--- Log opened Wed Apr 17 00:00:14 2019 20190417 00:10:53< celticminstrel> Just noticed something in TSG S2 code (was looking at 4023) - it uses equals instead of boolean_equals to compare a boolean value. 20190417 00:13:20< celticminstrel> Kinda wish I'd noticed this before it was merged, but whatever. 20190417 00:15:22< wedge009> Progress bars are useful if they're at least reasonably accurate. Speaking generally, not specific to Wesnoth, I remember progress bars would move to 100% and then restart at 0%, so they were practically useless. Maybe this is why no-one likes doing progress bars these days, because it's hard to do accurately? 20190417 00:15:52< celticminstrel> Well, in order to do them accurately, you need to know beforehand how much work needs to be done. 20190417 00:16:01< celticminstrel> With Wesnoth, that's essentially impossible. 20190417 00:16:25< celticminstrel> You could probably get a very vague estimate (count the number of add-on folders, for example), not sure if it would be good enough though. 20190417 00:17:57<+wesdiscordbot> it sounds like it would be better to break it down into individual tasks, then show when each task is complete rather than trying to estimate when the whole of it will be done. 20190417 00:18:09< celticminstrel> Yeah, that's a thing that can be done, indeed. 20190417 00:18:26<+wesdiscordbot> i have no idea how godot does it under the hood, but there's a way to do it for loading single resources 20190417 00:18:28< wedge009> IIRC, the old Wesnoth progress bar went from 0 to 100%, so it must have had some idea of what needed to be done. 20190417 00:18:40< celticminstrel> That might not lend itself to a progress bar, not sure. 20190417 00:19:06<+wesdiscordbot> func _process(delta): fps_label.text = str("%d FPS" % Engine.get_frames_per_second()) if loader == null: return match loader.poll(): OK: loading_bar.value = loader.get_stage() ERR_FILE_EOF: emit_signal("scene_loading_done") func _on_AnimationPlayer_animation_finished(anim_name: String) -> void: if anim_name == "fade_out": loader = 20190417 00:19:06<+wesdiscordbot> ResourceLoader.load_interactive(next_scene) loading_bar.max_value = loader.get_stage_count() - 1 yield(self, "scene_loading_done") if not get_tree().change_scene_to(loader.get_resource()) == OK: print("Global: failed to load ", next_scene) anim.play("fade_in") next_scene = "" loader = null 20190417 00:19:13< celticminstrel> @Vultraz - If you're loading a single file, that's one of the cases where it's really easy to make a progress bar. You know how large the file is, and you know how much you've read so far. 20190417 00:19:19< wedge009> Individual tasks is fine. At least the user knows something is happening and the load screen hasn't got stuck. 20190417 00:19:41<+wesdiscordbot> resources, not files 20190417 00:19:45<+wesdiscordbot> a resource can be a whole scene 20190417 00:19:53< celticminstrel> The same logic probably still applies though? 20190417 00:20:01<+wesdiscordbot> yeah, i guess 20190417 00:20:12< celticminstrel> I'm not entirely certain. mind you, since I have no idea how Godot constructs its scenes. 20190417 00:20:33< celticminstrel> If the scene is defined by a single file that contains a list of further files to load that make of the scene, then it should still be simple. 20190417 00:20:33<+wesdiscordbot> node tree 20190417 00:21:16< celticminstrel> But the reason why it's difficult with Wesnoth is that the file can reference other files that themselves reference other files that reference other files that reference other files that reference other files arbitrarily deep, and there's no way to know what other files are referenced until you come to the place where they're referenced. 20190417 00:22:06< celticminstrel> This difficulty applies to compiling C/C++ too, of course, but it's less prominent there since there's also multiple compilation units, rather than a single file that ultimately includes everything. 