--- Log opened Sat Apr 13 00:00:08 2019 20190413 01:12:42< irker352> wesnoth: nemaara wesnoth:master b8fecb7994af / data/core/units/monsters/ (Giant_Scorpion.cfg Giant_Scorpling.cfg): Modify resists of giant scorpion and scorpling https://github.com/wesnoth/wesnoth/commit/b8fecb7994af9063d1d736bab781196aea3dbd04 20190413 01:12:44< irker352> wesnoth: nemaara wesnoth:master b783f6229824 / data/core/ (26 files in 2 dirs): Add sand scuttler variation https://github.com/wesnoth/wesnoth/commit/b783f6229824780c1d86db7811faf6c672a1d40e 20190413 01:12:46< irker352> wesnoth: nemaara wesnoth:master 97f7aecc36bd / changelog.md: Add scorpion changes to changelog https://github.com/wesnoth/wesnoth/commit/97f7aecc36bdc0cd62796c276b6b5d0a3ce7f5e8 20190413 01:12:48< irker352> wesnoth: nemaara wesnoth:master 1fb01a635f2f / / (28 files in 3 dirs): Merge pull request #4015 from nemaara/scorpion https://github.com/wesnoth/wesnoth/commit/1fb01a635f2f5802a3026cc9fcb634e77f845911 20190413 01:24:30<+wesdiscordbot> there's still a few old PRs open marked under 1.14.7 20190413 01:24:34<+wesdiscordbot> wonder if they can be merged 🤔 20190413 01:27:38< irker352> wesnoth: josteph wesnoth:1.14 cc32cd43d900 / data/campaigns/The_Hammer_of_Thursagan/scenarios/09_Forbidden_Forest.cfg: THoT S9: Add note to clarify victory objective. https://github.com/wesnoth/wesnoth/commit/cc32cd43d90015f8624f3379ebc4044f1706b6ee 20190413 02:11:53< irker352> wesnoth/wesnoth:master DisherProject 2b61aef9a7 UtBS S5: Avoid duplicating the defeat co AppVeyor: All builds passed 20190413 02:54:43< irker352> wesnoth: nemaara wesnoth:master aa477cd18615 / data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg: EI S9: add dialogue on victory https://github.com/wesnoth/wesnoth/commit/aa477cd18615495cd32c015856b4687b8d7d522e 20190413 02:54:45< irker352> wesnoth: nemaara wesnoth:master 05b0647dc07e / changelog.md: Add EI update to changelog https://github.com/wesnoth/wesnoth/commit/05b0647dc07e28e5c905d0a0d84d8409002b22dc 20190413 02:56:31< irker352> wesnoth: nemaara wesnoth:1.14 e95badecfb64 / changelog.md: Add EI update to changelog https://github.com/wesnoth/wesnoth/commit/e95badecfb64c7b5bd943daecc3573a9758db460 20190413 02:56:33< irker352> wesnoth: nemaara wesnoth:1.14 49481e2dfafa / data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg: EI S9: add dialogue on victory https://github.com/wesnoth/wesnoth/commit/49481e2dfafa42550571d3c719e4b56f1e5a38f6 20190413 04:01:15<+wesdiscordbot> @Vultraz The announcement draft for the forums is up: https://forums.wesnoth.org/viewtopic.php?f=16&t=49695 No macOS package yet though I think 20190413 04:02:07<+wesdiscordbot> Kind of miss the text at the beginning of Decent into Darkness that has Darken Volk request rest in the town. Without it it seems odd that they would extend the invitation to a necromancer. 20190413 04:04:12<+wesdiscordbot> But I'm liking the new map. Feels much more like a random boarder settlement then it did before. 20190413 04:06:09<+wesdiscordbot> Although having the "Great River" be so narrow doesn't feel right. It feels more like a little river than what you'd expect. 