--- Log opened Wed Apr 10 00:00:10 2019 20190410 00:08:01-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20190410 00:10:14-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190410 00:14:29-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20190410 00:17:50-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190410 00:26:08-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190410 00:28:47-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 245 seconds] 20190410 00:36:00-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 246 seconds] 20190410 00:37:04-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190410 00:41:12-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20190410 00:44:52-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190410 01:14:02-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190410 01:20:15<+wesdiscordbot> @vn971 - "Playing against a newbie is sometimes sad" - That could be solved with an unofficial rating system. I saw one implementation in a game (can't remember which) where they allowed players to set their own rating (such as 'Novice', 'Standard', 'Expert'), I believe then games could filter/target certain ratings and it was easy to tell what rank players you were up against instantly. For example if you see you've 20190410 01:20:15<+wesdiscordbot> joined a game with 3 novice players than you probably wouldn't play. This effectively acted as a search criteria and info source without the need for profiles, rankings, and etc. The only disadvantage was the smurfs who pretended to be 'novice' when they actually were not. but that currently doesn't a problem on the MP servers, there aren't many players in the community who enjoy that xD 20190410 01:49:12-!- irker662 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190410 01:49:12< irker662> wesnoth/wesnoth:master Nils Kneuper d447a3fe4f updated Chinese (Traditional) translatio AppVeyor: All builds passed 20190410 02:30:51-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20190410 02:38:00-!- madmax28_ [~madmax28@2001-4dd6-d127-0-ba27-ebff-febc-e0cb.ipv6dyn.netcologne.de] has joined #wesnoth-dev 20190410 02:39:54-!- madmax28 [~madmax28@xdsl-89-0-93-101.nc.de] has quit [Ping timeout: 246 seconds] 20190410 03:44:46-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 268 seconds] 20190410 03:46:13-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20190410 04:04:57< irker662> wesnoth/wesnoth:1.14 Nils Kneuper 77f1299521 updated Chinese (Traditional) translatio AppVeyor: All builds passed 20190410 05:11:54-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190410 05:46:55-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20190410 07:05:42-!- irker662 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190410 07:23:02< vn971> @The_Gnat: not sure. Lately I use the game room title "Veteran Creep Warriors", yet some people join who don't even know the rules. 20190410 07:24:14< vn971> If there'd instead be an auto-match, or just the rating being shown before starting the game, I could confirm in chat whether the player really thinks they are "Veteran" before starting the game. 20190410 07:24:50< vn971> Maybe I should just relax and teach new players how to play though, of course.. Especially considering it's my own map, who but not me would be most interested in that. 20190410 07:25:14< vn971> But I still just want to play with average+ players sometimes. 20190410 07:28:17<+wesdiscordbot> @vn971 - Yes that is understandable. It doesn't hurt to confirm with the people that they know how to play. xD 20190410 07:28:54<+wesdiscordbot> Also I think since the game went up on steam there have been more and more new players. But that is a good thing, not bad 😃 20190410 07:41:15-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190410 07:43:22< vn971> @The_Gnat: one other good thing about automation. If you'd have a system that says "player A already had N games played on this map", you could start the game automatically, without going to chat. Chat might be not that easy for people who don't know e.g. English (or don't know your language specifically). 20190410 07:48:28<+wesdiscordbot> we had simlutaneous movement in mind to speed up at least multiplayer matches. so allies can move at the same time. that would be optional tho. 20190410 07:57:27< vn971> Bitron: it's certainly a good idea to generalize the "current turn" and allow commands from any player to be at least received. I wonder if you even need to make it "optional" -- maybe make it map-s choice instead? Even changeable at "run-time"? 20190410 07:57:54-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 255 seconds] 20190410 07:58:00< vn971> e.g. anyone can send requests to e.g. move a unit, but the map decides whether this particular action is allowed. 20190410 07:58:25< vn971> e.g. you can also imagine players not allowed to move certain units, but allowed to do some other "game" actions. 20190410 08:00:16< vn971> One of the many examples: allow proposing and accepting certain kind of "peace treaties" while it's not your turn. 20190410 08:02:12<+wesdiscordbot> thinking about improving gameplay for sides that don't have their turn certainly is a good idea. 20190410 08:13:54-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190410 08:20:43-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190410 08:27:26-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190410 08:45:52-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 245 seconds] 20190410 08:46:09-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190410 09:12:41<+wesdiscordbot> Being inable to do anything not on your turn might be considered a weakness of turn based system 20190410 09:12:56<+wesdiscordbot> still it gives you an opportunity to think on your moves in advance 20190410 09:13:50<+wesdiscordbot> Maybe it's possible to let people queue their turns not on their turn 20190410 09:14:01<+wesdiscordbot> and execute queued actions on their turn 20190410 09:14:10<+wesdiscordbot> if they still make sense wrt enemy action 20190410 09:14:44<+wesdiscordbot> we have the planning mode, i think we should make more use of it in multiplayer instead of allowing simultaneous movement 20190410 09:15:35<+wesdiscordbot> well it doesn't seem to be used much 20190410 09:15:42<+wesdiscordbot> unless it's removed already 20190410 09:15:56< vn971> My point was not moves specifically, but any kind of actions. If there'd be an API to send _requests_ for certain actions by non-current player, then the map could define if it allows it however it wants. 