09:44:16< irker273> wesnoth/wesnoth:master nemaara 85ebbce38e THoT: renumber scenarios and add lines f AppVeyor: All builds passed 20190406 10:27:43<+wesdiscordbot> Wow looks great. 20190406 11:09:33< irker273> wesnoth/wesnoth:master nemaara 6a30573d76 Sand Scuttler: make sprite a bit more sa AppVeyor: All builds passed 20190406 12:14:39-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190406 13:08:11-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190406 13:09:23< irker273> wesnoth/wesnoth:master Zaal Tonia 9dd9dde8c5 comma seperate specials in details page AppVeyor: All builds passed 20190406 13:09:42-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190406 13:12:27-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 252 seconds] 20190406 13:12:46-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Client Quit] 20190406 13:13:15-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190406 13:14:34-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20190406 13:14:54-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190406 13:17:02-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Client Quit] 20190406 13:17:27-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190406 13:22:07-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Client Quit] 20190406 13:22:35-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190406 13:31:39-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20190406 13:32:08-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190406 13:34:44-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190406 13:37:07-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20190406 14:11:04< irker273> wesnoth/wesnoth:master Zaal Tonia a5ad4cf0fb comma seperate specials in details page AppVeyor: All builds passed 20190406 15:09:35-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190406 15:24:52-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Read error: Connection reset by peer] 20190406 15:27:01-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20190406 15:37:58-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 268 seconds] 20190406 15:48:11< irker273> wesnoth/wesnoth:master Wedge009 c06ae14efc VS2019 seems to complain if std::string AppVeyor: All builds passed 20190406 16:02:15-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190406 16:27:44<+wesdiscordbot> Might want to mention we’re also working on a patreon 20190406 16:28:56<+wesdiscordbot> I was thinking it would be better to mention it once it's available. Otherwise people might wait for that instead, and it already took quite a while to get the Liberapay finished. 20190406 16:30:14<+wesdiscordbot> @sinda The user did reply eventually asking how to enable reporting: https://forums.wesnoth.org/viewtopic.php?f=67&t=49631#p640693 20190406 16:47:49<+wesdiscordbot> Thanks. 20190406 17:51:32< irker273> wesnoth/wesnoth:1.14 Wedge009 bd086f92d6 VS2019 seems to complain if std::string AppVeyor: All builds passed 20190406 18:57:00-!- APic [apic@apic.name] has joined #wesnoth-dev 20190406 19:05:02-!- smiley [mlsmiley@gateway/shell/xshellz/x-wlqrnjxjxkoimdhy] has quit [Disconnected by services] 20190406 19:05:14-!- smiley- [mlsmiley@gateway/shell/xshellz/x-uonldejkhyfftqej] has joined #wesnoth-dev 20190406 19:53:02< irker273> wesnoth/wesnoth:master Zaal Tonia 0ea412aec5 Remove trailing whitespace AppVeyor: All builds passed 20190406 20:09:09<+wesdiscordbot> @Bitron are you going to rewrite Wesnoth entirely in GDscript, or is there going to be a custom C++ module as well? 20190406 20:10:27<+wesdiscordbot> so far GDScript has been sufficient enough. However there's a good change we'll need one or two C++ modules at some point. Like e.g. for player data base handling and akin. 20190406 20:25:18<+wesdiscordbot> Speaking of GUI: games have had historically trouble with that πŸ˜› 20190406 20:25:39<+wesdiscordbot> I hope that whatever godot has is at least as good as GUI2 20190406 20:26:29<+wesdiscordbot> From my research it seems that GUI toolkits usable for games tend to be fragmented as suck a lot 20190406 20:26:55<+wesdiscordbot> probably it's due to tendency of making a new GUI toolkit for each new game engine.. 20190406 20:29:25< celticminstrel> GUI2 is not really a good comparison tho. 20190406 20:29:56< celticminstrel> It's a major step up from the absolute-positioning of GUI1, but it's layout engine is still kinda primitive IIRC. 20190406 20:30:06< celticminstrel> ^its layout engine 20190406 20:30:49< celticminstrel> I dunno how GUI toolkits in games are in general, but Epic's Slate is pretty good IMO. 20190406 20:34:16< celticminstrel> Certainly homegrown toolkits built for one game aren't likely to be very good. 20190406 20:34:28<+wesdiscordbot> https://streamable.com/f78fh 20190406 20:34:36<+wesdiscordbot> there will be at least one C++ module for mysql support, since godot has no database support builtin. 20190406 20:37:04< celticminstrel> Well, I don't like the UI design there at all, but it does look like it might be a pretty decent UI toolkit. (Hard to tell based on a sample of the actual UI, mind you.) 20190406 20:38:48<+wesdiscordbot> Animations look nice 20190406 20:39:02<+wesdiscordbot> but don't see any buttons and the like 20190406 20:39:09<+wesdiscordbot> does it work like qt quick? 20190406 20:39:17< celticminstrel> There's some buttons in the map editor. 20190406 20:39:37< celticminstrel> The animations are kinda dumb but I assume that's because they're partly placeholder. 20190406 20:40:13< celticminstrel> Mainly the way the map slides out and right back in again whenever you switch tabs. 20190406 20:40:23< celticminstrel> If it's going to stay there, don't slide it. 20190406 20:44:39<+wesdiscordbot> it's placeholder. these would be replaced with images similar to the story images for campaigns. Just with parallax layers. and each menu page would show a difference scene, so you wouldn't have the same image slide out, and in again. 20190406 20:45:02< celticminstrel> Yeah, I figured it was placeholderish. 20190406 20:45:10< celticminstrel> If it's always a different image it wouldn't look so dumb. 20190406 20:51:46<+wesdiscordbot> well, if you want an example of how buttons and stuff can be done with godots UI system, just look at the godot editor itself. it used it's own UI system. Here. It's small video on containers, but you can just look at how the editor looks like. That's what you can do with it. https://www.youtube.com/watch?v=YL8apqN6IJM 20190406 20:56:13<+wesdiscordbot> that one also gives an impression on it. https://www.youtube.com/watch?v=y1E_y9AIqow&list=PLhqJJNjsQ7KGXNbfsUHJbb5-s2Tujtjt4 20190406 21:29:46-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20190406 21:32:04-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190406 22:32:34-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20190406 22:39:29-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20190406 22:40:19-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190406 22:54:34-!- irker273 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190406 23:12:13-!- irker622 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190406 23:12:13< irker622> wesnoth/wesnoth:master Zaal Tonia 96de3f95f7 Do a better job of catching pbl parse er AppVeyor: All builds passed 20190406 23:31:32-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] --- Log closed Sun Apr 07 00:00:05 2019