20190413 04:07:55<+wesdiscordbot> that was more in the interest of gameplay than to actually represent it 20190413 04:08:26< irker352> wesnoth: nemaara wesnoth:1.14 f93494b5e45e / data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg: SotBE S10: add text on victory https://github.com/wesnoth/wesnoth/commit/f93494b5e45e88a9a02e20447a5674cf9e3584c6 20190413 04:08:28< irker352> wesnoth: nemaara wesnoth:1.14 91f4fcc3a6d4 / data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg: DiD S1: update dialogue https://github.com/wesnoth/wesnoth/commit/91f4fcc3a6d4fc4b7fdf23592df17763668f6efb 20190413 04:08:35<+wesdiscordbot> also @Sorenroy ^ 20190413 04:08:46<+wesdiscordbot> added text back in for DiD 20190413 04:09:34< irker352> wesnoth: nemaara wesnoth:master 2b5fc5b23911 / data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg: SotBE S10: add text on victory https://github.com/wesnoth/wesnoth/commit/2b5fc5b23911633339cc188d4af4af804aec4360 20190413 04:09:36< irker352> wesnoth: nemaara wesnoth:master fd1b3af7d38b / data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg: DiD S1: update dialogue https://github.com/wesnoth/wesnoth/commit/fd1b3af7d38bc8fdbc7badf94015232e2305e35c 20190413 04:13:06< irker352> wesnoth: nemaara wesnoth:master f60f18c6d00d / data/campaigns/Son_Of_The_Black_Eye/scenarios/ (10_Saving_Inarix.cfg 11_Clash_of_Armies.cfg): SotBE S11: remove TODO https://github.com/wesnoth/wesnoth/commit/f60f18c6d00d0e1bb1b65ee5fdf6941362c201be 20190413 04:13:08< irker352> wesnoth: nemaara wesnoth:master eb541f25b51a / changelog.md: Add SotBE dialogue to changelog https://github.com/wesnoth/wesnoth/commit/eb541f25b51aa00afc4711a24b79897929bd3696 20190413 04:14:42< irker352> wesnoth: nemaara wesnoth:1.14 43616a4bca10 / data/campaigns/Son_Of_The_Black_Eye/scenarios/ (10_Saving_Inarix.cfg 11_Clash_of_Armies.cfg): SotBE S11: remove TODO https://github.com/wesnoth/wesnoth/commit/43616a4bca105259986de8236fe41b51819ab6d6 20190413 04:14:44< irker352> wesnoth: nemaara wesnoth:1.14 ff0b860ecc40 / changelog.md: Add SotBE dialogue to changelog https://github.com/wesnoth/wesnoth/commit/ff0b860ecc40256e24ff4a9d6ded7b5e7822df77 20190413 04:17:10<+wesdiscordbot> hmm I guess I did that a little toooo quickly 20190413 04:19:10< irker352> wesnoth: nemaara wesnoth:1.14 93edc3bfc715 / data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg: DiD S1: update dialogue https://github.com/wesnoth/wesnoth/commit/93edc3bfc71560cf2ead8e477ad7cb7ddaac89c0 20190413 04:20:22< irker352> wesnoth: nemaara wesnoth:master 91738cc72c43 / data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg: DiD S1: update dialogue https://github.com/wesnoth/wesnoth/commit/91738cc72c43d5956a6025d822afe647411ee13a 20190413 04:25:43<+wesdiscordbot> actually I feel like I drew that river plenty wide in S1 :thonk: 20190413 04:25:50<+wesdiscordbot> maybe it's just me though 20190413 04:28:11-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20190413 04:28:12-!- madmax28 [~madmax28@2001-4dd4-dc6-0-ba27-ebff-febc-e0cb.ipv6dyn.netcologne.de] has joined #wesnoth-dev 20190413 04:28:50-!- madmax28_ [~madmax28@2001-4dd3-b391-0-ba27-ebff-febc-e0cb.ipv6dyn.netcologne.de] has quit [Ping timeout: 268 seconds] 20190413 04:32:18<+wesdiscordbot> Actually, it's less so the width then the things like lillypads in the middle of the river. From all the other campaigns I've played the Great River has struck me as a deep, fast flowing thing that would have you break against the rock far before seeing floating plants. 20190413 04:33:11<+wesdiscordbot> Also, is that village with the collapsed roof a new texture? I don't recall seeing it before (although it wouldn't surprise me if I just missed it). 