--- Log opened Tue Apr 23 00:00:41 2019 20190423 01:14:36-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 246 seconds] 20190423 01:16:30-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20190423 01:47:35-!- oldlaptop_ is now known as oldlaptop 20190423 02:59:11-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20190423 03:02:44-!- travis-ci [~travis-ci@ec2-54-227-98-30.compute-1.amazonaws.com] has joined #wesnoth-dev 20190423 03:02:44< travis-ci> wesnoth/wesnoth#21451 (1.14 - 24ecb4f : nemaara): The build passed. 20190423 03:02:44< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/523278168 20190423 03:02:44-!- travis-ci [~travis-ci@ec2-54-227-98-30.compute-1.amazonaws.com] has left #wesnoth-dev [] 20190423 05:28:44<+wesdiscordbot> Finally beat it. 20190423 05:29:14<+wesdiscordbot> Love the new ending paths. Much more clear that you can lose, kill, or let the book be stolen. 20190423 05:29:46<+wesdiscordbot> One suggestion, would it be possible to have each Endless Night have it's own replay? 20190423 05:30:03<+wesdiscordbot> Like Endless Night 1, Endless Night 2, etc. 20190423 07:06:38-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190423 07:14:42-!- Ravana [~Ravana@wesnoth/mp-mod/ravana] has quit [Read error: Connection reset by peer] 20190423 07:16:01-!- Ravana [~Ravana@wesnoth/mp-mod/ravana] has joined #wesnoth-dev 20190423 07:21:43-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 245 seconds] 20190423 07:22:00-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190423 07:31:19-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190423 08:30:53-!- irker822 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190423 08:30:53< irker822> wesnoth/wesnoth:master nemaara 3ae42c2ca7 UtBS S11: undead guard is now loyal AppVeyor: All builds passed 20190423 08:34:48-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 255 seconds] 20190423 08:47:09-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190423 09:27:09<+wesdiscordbot> same, the new DiD is awesome 20190423 09:57:46-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 244 seconds] 20190423 10:12:45-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190423 10:34:44< irker822> wesnoth/wesnoth:1.14 Iris Morelle 61fec614cb pofix: 1.14 announcement rules for 1.14. AppVeyor: All builds passed 20190423 12:04:28< irker822> wesnoth/wesnoth:master nemaara 7d1613a2a8 Update changelog with added Water Serpen AppVeyor: All builds passed 20190423 12:42:15-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20190423 14:36:16-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190423 14:42:32<+wesdiscordbot> @Sorenroy not possible, but you can just rename the replay yourself 20190423 14:42:44<+wesdiscordbot> not possible as in the default is just the scenario name 20190423 15:04:44-!- irker822 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190423 16:12:47<+wesdiscordbot> @Yumi One other thought, after playing through again and beating the giant spider, it might actually be a net-negative to have it permanently in a guardian state. Having gone in fully healed this time I was able to get a major advantage by parking myself in 60% terrain and forcing the spider to sit in 30%. If the Spider gets lucky and spawns in 50% and you can only attack from 40% that might make it even more of a 20190423 16:12:47<+wesdiscordbot> challenge. 20190423 16:13:05<+wesdiscordbot> That being said, you could probably let it attack you and then run away to heal. 20190423 16:14:17<+wesdiscordbot> Maybe it could be named "Injured Spider" on lower difficulties and have its movement reduced. 20190423 16:48:48-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190423 16:59:05-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190423 16:59:31-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20190423 17:23:35<+wesdiscordbot> you can always lure it away from the 50% 20190423 17:37:34<+wesdiscordbot> what spider? the one at the dragon fight? 20190423 17:54:06-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20190423 17:55:52-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 264 seconds] 20190423 17:57:12-!- Ivanovic_ is now known as Ivanovic 20190423 17:59:15<+wesdiscordbot> https://www.reddit.com/r/wesnoth/comments/bgd3u4/compiling_from_source_need_help/ 20190423 19:14:35< Ivanovic> loonycyborg: just received a question from the dutch translation maintainer that the translation is not shown in the selection menu in 1.14 20190423 19:14:53< Ivanovic> what is the system for 1.14 about showing the translation / languages? 20190423 19:15:09< Ivanovic> how complete do they have to be and are the .cfg files updated automatically with each 1.14 release? 20190423 19:15:29< loonycyborg> it's part of pot-update 20190423 19:15:47< Ivanovic> (I see a "percentage" value in data/languages/nl_NL.cfg which is at 48%, but I don't know about which part this is (mainline or all?) and if it is correct 20190423 19:16:21< loonycyborg> I'm not sure how exactly it's calculated. I expect it's all added together 20190423 19:16:34< Ivanovic> loonycyborg: what does the percentage have to be? 20190423 19:16:37< loonycyborg> all that is in wesnoth repo 20190423 19:16:53< Ivanovic> the question here was because dutch is now "core complete" and does still not show up in the language menu 20190423 19:17:09< loonycyborg> pot-update generates that file 20190423 19:18:28< loonycyborg> I'm not sure what is exact way it calculates the percentage 20190423 19:18:56< Ivanovic> looking at the g.w.o dutch should be at 50% now 20190423 19:19:06< Ivanovic> (so pretty close with the 48% listed in the doc) 20190423 19:19:21< Ivanovic> mainline core is at 100% 20190423 19:19:23< loonycyborg> I already don't remember what is exact minimum for it to show 20190423 19:19:33< loonycyborg> I think it's 60% or more 20190423 19:20:10< loonycyborg> anyway there's command line option to suppress using those files 20190423 19:20:26< loonycyborg> ./wesnoth --all-translations 20190423 19:54:09< stikonas> I think you need 80% in coe textdomains 20190423 19:54:18< stikonas> so if core is complete, it should show 20190423 20:37:34<+wesdiscordbot> Speaking of translations, I’m not expecting any more 1.14 releases so for now let’s get back to pushing translation updates to steam 20190423 21:07:06-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 250 seconds] 20190423 22:31:58< wedge009> I thought it was only 1.15 that limited languages based on translation completeness (I have a very limited list in mine). Does 1.14 limit as well? 20190423 22:33:51-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20190423 22:34:49<+wesdiscordbot> It was 1.14 that did it first 20190423 22:34:52<+wesdiscordbot> Meaning yes 20190423 22:38:47-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190423 23:19:26< wedge009> Okay, thanks. 20190423 23:42:23<+wesdiscordbot> @Vultraz you should probably talk with hrubymar if there aren't going to be any more 1.14.x releases, given: https://forums.wesnoth.org/viewtopic.php?f=4&t=49698&p=641488#p641488 20190423 23:43:02<+wesdiscordbot> wait, why can't he update the mac store version? 20190423 23:43:22<+wesdiscordbot> hence why you should talk to him 😛 20190423 23:43:28<+wesdiscordbot> *pokes @hrubymar10 * --- Log closed Wed Apr 24 00:00:42 2019