20190417 00:22:55< celticminstrel> ^make up the scene, not of 20190417 00:23:50<+wesdiscordbot> well 20190417 00:23:57<+wesdiscordbot> there are unity builds in c++ 20190417 00:24:18< celticminstrel> That's true. I don't see the attraction of them myself. (I disabled it in Unreal.) 20190417 00:28:03<+wesdiscordbot> (ftr, that's gdscript i posted up there) 20190417 00:31:17<+wesdiscordbot> celmin: context for Li'sar not saying "I am Princess Li'sar", she says it in a situation where she wants the full weight of her title 20190417 00:31:38<+wesdiscordbot> so I had her first phrase be "I am the Princess" for emphasis 20190417 00:31:42< celticminstrel> Yeah okay, that makes sense. 20190417 00:31:51< celticminstrel> I think there was one other case too, right? 20190417 00:31:58<+wesdiscordbot> i like how wesnoth has no last names 20190417 00:31:59<+wesdiscordbot> don't remember exactly all the cases 20190417 00:32:28<+wesdiscordbot> I guess I chose mer in some cases out of instinct 20190417 00:32:41< celticminstrel> Oh, it was Delfador addressing her. 20190417 00:32:51<+wesdiscordbot> since I tend to write with rhythm, so the 1 syllable vs. 2 syllables does matter in terms of how it reads 20190417 00:33:05<+wesdiscordbot> but maybe other ppl don't care about it that much, idk 20190417 00:33:08< celticminstrel> So I guess removing princess does kinda make sense given that he hasn't used it in other cases, unless him using it that one time is supposed to give extra weight or something. 20190417 00:33:38< celticminstrel> Well, it's prose, so I'd say rhythm doesn't matter as much, but... 20190417 00:34:04<+wesdiscordbot> my original background was poetry, so I guess you could understand why I haven't let that go 20190417 00:34:05<+wesdiscordbot> :p 20190417 00:34:16< celticminstrel> Nothing wrong with poetry! 20190417 00:34:29< celticminstrel> It is a bit different though. 20190417 00:34:42<+wesdiscordbot> yeah, that's one of the biggest weaknesses I have for prose writing 20190417 00:34:48<+wesdiscordbot> liking to write it too much like poetry 20190417 00:35:53<+wesdiscordbot> as for Delfador, I suppose he's less likely to refer to Li'sar as Princess Li'sar except in more formal settings 20190417 00:36:20< celticminstrel> And you removed one place where he did it (I don't know if it was the only place). 20190417 00:36:23<+wesdiscordbot> since she's really a lot younger and she gets a bit lumped in with Konrad as someone he guides as a mentor 20190417 00:36:28< celticminstrel> Heh... 20190417 00:36:50<+wesdiscordbot> it'd be nice to come up with a word for the elves to refer to her, but I didn't bother doing that yet 20190417 00:37:04< celticminstrel> Hmm? 20190417 00:37:17<+wesdiscordbot> like a way they would address a human princess 20190417 00:37:19<+wesdiscordbot> a word for that 20190417 00:37:36< celticminstrel> So like an elvish version of "your highness", right? 20190417 00:38:51<+wesdiscordbot> yeah 20190417 00:39:45<+wesdiscordbot> but seeing as they're elves, it'd probably more have less of an "upwards" connotation, they'd see themselves more as equals, or more acknowledging of her youth compared to their wisdom 20190417 00:39:58< celticminstrel> Hmm... 20190417 00:40:13<+wesdiscordbot> probably not a detail for the actual campaign, but would be something to think about 20190417 00:40:15< celticminstrel> That sounds really different from "your highness" though 20190417 00:40:48<+wesdiscordbot> yah 20190417 00:41:11<+wesdiscordbot> I'm not that familiar with how nobility address each other, so I also would need to do a bit of research before coming up with such a word 20190417 00:41:21<+wesdiscordbot> so instead I chose to omit it in their dialogue lol 20190417 02:01:01< irker603> wesnoth/wesnoth:master DisherProject 6b61850d1d UtBS S8: Buff gate guardians AppVeyor: All builds passed 20190417 03:13:32< irker603> wesnoth: nemaara wesnoth:master 