20190413 04:34:39<+wesdiscordbot> I guess I can remove some of the lilypads 20190413 04:38:14<+wesdiscordbot> Neat. I can go into the editor and fiddle around with it too if you want. 20190413 04:39:15<+wesdiscordbot> it'll be easier if I do it 20190413 04:39:18<+wesdiscordbot> since I can just directly commit it 20190413 04:46:06< irker352> wesnoth: nemaara wesnoth:master dabe47a404b8 / data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg: TRoW S17a: prevent time over defeat if player chooses to defeat saurians https://github.com/wesnoth/wesnoth/commit/dabe47a404b80b2b6cf6ae3d8bedf97113b432ed 20190413 04:46:08< irker352> wesnoth: nemaara wesnoth:master b9cf37e77239 / changelog.md: Add TRoW update to changelog https://github.com/wesnoth/wesnoth/commit/b9cf37e7723958e7872750705a7d6819f4d8673b 20190413 04:48:29< irker352> wesnoth: nemaara wesnoth:1.14 ec239a088a69 / data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg: TRoW S17a: prevent time over defeat if player chooses to defeat saurians https://github.com/wesnoth/wesnoth/commit/ec239a088a690c309e2f0827670f70500ddc3510 20190413 04:48:31< irker352> wesnoth: nemaara wesnoth:1.14 febbb92ff7c8 / changelog.md: Add TRoW update to changelog https://github.com/wesnoth/wesnoth/commit/febbb92ff7c8243e077e64945dcaec92e12cd118 20190413 04:50:38<+wesdiscordbot> https://cdn.discordapp.com/attachments/259976436490829825/566485375581683712/01_Saving_Parthyn.map 20190413 04:50:43<+wesdiscordbot> @Sorenroy how about this? 20190413 04:51:13<+wesdiscordbot> or I guess screenshots 20190413 04:51:44<+wesdiscordbot> https://cdn.discordapp.com/attachments/259976436490829825/566485644063277077/Capture.JPG 20190413 04:52:12<+wesdiscordbot> https://cdn.discordapp.com/attachments/259976436490829825/566485762418147348/Capture1.JPG 20190413 04:52:43<+wesdiscordbot> hmm there's that small cluster of coral in the middle ish area that I guess I can reduce further 20190413 05:15:04-!- travis-ci [~travis-ci@ec2-3-89-68-255.compute-1.amazonaws.com] has joined #wesnoth-dev 20190413 05:15:04< travis-ci> wesnoth/wesnoth#21378 (master - 91738cc : nemaara): The build passed. 20190413 05:15:04< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/519545127 20190413 05:15:04-!- travis-ci [~travis-ci@ec2-3-89-68-255.compute-1.amazonaws.com] has left #wesnoth-dev [] 20190413 05:16:01< irker352> wesnoth: nemaara wesnoth:1.14 516e7f5d8158 / data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg: SoF S9: update objectives and clear TODO https://github.com/wesnoth/wesnoth/commit/516e7f5d81585af4a35ff64d2978e7bbc130a66d 20190413 05:16:02< irker352> wesnoth: nemaara wesnoth:1.14 7a592ed2e19c / changelog.md: Add SoF fix to changelog https://github.com/wesnoth/wesnoth/commit/7a592ed2e19c838e7e7a7eacc359aa6820f9aba1 20190413 05:16:43-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190413 05:16:47< irker352> wesnoth: nemaara wesnoth:master 3ab9802e57c6 / data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg: SoF S9: update objectives and clear TODO https://github.com/wesnoth/wesnoth/commit/3ab9802e57c63ee1a31248c5333b93e02ae6fb46 20190413 05:16:49< irker352> wesnoth: nemaara wesnoth:master 131f103c8cd2 / changelog.md: Add SoF fix to changelog https://github.com/wesnoth/wesnoth/commit/131f103c8cd251104ba802443b2f584dfb95ef3d 20190413 05:34:46-!- travis-ci [~travis-ci@ec2-34-224-26-8.compute-1.amazonaws.com] has joined #wesnoth-dev 20190413 05:34:46< travis-ci> wesnoth/wesnoth#21379 (master - b9cf37e : nemaara): The build passed. 20190413 05:34:46< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/519548324 20190413 05:34:46-!- travis-ci [~travis-ci@ec2-34-224-26-8.compute-1.amazonaws.com] has left #wesnoth-dev [] 20190413 05:50:27-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20190413 05:51:48-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 250 seconds] 20190413 05:52:05-!- Ivanovic_ is now known as Ivanovic 20190413 07:19:07-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Quit: Caught sigterm, terminating...] 