--- Log opened Sat Apr 20 00:00:37 2019 20190420 00:06:34-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Disconnected by services] 20190420 00:06:57-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20190420 02:17:00-!- sevu [~sevu@p5B28FA31.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20190420 02:57:36-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20190420 04:55:03-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190420 05:26:15-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190420 05:32:33-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190420 06:10:56-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190420 06:20:15<+wesdiscordbot> @Konrad2 I wrote it. So... there's no bug after all (in non-debug UtBS anyway), am I understanding correctly? 20190420 06:22:51<+wesdiscordbot> As for the code, I can explain how the aforementioned part works if someone wants. 20190420 06:38:48-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 250 seconds] 20190420 06:59:27-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20190420 07:06:20-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190420 07:20:58-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190420 07:21:00-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 246 seconds] 20190420 08:20:21<+wesdiscordbot> zookeeper That's correct. ^^ And I'm interested in how the master version of the ability works. Does it really change it? And Ravana mentioned that it won't work against ranged anymore, why exactly is that and why would you want that? 20190420 08:20:50< Ravana> I deleted that comment, it might work 20190420 08:33:53<+wesdiscordbot> I haven't tested the master version, I don't know if it's buggy or not. 20190420 09:38:24<+wesdiscordbot> In the Domain of the Dwarves Kaleh crys out in the lake 'what are those' but no Tentacles had appeared yet. Next turn Tentacles appear and he says 'more of them' (or something like that). So I guess something went wrong with spawning them the first time. 20190420 09:39:27<+wesdiscordbot> End turn. 20190420 09:39:28<+wesdiscordbot> https://cdn.discordapp.com/attachments/259976436490829825/569094772703100948/UtBS-In_the_Domain_of_the_Dwarves_Turn_21.gz 20190420 09:40:31<+wesdiscordbot> Also, the first dwarves I met in that scenario did not talk with me. 20190420 10:48:27<+wesdiscordbot> @Vultraz Hi, I’ll have to release patched version of Wesnoth 1.14.7 for macOS. I don’t know when. I am on vacation right now. I’ll try to upload it asap and I’ll let you know. 20190420 10:48:52<+wesdiscordbot> Fixes: https://forums.wesnoth.org/viewtopic.php?f=4&t=49698&p=641412#p641412 20190420 10:50:19<+wesdiscordbot> Ok 20190420 11:43:11-!- valdar [~atarocch@93.56.172.28] has quit [Remote host closed the connection] 20190420 13:11:21-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20190420 15:11:30<+wesdiscordbot> I found a very annoyng bug on steam wesnoth for linux (on ubuntu 16.04)... game screen is completely black 20190420 15:11:51<+wesdiscordbot> https://cdn.discordapp.com/attachments/259976436490829825/569178416301998081/bug_wesnoth.png 20190420 15:12:14<+wesdiscordbot> this happens when entering in a game for watch 20190420 15:13:27<+wesdiscordbot> My first hunch is that it's probably an SDL bug. 20190420 15:13:37<+wesdiscordbot> probably 20190420 15:13:37<+wesdiscordbot> Enter Blindfolded? 20190420 15:13:59<+wesdiscordbot> the menu screen and lobby screen works as usual 20190420 15:15:05<+wesdiscordbot> surely the problem will be solved if I will compile it from source, but I wanted to inform you about this issue on steam version... it can be not limited on my linux version 20190420 15:16:35<+wesdiscordbot> Unfortunately there isn't much we can do about library bugs. 20190420 15:16:58<+wesdiscordbot> And Ubuntu 16.04 is rather old at this point. Even the next LTS release has been out for over a year. 20190420 15:19:44<+wesdiscordbot> https://cdn.discordapp.com/attachments/259976436490829825/569180403613696000/Eb.PNG 20190420 15:26:21<+wesdiscordbot> jyrkive: yeah but wesnoth 1.14.6 for steam worked well 20190420 15:27:04<+wesdiscordbot> so I thing it is a bug contained in the steam release 20190420 15:27:45<+wesdiscordbot> @Hejnewar did you reproduce my same issue? 