8fb4b967da14 / data/campaigns/Northern_Rebirth/scenarios/ (08a_Elvish_Princess.cfg 09a_Introductions.cfg 11a_The_Eastern_Flank.cfg): NR: remove princess as a direct address https://github.com/wesnoth/wesnoth/commit/8fb4b967da148fa8225dd6014db47aca674de1db 20190417 03:14:23< irker603> wesnoth: nemaara wesnoth:1.14 bf8c2481cba9 / data/campaigns/Northern_Rebirth/scenarios/ (08a_Elvish_Princess.cfg 09a_Introductions.cfg 11a_The_Eastern_Flank.cfg): NR: remove princess as a direct address https://github.com/wesnoth/wesnoth/commit/bf8c2481cba954aaf8a4edd064dfcfbb78f497df 20190417 03:36:47< irker603> wesnoth: Wedge009 wesnoth:1.14 5805c86204a2 / data/advanced_preferences.cfg: Add missing full-stop. https://github.com/wesnoth/wesnoth/commit/5805c86204a2588e85315e5725180c7399e36720 20190417 03:36:49< irker603> wesnoth: Wedge009 wesnoth:1.14 830d17e94a98 / data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg: Consistent (non-)capitalisation. https://github.com/wesnoth/wesnoth/commit/830d17e94a983e6f6a87652e5e544b7b3397e575 20190417 03:36:51< irker603> wesnoth: Wedge009 wesnoth:1.14 344c89df23a9 / data/campaigns/Under_the_Burning_Suns/units/quenoth/Protector.cfg: Capitalise title. https://github.com/wesnoth/wesnoth/commit/344c89df23a9ca669b6d1d3a63455f275cc4c613 20190417 03:36:53< irker603> wesnoth: Wedge009 wesnoth:1.14 4371ce9e9a1e / data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg: Wording. https://github.com/wesnoth/wesnoth/commit/4371ce9e9a1e3d0998c59411d0b3fcf244bce2c2 20190417 03:36:55< irker603> wesnoth: Wedge009 wesnoth:1.14 a9d3165f400c / data/campaigns/Northern_Rebirth/scenarios/ (08a_Elvish_Princess.cfg 10a_Stolen_Gold.cfg): Capitalisation. https://github.com/wesnoth/wesnoth/commit/a9d3165f400c75f59a27bb5d2d87b6ea4b22db16 20190417 03:36:57< irker603> wesnoth: Wedge009 wesnoth:1.14 894f2f1e07ed / data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg: Wording. https://github.com/wesnoth/wesnoth/commit/894f2f1e07ed52d2acc9c36d564d5625904cd1f7 20190417 03:36:59< irker603> wesnoth: Wedge009 wesnoth:1.14 bfd5504f72d0 / data/campaigns/Descent_Into_Darkness/scenarios/ (4 files): Capitalisation. https://github.com/wesnoth/wesnoth/commit/bfd5504f72d0bdf6f66246f4ef33a9c4802963ff 20190417 03:37:01< irker603> wesnoth: Wedge009 wesnoth:1.14 0d5e72c99977 / data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg: Word tense correction. https://github.com/wesnoth/wesnoth/commit/0d5e72c999774b44e6021444bce60fdad3e2a1c5 20190417 03:39:41< irker603> wesnoth: nemaara wesnoth:master 150dd85140d7 / data/campaigns/Dead_Water/scenarios/ (01_Invasion.cfg 12_Revenge.cfg): DW: change mer to merfolk https://github.com/wesnoth/wesnoth/commit/150dd85140d7914a16da2536e002f8d612bed180 20190417 03:39:43< irker603> wesnoth: nemaara wesnoth:master 7db96e2180fc / data/campaigns/Heir_To_The_Throne/scenarios/ (04_The_Bay_of_Pearls.cfg 18_A_Choice_Must_Be_Made.cfg): HttT: modify references to mer https://github.com/wesnoth/wesnoth/commit/7db96e2180fcda12f7c83e4f1cc8c5df35480803 20190417 03:39:45< irker603> wesnoth: nemaara wesnoth:master 5489bc70029d / data/core/units/merfolk/ (Entangler.cfg Hunter.cfg Javelineer.cfg Spearman.cfg): Merfolk: change mer to merfolk https://github.com/wesnoth/wesnoth/commit/5489bc70029d91f0e18a2ee5b602c77563c3c082 20190417 03:41:24< irker603> wesnoth: nemaara wesnoth:1.14 a39883a715a7 / data/campaigns/Dead_Water/scenarios/ (01_Invasion.cfg 12_Revenge.cfg): DW: change mer to merfolk https://github.com/wesnoth/wesnoth/commit/a39883a715a7889dda2eb6104520233e31ea7132 20190417 03:41:26< irker603> wesnoth: nemaara wesnoth:1.14 66f20f6dabc5 / data/campaigns/Heir_To_The_Throne/scenarios/ (04_The_Bay_of_Pearls.cfg 18_A_Choice_Must_Be_Made.cfg): HttT: modify references to mer https://github.com/wesnoth/wesnoth/commit/66f20f6dabc5ca21c351688af64601f270685ac0 20190417 03:41:28< irker603> wesnoth: nemaara wesnoth:1.14 148273035079 / data/core/units/merfolk/ (Entangler.cfg