20190413 07:19:36-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20190413 07:49:48< irker352> wesnoth/wesnoth:master nemaara 1fb01a635f Merge pull request #4015 from nemaara/sc AppVeyor: All builds passed 20190413 08:35:20< vn971> Ouch, sad. A-New-Land-s map doesn't allow overriding settings now, specifically the "random time of day" flag. 20190413 08:36:54<+wesdiscordbot> @Yumi I think that looks better. I wish I could do more to help out, but that definitely feels like something that would be flowing pretty fast. 20190413 08:37:01<+wesdiscordbot> :/ 20190413 08:37:32<+wesdiscordbot> Yeah, not sure how I can give a better explanation. Definitely an improvement though. 20190413 08:52:46-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190413 08:56:44< irker352> wesnoth/wesnoth:master Zaal Tonia 111c345ed8 Use base noexcept AppVeyor: All builds passed 20190413 09:58:24< irker352> wesnoth/wesnoth:master Zaal Tonia b5e6090004 Use base noexcept AppVeyor: All builds passed 20190413 11:18:49< irker352> wesnoth/wesnoth:1.14 nemaara 7a592ed2e1 Add SoF fix to changelog AppVeyor: All builds passed 20190413 13:22:17< irker352> wesnoth/wesnoth:master nemaara 131f103c8c Add SoF fix to changelog AppVeyor: All builds passed 20190413 14:18:22< irker352> wesnoth: nemaara wesnoth:master 52961e815bc1 / data/campaigns/Descent_Into_Darkness/maps/ (01_Saving_Parthyn.map 06_Return_to_Parthyn.map): DiD: update maps for S1 and S6 https://github.com/wesnoth/wesnoth/commit/52961e815bc19230814b0bb162b06a392791bf57 20190413 14:18:24< irker352> wesnoth: nemaara wesnoth:master ddf7fc15492c / changelog.md: Add DiD change to changelog https://github.com/wesnoth/wesnoth/commit/ddf7fc15492ca3de29e13aa0f4e1be64f4e35d36 20190413 14:19:09< irker352> wesnoth: nemaara wesnoth:1.14 d79352caf6ec / data/campaigns/Descent_Into_Darkness/maps/ (01_Saving_Parthyn.map 06_Return_to_Parthyn.map): DiD: update maps for S1 and S6 https://github.com/wesnoth/wesnoth/commit/d79352caf6ec97a10c2798d10e426695fab34333 20190413 14:19:11< irker352> wesnoth: nemaara wesnoth:1.14 d56f03e6a8d9 / changelog.md: Add DiD change to changelog https://github.com/wesnoth/wesnoth/commit/d56f03e6a8d9e054805fbb845e903544b072716d 20190413 14:33:18<+wesdiscordbot> @Vultraz Maybe you want to comment, being the release manager and all? https://forums.wesnoth.org/viewtopic.php?f=5&t=49406&p=641169#p641167 20190413 14:33:42<+wesdiscordbot> in a game will look after 20190413 14:42:42< irker352> wesnoth: nemaara wesnoth:1.14 4ae9cb7bccbb / data/campaigns/Sceptre_of_Fire/scenarios/5_Hills_of_the_Shorbear_Clan.cfg: SoF S5: tell player that gryphon riders can be recruited https://github.com/wesnoth/wesnoth/commit/4ae9cb7bccbb705cba0dd1e7bd5c78219a5cf446 20190413 14:42:44< irker352> wesnoth: nemaara wesnoth:1.14 a931b05b1f1a / changelog.md: Add SoF update to changelog https://github.com/wesnoth/wesnoth/commit/a931b05b1f1ad7059fbf808ff2ea5a2e265ae8b4 20190413 14:43:24< irker352> wesnoth: nemaara wesnoth:master 1fd767e8fa17 / data/campaigns/Sceptre_of_Fire/scenarios/5_Hills_of_the_Shorbear_Clan.cfg: SoF S5: tell player that gryphon riders can be recruited https://github.com/wesnoth/wesnoth/commit/1fd767e8fa17296edefad8c4f3c30e1de9395830 20190413 14:43:26< irker352> wesnoth: nemaara wesnoth:master ed4f19e54447 / changelog.md: Add SoF update to changelog https://github.com/wesnoth/wesnoth/commit/ed4f19e54447a3be75ee3d009db01c0a47f126ca 20190413 15:15:29-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20190413 16:39:35-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 268 seconds] 20190413 16:48:56-!- Netsplit *.net <-> *.split quits: +wesdiscordbot, timotei_ 20190413 17:06:08-!