20190420 15:28:41<+wesdiscordbot> It's Enter Blindfolded option. 20190420 15:28:46<+wesdiscordbot> https://cdn.discordapp.com/attachments/259976436490829825/569182675345080320/Op.PNG 20190420 15:29:21<+wesdiscordbot> https://cdn.discordapp.com/attachments/259976436490829825/569182821432688656/OO.PNG 20190420 15:38:13< Ravana> as seen from images the option doesn't entirely work 20190420 15:38:19<+wesdiscordbot> Yes it's Enter Blindfolded 20190420 15:38:20< Ravana> since sidebar still has unit info 20190420 15:38:38<+wesdiscordbot> but why enter blindfolded was implemented? 20190420 15:38:51< Ravana> is there any feedback from players whether the option is used? 20190420 15:39:07< Ravana> so far I only remember complaints like this one 20190420 15:39:27<+wesdiscordbot> I 20190420 15:39:29<+wesdiscordbot> n m 20190420 15:40:04<+wesdiscordbot> In my screen with Enter blindfolded I can see unit infos as described... pointing mouse I can see units (one by one) 20190420 15:41:40<+wesdiscordbot> I believe it already was in 1.12. No one uses enter blindfolded unless its tournament or ladder match. 20190420 15:42:03<+wesdiscordbot> I never noticed until know 20190420 15:43:00<+wesdiscordbot> Yes, the changelog says that it was introduced in 1.11.10. 20190420 16:16:09-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 246 seconds] 20190420 16:37:38-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190420 17:16:10<+wesdiscordbot> Is it intended that Grog the Troll can pick up and use the 'Fire Sword' Elyssa made? xD 20190420 17:22:15<+wesdiscordbot> That's a fun question 20190420 17:22:31<+wesdiscordbot> If you asked back during the Wesnoth 1.1.x days the answer is most likely that quartex didn't care enough 20190420 17:23:08<+wesdiscordbot> There's a lot of minor things in UtBS back then that seemed to have been very lazily implemented as if the focus was on the bigger things like cutscenes etc. 20190420 17:24:00<+wesdiscordbot> I'm pretty sure there's multiple items that as of version 1.10 were still usable by units that don't make sense to be able to use them 20190420 17:34:35<+wesdiscordbot> Well, it really looks like any unit can use the sword, except the Dust Devil. 20190420 17:34:46<+wesdiscordbot> It's, well. Not ideal. 20190420 17:36:36<+wesdiscordbot> https://github.com/wesnoth/wesnoth/blob/b023b818c742cee0bc75460235c9d1088c0b495d/data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg#L1975 There is a period missing. 20190420 17:40:24<+wesdiscordbot> Does 'the Ghost students in the training hall in UtBS' ring any bells for someone here? 20190420 17:44:31<+wesdiscordbot> There's a branching path somewhere in S8 that at least back in the day had you choose between either going through a room with glyphs or a room with ghosts 20190420 17:54:21<+wesdiscordbot> More or less. 20190420 17:56:13<+wesdiscordbot> Anyway, one of the Ghost, the trainer basically has a modified unit type 'Haunt' with a description that fits their situation pretty well. I'm suggesting to give this unit type to the trainee ghosts as well. There is the thing the Haunt can't move on flat or caves, which would have to be changed, instead setting the trainers max mp to 0. 20190420 18:00:23< zookeeper> is there some kind of mechanical problem with grog being able to pick up the sword? 20190420 18:01:08<+wesdiscordbot> Grog is able to pick up the sword, which turns the damage type for his club to fire. 20190420 18:01:16<+wesdiscordbot> Which is sketchy at best. 20190420 18:01:47<+wesdiscordbot> Same for Tauroch Riders or Shamans/Sun Singers or actually Fighters too. 20190420 18:03:09<+wesdiscordbot> and thus it becomes the legendary Troll weapon: Smash And Burn 20190420 18:03:39<+wesdiscordbot> I don't know if it can be called a mechanical problem, but it's a thing where I'd either want it to be changed or for someone to state that this is indeed intended. 