Hunter.cfg Javelineer.cfg Spearman.cfg): Merfolk: change mer to merfolk https://github.com/wesnoth/wesnoth/commit/1482730350794540b6e6f3b84aa362db71143eb7 20190417 03:41:45<+wesdiscordbot> celmin: changed "mer" to "merfolk" for ya 20190417 03:41:47<+wesdiscordbot> ^ 20190417 03:41:52< celticminstrel> Oh hey. 20190417 03:42:03< celticminstrel> Did you leave in "mer king" or change that too? 20190417 03:42:08<+wesdiscordbot> left it 20190417 03:42:26<+wesdiscordbot> I was thinking of favoring "mer" over merfolk for more archaic usage 20190417 03:42:35<+wesdiscordbot> archaic in terms of in the wesnoth timeline, not as in english 20190417 03:42:58<+wesdiscordbot> so a lich would be more likely to use the term "mer", similarly a formal reference to "mer king" could use it 20190417 03:43:03< celticminstrel> Interesting idea... 20190417 03:43:23< celticminstrel> I think I was okay with the use in "mer king" because in that sense it's used like an adjective or something. 20190417 03:43:29<+wesdiscordbot> that too 20190417 03:55:43< irker603> wesnoth: Wedge009 wesnoth:master 63c37b389a71 / data/advanced_preferences.cfg: Add missing full-stop. https://github.com/wesnoth/wesnoth/commit/63c37b389a71b6b6264b4f34d32efcdcbab45f53 20190417 03:55:45< irker603> wesnoth: Wedge009 wesnoth:master 4c2babc144b8 / data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg: Consistent (non-)capitalisation. https://github.com/wesnoth/wesnoth/commit/4c2babc144b8ab0f109064ba1bd8a9f17f315f2c 20190417 03:55:47< irker603> wesnoth: Wedge009 wesnoth:master 80dec7c64dba / data/campaigns/Under_the_Burning_Suns/units/quenoth/Protector.cfg: Capitalise title. https://github.com/wesnoth/wesnoth/commit/80dec7c64dba97563e789f972518d3d7c19628f3 20190417 03:55:48< irker603> wesnoth: Wedge009 wesnoth:master 070e0dacc9b8 / data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg: Wording. https://github.com/wesnoth/wesnoth/commit/070e0dacc9b8f859127f19751f00e1fa99e40913 20190417 03:55:51< irker603> wesnoth: Wedge009 wesnoth:master 41d2c6a686ba / data/campaigns/Northern_Rebirth/scenarios/ (08a_Elvish_Princess.cfg 10a_Stolen_Gold.cfg): Capitalisation. https://github.com/wesnoth/wesnoth/commit/41d2c6a686ba29c591222681fd1825aa4f575173 20190417 03:55:53< irker603> wesnoth: Wedge009 wesnoth:master fb1cc494d22a / data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg: Wording. https://github.com/wesnoth/wesnoth/commit/fb1cc494d22aa17d8eb1ad2d4eaceb189f769b87 20190417 03:55:54< irker603> wesnoth: Wedge009 wesnoth:master ab0e1c7b4477 / data/campaigns/Descent_Into_Darkness/scenarios/ (4 files): Capitalisation. https://github.com/wesnoth/wesnoth/commit/ab0e1c7b44776c11f0b485dc1ef1a4f34ea95938 20190417 03:55:57< irker603> wesnoth: Wedge009 wesnoth:master 5fea495a3760 / data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg: Word tense correction. https://github.com/wesnoth/wesnoth/commit/5fea495a3760959540045a4b0c565f03f4122ff9 20190417 04:26:36< irker603> wesnoth/wesnoth:1.14 Iris Morelle 573de19737 pofix: 1.14 announcement rules for 1.14. AppVeyor: All builds passed 20190417 04:37:21-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20190417 05:16:26-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20190417 05:38:55< irker603> wesnoth/wesnoth:master nemaara b91cbf6040 Merge pull request #4023 from nemaara/pr AppVeyor: All builds passed 20190417 05:42:36-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20190417 07:18:53< wedge009> I'm confused. Are Yumi and nemaara the same or different people? 20190417 07:19:10<+wesdiscordbot> Same. 20190417 07:19:14< wedge009> Thanks. 20190417 07:29:21-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190417 07:30:00< wedge009> Asking generally: What do people here think of GitFlow and other Git patterns? I'm wrestling with this at work at the moment, a very corporate environment, heavily-regulated, micro-managed commit approval, etc. Quite different to Wesnoth project. Do people have experiences they feel like sharing, whether professionally or in open-source world? 