- Netsplit over, joins: wesdiscordbot 20190413 17:06:15-!- mode/#wesnoth-dev [+v wesdiscordbot] by ChanServ 20190413 17:43:37-!- irker352 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190413 17:53:55-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 264 seconds] 20190413 18:37:36<+wesdiscordbot> @Vultraz My computer crashed at Thursday. I am still in recovery process but I will be able to create 1.14.7 package during tommorow. 20190413 18:38:12<+wesdiscordbot> ok 20190413 18:38:14<+wesdiscordbot> no prob 20190413 18:38:22<+wesdiscordbot> hope you get your stuff back D: 20190413 18:38:42< celticminstrel> This sounds like way more than is normally implied by the word "crashed". 20190413 18:39:05< celticminstrel> Sounds more like HD failure or something. 20190413 18:40:59<+wesdiscordbot> https://en.wikipedia.org/wiki/Head_crash ? 😉 20190413 19:42:41<+wesdiscordbot> It can also crash if someone throws it out of window 20190413 19:42:56<+wesdiscordbot> or if it's inside a car that collides with something at high speed 20190413 19:44:45<+wesdiscordbot> It always sounded weird to me when people use "crash" for some hardware problem with pc 20190413 19:44:54<+wesdiscordbot> but seems a lot do so now 20190413 19:45:06<+wesdiscordbot> If you're going to be pedantic like that, things don't "crash at" a day of the week anyway because days of the week are neither physical locations nor punctual times of the day 20190413 19:46:13<+wesdiscordbot> For that matter, articles in English don't exist just for the sake of sitting there and looking pretty next to the objects they reference 20190413 19:46:27<+wesdiscordbot> 😛 20190413 19:47:15<+wesdiscordbot> The omission of articles in sentences has to be the biggest grammatical sin committed by slavic ESL speakers 20190413 19:48:46<+wesdiscordbot> Western european languages all seem to have nearly the same concept of articles (as well as most other syntactical aspects) so it's rarer to see it happen among western ESL speakers 20190413 19:49:29<+wesdiscordbot> Uralic languages such as Finnish don't have articles. It's still a bit hard for me to determine when to use them. 20190413 19:49:57<+wesdiscordbot> I think I'm probably slightly overcompensating and using articles too often. 20190413 19:50:12<+wesdiscordbot> I don't like articles 20190413 19:50:22<+wesdiscordbot> What is the use of articles, anyway, except for being a sort of ritual dance everyone has to perform for reasons long forgotten? 20190413 19:50:37<+wesdiscordbot> Disambiguating between indefinite and definite objects 20190413 19:51:08<+wesdiscordbot> You could say "a pc", referring to any pc, or "the pc", referring to one particular pc 20190413 19:51:09<+wesdiscordbot> Latin doesn't have articles 20190413 19:51:21<+wesdiscordbot> yet many european langauges derived from it doo 20190413 19:51:34<+wesdiscordbot> I suspect it's influence of afroasiatic languages 20190413 19:51:36<+wesdiscordbot> like arabic 20190413 19:51:38<+wesdiscordbot> That's too little gain for too much work. When needed, just say "this pc". 20190413 19:51:52<+wesdiscordbot> English French Spanish Italian German all have articles so that theory doesn't seem right to me 20190413 19:52:22<+wesdiscordbot> (Also Portuguese which I keep forgetting exists) 20190413 19:53:23<+wesdiscordbot> You could make a point for Portuguese and Spanish given the historical context behind them but it wouldn't apply to the others 20190413 19:53:30<+wesdiscordbot> I need more info too actually 20190413 19:53:35<+wesdiscordbot> does gothic have articles? 