20190420 18:03:50< zookeeper> yeah, doesn't make much sense to have a sword which modifies your existing oftentimes-not-a-sword attack. 20190420 18:04:30<+wesdiscordbot> TFW you piece of dry, totally not burning, wood deals fire damage. 20190420 18:04:35<+wesdiscordbot> *your 20190420 18:05:07<+wesdiscordbot> Or the hooves of your Tauroch deal fire damage because you picked up a fire sword. 20190420 18:05:15<+wesdiscordbot> I mean, really? XD 20190420 18:07:12< zookeeper> plenty of ways to fix that, of course. 1) you can make it grant a new sword attack (icky, because it'd be complicated to make the stats differ based on which unit uses it), 2) you can re-flavor it into a one-use item (oil, amulet, whatever) that mechanically works as now (but that sounds boring) or 3) you can simply limit it to units that actually do wield a sword (limits your choices 20190420 18:07:12< zookeeper> quite a bit). 20190420 18:12:36<+wesdiscordbot> (3) would mean Kaleh, Nym, Dustbok riders, poison users.) 20190420 18:13:00<+wesdiscordbot> 3 would make the most sense to me, that's what I tend to do in my own campaigns 20190420 18:13:05<+wesdiscordbot> The sword worked better with the standard elves I guess. 20190420 18:13:12<+wesdiscordbot> Well, my own single campaign because AtS doesn't have any items 20190420 18:14:08<+wesdiscordbot> 2) would probably best be done as a kind of enchanting. 20190420 18:15:23<+wesdiscordbot> maybe Grog straps the sword to his club with some chains 20190420 18:33:57< zookeeper> if 3 was chosen, something like that might actually work as an easter-egg of sorts 20190420 20:22:51-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190420 20:27:46<+wesdiscordbot> I have to ask, but do I really have to make an issue about a missing period? 20190420 20:28:19<+wesdiscordbot> https://github.com/wesnoth/wesnoth/blob/b023b818c742cee0bc75460235c9d1088c0b495d/data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg#L1975 There is a period missing. 20190420 20:31:40<+wesdiscordbot> fiiiiiiiiiiine i'll do it myself 20190420 20:32:03<+wesdiscordbot> I was about to fix it actually xD 20190420 20:32:07<+wesdiscordbot> then you do it 20190420 20:35:24<+wesdiscordbot> Thanks. 20190420 20:36:11<+wesdiscordbot> Now answer this weird thing next please. :D https://steamcommunity.com/app/599390/discussions/0/1681441347878749905/ 20190420 20:38:31<+wesdiscordbot> a save file is probably needed for that. I assume the campaign is DiD? 20190420 21:08:19<+wesdiscordbot> Probably, SotA is way longer. 20190420 21:25:49-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20190420 21:26:43-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190420 21:49:28-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20190420 21:51:22-!- higgins [~higgins@68.ip-149-56-14.net] has quit [Quit: Leaving] 20190420 21:54:29-!- higgins [~higgins@68.ip-149-56-14.net] has joined #wesnoth-dev 20190420 21:55:42-!- higgins [~higgins@68.ip-149-56-14.net] has quit [Remote host closed the connection] 20190420 21:59:07-!- higgins [~higgins@68.ip-149-56-14.net] has joined #wesnoth-dev 20190420 22:28:08-!- irker039 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190420 22:28:08< irker039> wesnoth/wesnoth:1.14 Jyrki Vesterinen ed80a8d6eb Fix build with Visual Studio 2013 AppVeyor: All builds passed 20190420 23:03:33-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20190420 23:32:42<+wesdiscordbot> This probably fits better in the development tab then the general tab, so I moved it over here: 20190420 23:32:43<+wesdiscordbot> Was playing an ironman run on normal (lowest difficulty) in Descent into Darkness and ran across a giant spider while I was wandering around|| just after turning into a litch||. Needless to say, something doing that much damage with me already below half health ended my game in very short order deep into the campaign. If I had known about it prior to encountering it I could have done something. Would it be possible to 20190420 23:32:44<+wesdiscordbot> add some type of warning about it before running into it or setting a leash range so it stops chasing if you get far enough away? --- Log closed Sun Apr 21 00:00:39 2019