20190417 07:31:32<+wesdiscordbot> I follow the exact opposite model at work, and have been happy with it. 20190417 07:31:33<+wesdiscordbot> https://trunkbaseddevelopment.com/ 20190417 07:32:16< wedge009> I've been trying to push for that! 20190417 07:32:35< wedge009> Or at least what I've read of GitHub Flow seems to be more trunk-oriented, though it allows for feature branches. 20190417 07:35:39<+wesdiscordbot> GitHub Flow site says: "Because of this, it's extremely important that your new branch is created off of master when working on a feature or a fix." 20190417 07:37:27< wedge009> Of course, I should expect that. 20190417 07:38:00< wedge009> No point in working on old code unless you're doing a 'fix' or something for an old release (not relevant in my workplace). 20190417 07:39:45<+wesdiscordbot> Hmm... I also read that sentence so that every developer needs to create a branch when working on anything. 20190417 07:40:02<+wesdiscordbot> Thinking about it, I'm not sure if it's the intended meaning... 20190417 07:44:49< irker603> wesnoth/wesnoth:1.14 nemaara 03645aeacf TSG S6a: update variable name AppVeyor: All builds passed 20190417 07:46:28<+wesdiscordbot> Okay, it's not. I took a closer look, and GitHub Flow is almost exactly the same thing (in fact, slightly better IMO). 20190417 08:23:45< wedge009> I haven't had the chance to put it into practice so I'm not sure. 20190417 08:34:42-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190417 09:56:25< irker603> wesnoth/wesnoth:1.14 nemaara 1482730350 Merfolk: change mer to merfolk AppVeyor: All builds passed 20190417 12:06:03< irker603> wesnoth/wesnoth:master Wedge009 5fea495a37 Word tense correction. AppVeyor: All builds passed 20190417 12:10:54-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190417 12:37:02-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20190417 13:29:56-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190417 14:22:51<+wesdiscordbot> Upgrading your Spotify Free accounts for Premium account (Prices starting at 0,25€): https://www.nulled.to/topic/617047-spotify-upgrade-your-own-account-for-just-1/ https://discord.gg/2wCeReM 20190417 14:34:43-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 246 seconds] 20190417 14:49:03-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190417 15:06:20-!- irker603 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190417 15:26:18-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 245 seconds] 20190417 15:26:35-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190417 17:03:59-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190417 17:19:50-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190417 18:04:24-!- irker408 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190417 18:04:24< irker408> wesnoth: Nils Kneuper wesnoth:master ed6fe0b19434 / po/ (5 files in 5 dirs): updated Dutch translation https://github.com/wesnoth/wesnoth/commit/ed6fe0b194344f366a91e9cf878e55f6b77ffacb 20190417 18:04:24< irker408> wesnoth: Nils Kneuper wesnoth:1.14 8f7c986681ce / po/ (5 files in 5 dirs): updated Dutch translation https://github.com/wesnoth/wesnoth/commit/8f7c986681ce9803239c2886d49cde7be7178bff 20190417 18:23:27<+wesdiscordbot> Are there any plans for getting better ranged animations for Kaleh and Nym..? 20190417 18:48:36<+wesdiscordbot> why do you ask? 20190417 19:00:20-!- Ravana [~Ravana@wesnoth/mp-mod/ravana] has quit [Ping timeout: 250 seconds] 20190417 19:12:52-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190417 19:44:57-!- aeth_ [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20190417 19:46:28-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 252 seconds] 20190417 19:59:15-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20190417 20:01:58-!