20190413 19:53:40<+wesdiscordbot> if it doesn't 20190413 19:53:48<+wesdiscordbot> and celtic languages don't too 20190413 19:53:57<+wesdiscordbot> then afroasiatic can be the only vector 20190413 19:54:46<+wesdiscordbot> maybe arabic didn't spawn particular articules 20190413 19:54:53<+wesdiscordbot> but it for sure could inspire the concept 20190413 19:54:53<+wesdiscordbot> The only remaining celtic languages anymore are Irish and Scottish Gaelic aren't they? 20190413 19:55:06<+wesdiscordbot> there was lot of trade between europe and middle east 20190413 19:55:10<+wesdiscordbot> Which count as endangered languages 20190413 19:55:11<+wesdiscordbot> and north africa 20190413 19:56:04<+wesdiscordbot> I'm not sure. I think Irish and Scottish Gaelic is the same thing 20190413 19:56:17<+wesdiscordbot> They are not 20190413 19:56:30<+wesdiscordbot> but those language families used to be a lot more widespread at times of roman empire 20190413 19:56:51<+wesdiscordbot> Actually let me put it like this 20190413 19:56:52<+wesdiscordbot> gothic/celtic/latin is what mostly made current european languages 20190413 19:57:02<+wesdiscordbot> Apparently Irish and Scottish Gaelic are to each other as Spanish is to Portuguese 20190413 19:57:37<+wesdiscordbot> Meaning there's a high degree of mutual intelligibility but they are not a close match in some aspects 20190413 19:58:06<+wesdiscordbot> I think we have a native SG speaker around here who might be able to clarify anyway 20190413 19:59:04<+wesdiscordbot> Also I'm not sure where Welsh belong but it's also an endangered language 20190413 20:00:25<+wesdiscordbot> hmm this made me wonder how an article could be featured in russian 20190413 20:00:31<+wesdiscordbot> but somehow I don't feel the need 20190413 20:00:57<+wesdiscordbot> also russian already got lots of other complexities like synthetic cases 20190413 20:03:32<+wesdiscordbot> Six cases for nouns? You're lucky. We have 15. 20190413 20:09:30<+wesdiscordbot> from what I can gather many of those cases are more close to prepositions that are affixed to words 20190413 20:09:49<+wesdiscordbot> kinda wish it worked like that in russian too 20190413 20:10:20<+wesdiscordbot> but seems over millenia of language development they have complex rules 😛 20190413 20:10:42<+wesdiscordbot> different words have differrent endings etc 20190413 20:12:55<+wesdiscordbot> I never understood indefinite article before it was explained to mean "one" 20190413 20:29:11-!- irker146 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190413 20:29:11< irker146> wesnoth/wesnoth:master DisherProject 5a93d79e53 Update 09_Blood_is_Thicker_Than_Water.cf AppVeyor: All builds passed 20190413 20:39:37< celticminstrel> Omitting articles in English gives an indefinite meaning, which is usually not what was intended. 20190413 20:40:07< celticminstrel> IOW, saying "I saw fish" is closer to "I saw a/some fish" rather than "I saw the fish" 20190413 20:40:21< celticminstrel> Indefinite article does not mean "one". 20190413 20:40:31< celticminstrel> "a" means "one", but "some" is also an indefinite article. 20190413 20:42:39< celticminstrel> BTW, I'm 90% sure that Irish has articles. And also, there's one other remaining Celtic language beside the Gaelic pair - Welsh. Also Cornish if you want to count that, I guess. 20190413 22:00:49< irker146> wesnoth/wesnoth:1.14 nemaara a931b05b1f Add SoF update to changelog AppVeyor: All builds passed 20190413 22:05:15< celticminstrel> BTW @jyrkive I noticed a commit to opengl recently, how's that coming? 20190413 22:15:00< celticminstrel> Wasn't there a riderless tauroch sprite somewhere? 