20190410 09:16:23< vn971> So e.g. my possible example of "peace treaties" can be an add-on, not something hardcoded anywhere. 20190410 10:37:06-!- irker748 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190410 10:37:06< irker748> wesnoth: Nils Kneuper wesnoth:1.14 e47713edbb22 / / (27 files in 27 dirs): updated Japanese translation https://github.com/wesnoth/wesnoth/commit/e47713edbb229c368790e94342a2060da391f617 20190410 10:37:06< irker748> wesnoth: Nils Kneuper wesnoth:master 8a1e3a534763 / / (24 files in 24 dirs): updated Japanese translation https://github.com/wesnoth/wesnoth/commit/8a1e3a5347631f73cf2e905ad9576b1c55990648 20190410 10:42:53-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190410 12:05:52-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 245 seconds] 20190410 12:15:41-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20190410 12:19:23-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190410 13:03:40-!- celticminstrel is now known as celmin|away 20190410 13:16:23< oldlaptop> loonycyborg: I remember playing with it, and getting scared off by all the desyncs 20190410 13:17:32< loonycyborg> in what way? tactical situation changing? 20190410 13:18:09< loonycyborg> might be good for units that are far from front lines yet 20190410 13:37:26-!- irker748 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190410 14:51:31-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 246 seconds] 20190410 14:51:48-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190410 14:55:01-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 246 seconds] 20190410 14:56:51-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20190410 15:13:23-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 245 seconds] 20190410 15:26:17-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190410 15:54:57<+wesdiscordbot> We have a double-click hardcoded to 500ms. Isn't it too much? I'd set it to 250. 20190410 15:58:41< vn971> sinda: I personally think it's fine 🤷‍ Checked my personal OS-s configuration, it's 400ms, and I remember configuring it to my tastes. 20190410 16:20:15<+wesdiscordbot> I think SDL 1.2 didn't have a way to use the operating system's timing settings for double clicks (or keyboard repeat rate/delay for that matter). Have you checked to see if perhaps SDL 2.0 does? 20190410 16:29:35<+wesdiscordbot> In SDL2 there is SDL_MouseButtonEvent.clicks for a double and n-fold click. Probably it does use OS settings. But currently Wesnoth uses its own mechanism of translation of mouse events to double clicks. Does it make sense to convert to SDL way? 20190410 16:35:32<+wesdiscordbot> using double click event sounds like fine idea 20190410 16:37:55<+wesdiscordbot> There's a few references to double clicks in the commit history but nothing that'd explain why Wesnoth would not let SDL take care of emitting those 20190410 16:39:44<+wesdiscordbot> there are at least two areas I can think of that handle double clicks... i think? 20190410 16:40:03<+wesdiscordbot> Like context menu? 20190410 16:40:30<+wesdiscordbot> one in gui2 and one in the main sdl event handling 20190410 16:43:57<+wesdiscordbot> Right. So does it make sense to only use SDL? 20190410 16:45:32<+wesdiscordbot> i don't know 20190410 16:45:45<+wesdiscordbot> logically 20190410 16:45:48<+wesdiscordbot> but i never got to testing it 20190410 16:47:32<+wesdiscordbot> OK, I think I'll submit a PR. 20190410 16:48:04-!- irker810 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190410 16:48:04< irker810> wesnoth/wesnoth:1.14 Nils Kneuper e47713edbb updated Japanese translation AppVeyor: All builds passed 20190410 17:04:20<+wesdiscordbot> hmmm 20190410 17:04:33<+wesdiscordbot> still 24 things open under the 1.14.7 milestone even though release is supposed to be soon 20190410 17:05:07<+wesdiscordbot> :thonk: 20190410 17:50:16-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20190410 17:56:38-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190410 18:35:25<+wesdiscordbot> I suspect there are several from 1.14.1 as well 20190410 18:35:39<+wesdiscordbot> I moved those over to 1.14.7, so maybe those won't get resolved 20190410 19:16:11< irker810> wesnoth/wesnoth:master Nils Kneuper 8a1e3a5347 updated Japanese translation AppVeyor: All builds passed 20190410 19:39:54-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 255 seconds] 20190410 19:41:31-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20190410 21:22:27-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20190410 21:53:06-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 255 seconds] 20190410 21:55:12-!- gfgtdf [~androirc@134.76.63.8] has joined #wesnoth-dev 20190410 21:58:51< gfgtdf> loonycyborg: i also thonk the main reason why people dont use planningmode much is that they are still afaraid of crashes. I can confirm that on 1.12 and the early 1.14 versions that used to be the case even for simple things. 20190410 22:01:38< gfgtdf> sinda: Is there aby other case where wesnoth used double click other than ending a gui2 dialog by dpublcking on a list? 20190410 22:16:38-!- irker810 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190410 22:26:02-!- gfgtdf [~androirc@134.76.63.8] has quit [Remote host closed the connection] 20190410 23:38:09-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 246 seconds] 20190410 23:50:16-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev --- Log closed Thu Apr 11 00:00:05 2019