- aeth_ is now known as aeth 20190417 20:32:42-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20190417 20:32:58-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190417 20:36:51-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Client Quit] 20190417 20:37:07-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190417 21:01:07<+wesdiscordbot> Because the one they have is bad. 20190417 21:01:46<+wesdiscordbot> (I'm assuming that Nyms isn't much better than Kalehs.) 20190417 21:03:11<+wesdiscordbot> Kaleh doesn't look like he is firing a bow, he looks like he took a bow and slipped inbetween the bowstring and the bowstave and has arrows hurling out of his stomach. 20190417 21:03:29<+wesdiscordbot> The bowstave being in front of said stomach. 20190417 21:03:47<+wesdiscordbot> (Applies to lvl 1, no idea how the higher levels look like.) 20190417 21:04:58-!- irker408 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190417 21:05:27<+wesdiscordbot> they look the same 20190417 21:05:54<+wesdiscordbot> I'll need to look at them later I guess 20190417 21:06:19<+wesdiscordbot> but this sort of thing would be better to ask doofus on the forums 20190417 21:06:25<+wesdiscordbot> since he's not here that often 20190417 21:07:08<+wesdiscordbot> Btw, the Cuttle Fish event is triggered even if the triggering unit isn't leaving from the little isle. (Contradicting the description of the event 'as soon as the first elf left the isle' (or something like that).) 20190417 21:07:52<+wesdiscordbot> that's fine 20190417 21:07:54<+wesdiscordbot> (And whose idea was it to nerf the hp of said Cuttle Fish? Poor thing.) 20190417 21:08:00<+wesdiscordbot> that's also fine :p 20190417 21:08:33-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 255 seconds] 20190417 21:08:55<+wesdiscordbot> RIP Cuttle Fish. 20190417 21:13:13<+wesdiscordbot> Now I've something I might convince you to do. 😄 20190417 21:13:50<+wesdiscordbot> Etablishing a standard for loyal units, whether they should have traits beyong being loyal or not. ^^ Probably also for leader units. 20190417 21:14:39<+wesdiscordbot> (Though leader units already have the standard of not having traits for whatever reason.) 20190417 21:14:58<+wesdiscordbot> Because it's not consistent for loyal/hero units. 20190417 21:15:41<+wesdiscordbot> E.g. Nym, Zhul and Garak have a trait but Dacyn and Owaec don't. (IIRC. Let me check.) 20190417 21:16:38<+wesdiscordbot> Yeah, they don't. 20190417 21:18:07<+wesdiscordbot> The other loyal units in EI lack traits as well (Terraent (Paladin) and Engineer (Red Mage)). 20190417 21:18:30<+wesdiscordbot> Fun Fact, Konrad II demands upkeep from you in EI. XD 20190417 21:25:13-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20190417 21:25:23-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190417 21:25:26<+wesdiscordbot> ...the 'Scroll to' thing seems to be not working properly in HttT - The Sceptre of Fire. 20190417 21:26:05<+wesdiscordbot> Selecting side 2 does nothing and selecting side n > 2 scrolls to side n - 1. 20190417 21:26:06<+wesdiscordbot> https://cdn.discordapp.com/attachments/259976436490829825/568185440134234152/HttT-The_Sceptre_of_Fire-Auto-Save1.gz 20190417 21:33:18<+wesdiscordbot> maybe if we axe EI, we can solve all these issues at once :thonk: 20190417 21:33:28<+wesdiscordbot> 😂 20190417 21:33:48<+wesdiscordbot> You'd still be stuck with the one in HttT. 😄 20190417 21:35:16<+wesdiscordbot> @Yumi Would you mind adding some kind of mention about the Sceptre of Fire in EI S15? Because Konrad II isn't using it in S14, but he is using it in S16. :C 20190417 21:36:57<+wesdiscordbot> Konrad II be like: We are surrounded without help, let's not use this powerful magic sceptre to defend my life! Konrad II also be like: Look, we got a bunch of powerful reinforcements, time to use this sceptre thing! 20190417 21:36:58<+wesdiscordbot> 😮 20190417 21:41:13<+wesdiscordbot> Soooo. Did I manage to talk you into the trait issue? 