20190413 22:15:11< celticminstrel> Did anyone actually make a unit out of it or is it just a sprite? 20190413 22:19:24<+wesdiscordbot> there's no unit 20190413 22:20:10< celticminstrel> How's the balancing of Quenoth coming anyway? Is it good enough that they could be moved to core now? 20190413 22:20:23<+wesdiscordbot> no idea 20190413 22:20:31< celticminstrel> Not as part of the default era obviously, but maybe as the beginnings of a new Two Suns era. 20190413 22:20:33<+wesdiscordbot> well that's not true I have some idea 20190413 22:20:46<+wesdiscordbot> but I haven't tested in enough detail to really say whether they're balanced 20190413 22:20:58<+wesdiscordbot> part of the issue is that UtBS has mostly desert maps 20190413 22:21:02< celticminstrel> True. 20190413 22:21:12<+wesdiscordbot> so quenoth naturally does well there, but might be ass on normal flat ground 20190413 22:21:18< celticminstrel> Heh. 20190413 22:21:26< celticminstrel> Maybe we should just do it and run some tests, then. :P 20190413 22:21:34<+wesdiscordbot> I wouldn't mind for 1.15.0 20190413 22:21:48< celticminstrel> I wonder what other factions could join them for a Two Suns era though... 20190413 22:21:53<+wesdiscordbot> my impression is that them as a faction (meaning recruiting level 1s and level 2 leader) is a little bit weak 20190413 22:22:06 * celticminstrel still likes the idea of adding Aragwaithi >_> 20190413 22:22:08<+wesdiscordbot> but their advancements are great 20190413 22:22:24<+wesdiscordbot> I'm not entirely sure, though 20190413 22:22:29< celticminstrel> (But some other non-human factions would probably be better than a third/fourth human faction.) 20190413 22:23:10<+wesdiscordbot> there was talk of dunefolk and (previously) aragwaithi for those 20190413 22:23:15<+wesdiscordbot> but again those are human factions 20190413 22:23:29<+wesdiscordbot> chaos is also a human faction (with some demons) 20190413 22:25:34<+wesdiscordbot> let's leave major faction changes and additions for 2.0 20190413 22:25:42< celticminstrel> No. 20190413 22:25:46<+wesdiscordbot> once we sort out some worldbuilding 20190413 22:25:47< celticminstrel> That's a terrible idea. 20190413 22:25:58< celticminstrel> Let's not put things on hold for 2.0. 20190413 22:26:24< celticminstrel> Because there's still a chance that 2.0 could be either cancelled or just take years. 20190413 22:26:42< celticminstrel> I mean, you've said yourself it'll be at least another year. 20190413 22:26:59<+wesdiscordbot> yes 20190413 22:27:13< celticminstrel> And IIRC that was for the prototype, not the release candidate, wasn't it? 20190413 22:27:21<+wesdiscordbot> we can do major faction changes in 1.15 20190413 22:27:32<+wesdiscordbot> because we may or may not even accept them as is in 2.0 20190413 22:27:49<+wesdiscordbot> and 2.0 may have different mechanics, so 1.x and 2.0 may even just be different games 20190413 22:27:50<+wesdiscordbot> look, you can do whatever you want for 1.x 20190413 22:27:56<+wesdiscordbot> just be aware it might be tossed out 20190413 22:28:08<+wesdiscordbot> yes, I think they should be considered almost separate games 20190413 22:28:09<+wesdiscordbot> at this point 20190413 22:28:22< celticminstrel> It won't be tossed out if some people just keep on developing 1.x in parallel. 20190413 22:28:26<+wesdiscordbot> we def. do not want to assume there'll be any direct carryover between 1.x and 2.0 20190413 22:28:36<+wesdiscordbot> at this point 20190413 22:29:02< celticminstrel> Which honestly is extremely likely even if it's just as light maintenance (making sure it continues to run on newer and newer systems). 20190413 22:29:35< celticminstrel> Because you're absolutely against any form of compatibility between them, so in order to play older campaigns, 1.x will need to continue to be maintained. 20190413 22:29:36<+wesdiscordbot> anyway that's irrelevant 20190413 22:29:48<+wesdiscordbot> 2.0 isn't at the faction stage quite yet 20190413 22:29:55< celticminstrel> Right. 20190413 22:39:52-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 246 seconds] 20190413 22:40:06<+wesdiscordbot> wait, are we talking about throwing out the existing 7 MP factions, or other new factions? 20190413 22:40:25< celticminstrel> No-one knows! 20190413 22:41:51<+wesdiscordbot> replacing the existing MP factions is a pretty terrible idea 20190413 22:41:56<+wesdiscordbot> it's about how ew port them to 2.0 20190413 22:41:58-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20190413 22:42:16<+wesdiscordbot> i.e. if we introduce new things like true ranged (maybe unlikely, but possible), then those factions need to be rebalanced 20190413 22:42:18<+wesdiscordbot> of course we're not throwing them out 20190413 22:42:25<+wesdiscordbot> Can we please the in-dev talk where it belongs instead of leaking it into #development? 20190413 22:42:35< celticminstrel> Huh? 20190413 22:42:44< celticminstrel> "in-dev"? 20190413 22:42:46<+wesdiscordbot> Because people start panicking and making hasty assumptions otherwise 20190413 22:42:49< celticminstrel> Does that mean about haldric? 20190413 22:42:51<+wesdiscordbot> Haldric 20190413 22:42:54< celticminstrel> Oh okay. 20190413 22:43:47<+wesdiscordbot> I'm just asking that we consider new things in a way besides "ooo nice shiny thing!" and instead think about them in the context of any new worldbuilding we do 20190413 22:44:42<+wesdiscordbot> is there a reason to add X faction? does it fit into the world? does it expand the world? 20190413 22:44:58<+wesdiscordbot> and those are hard question to answer if you don't consider, ya know, worldbuilding 20190413 22:45:09<+wesdiscordbot> "Chaos is nice!" is not a reason to add a Chaos faction 20190413 22:45:10< celticminstrel> "ooo nice shiny thing" is not a bad starting point though. 20190413 22:45:29<+wesdiscordbot> there's been a lot of that already, IMO 20190413 22:45:31<+wesdiscordbot> >.> 20190413 22:45:54< celticminstrel> Just don't make final decisions based on it. 20190413 22:46:17< celticminstrel> "Chaos is nice!" is in fact a (weak) reason to add a Chaos faction. 20190413 22:46:36< celticminstrel> But since it's a weak reason you should see if there are other reasons too. If there aren't, maybe you shouldn't add it. 20190413 22:53:21<+wesdiscordbot> if there's a compelling reason to do something we should do it 20190413 22:53:58<+wesdiscordbot> but we're done with the "eh why the fuck not it's kinda cool" approach to worldbuilding and game design 20190413 22:56:16< celticminstrel> Like I said, it's a perfectly reasonable starting point. 20190413 22:57:14<+wesdiscordbot> On subject of "kinda cool" worldbuilding decisions 20190413 22:57:51<+wesdiscordbot> setting of dragon age games is called "Thedas". Directly derived from "The DA setting" 20190413 22:58:04< celticminstrel> XD 20190413 22:58:31<+wesdiscordbot> Maybe they think it's cool idea 20190413 22:58:37<+wesdiscordbot> but it smells of laziness 20190413 23:07:13<+wesdiscordbot> :thonk: 20190413 23:10:51<+wesdiscordbot> "it sounded good at the time" sort of thing I bet 20190413 23:38:11-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190413 23:57:16-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] --- Log closed Sun Apr 14 00:00:10 2019