20190417 21:42:15<+wesdiscordbot> @Yumi ^ 20190417 21:42:51<+wesdiscordbot> (And the EI S15 thing. :D) 20190417 21:44:35<+wesdiscordbot> if I'm going to work on EI minus these small things I'm going to chop off half the scenarios at least 20190417 21:46:18<+wesdiscordbot> I need to look at the sceptre of fire dmg more carefully, but it can be inconsistent between campaigns, that's not a problem 20190417 21:47:08<+wesdiscordbot> He could play it off with a 'I'm using it as much as I used to' or something. 20190417 21:47:31<+wesdiscordbot> not really, I wouldn't even bother putting dialogue to it 20190417 21:48:28<+wesdiscordbot> Considering that the Sceptre of Fire has like one and a half campaign dedicated to it, I think it does merit some attention. 20190417 21:48:43<+wesdiscordbot> not really its stats in combat when wielded by two different people lol 20190417 21:49:05<+wesdiscordbot> Two different people? 20190417 21:49:07<+wesdiscordbot> yeah 20190417 21:49:13<+wesdiscordbot> konrad 2 vs. konrad in httt 20190417 21:49:22<+wesdiscordbot> family, presumably, but still two different people 20190417 21:49:45<+wesdiscordbot> Huh. I kinda thought of them as the same people. Oops. 20190417 21:50:11<+wesdiscordbot> my guess is that it doesn't matter if I up the damage, but just to be safe, I'll need to look at it before blindly doing that 20190417 21:50:21<+wesdiscordbot> other issues are valid, but I might not be bothered to do them just yet :p 20190417 21:50:43<+wesdiscordbot> well, I might be, they'll only take a couple mins, but after work at least 20190417 21:51:19<+wesdiscordbot> No, since Konrad II isn't Konrad there is no reason to raise the damage. 20190417 21:51:23<+wesdiscordbot> your httt issue sounds like an engine bug 20190417 21:51:33<+wesdiscordbot> but I need to reproduce the behavior first 20190417 21:51:45<+wesdiscordbot> (I raised a similar issue about the Sceptre before.) 20190417 21:52:13<+wesdiscordbot> yeah minor discrepancies in stats aren't really bugs 20190417 21:52:25<+wesdiscordbot> (Basically Konrad and Li'Sar were gifted in wielding the Sceptre, Delfador says so at some point. For other people 15-4 is the standard.) 20190417 21:52:48<+wesdiscordbot> balance in gameplay is more important, since gameplay will not match lore 1:1 20190417 21:53:28<+wesdiscordbot> where it can, that's great, but it's simply not feasible for us to transcribe all lore directly to gameplay and expect those stats to be balanced 20190417 21:53:59<+wesdiscordbot> e.g. Mal Ravanal is "the most powerful lich ever" but still only has the stats of a typical ancient lich 20190417 21:54:21<+wesdiscordbot> Feels bad. xD 20190417 21:54:22<+wesdiscordbot> ofc for a potential EI rework, I could totally make that a boss fight... 20190417 21:54:29<+wesdiscordbot> anyway, that's dreaming for now :p 20190417 21:55:30<+wesdiscordbot> > Establishing a standard for loyal units, whether they should have traits beyong being loyal or not. ^^ Probably also for leader units. > (Though leader units already have the standard of not having traits for whatever reason.) > Because it's not consistent for loyal/hero units. > E.g. Nym, Zhul and Garak have a trait but Dacyn and Owaec don't. (IIRC. Let me check.) > Yeah, they don't. > The other loyal units in EI lack 20190417 21:55:30<+wesdiscordbot> traits as well (Terraent (Paladin) and Engineer (Red Mage)). Anything about that? ^ 20190417 22:02:10<+wesdiscordbot> There is also this think, it needs an update. https://wiki.wesnoth.org/Descent_Into_Darkness_story 20190417 22:11:58<+wesdiscordbot> meh I don't have the energy to deal with wiki stuff 20190417 22:12:45<+wesdiscordbot> a standard for loyal units is fine, but I don't feel like it's worth the time to go through all campaigns one by one to fix that 20190417 22:14:23-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190417 22:22:12-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] --- Log closed Thu Apr 18 00:00:35 2019