--- Log opened Mon Apr 08 00:00:07 2019 20190408 03:07:27<+wesdiscordbot> Say, any ideas on how to implement multi-hex units? 20190408 04:45:05-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20190408 05:11:01-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20190408 05:45:02-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 250 seconds] 20190408 06:46:36< vn971> Steampeng: just curious: does it solve some gameplay problem, or is it just for fun? 20190408 06:47:02< vn971> Steampeng: on the technical side, I think you can create some kind of "snake"-like unit by composing multiple units 20190408 06:47:12< vn971> specifically, use an event like this: https://wiki.wesnoth.org/EventWML#enter_hex 20190408 06:47:25< vn971> to understand where the tail of the snake should be positioned. 20190408 06:49:26< vn971> you'll also have to share health somehow, or do smth like that. 20190408 06:50:05< vn971> or maybe you can make each section "live" separately (have its own health), but then if a section dies, it is removed along with the rest of the tail. 20190408 06:51:15< vn971> You can also maybe make units that are "paired" in a sense that they have damage and resistances only when they're nearby. That could be very simple to implement, yet kinda fun. 20190408 06:52:54< vn971> A kind of leadership, but only between these two units exactly. I wonder why nobody has even done that before :-) 20190408 06:53:48< vn971> ... BTW, is Steampeng at least online? Hope I didn't just shout out everything in the open air :D 20190408 07:33:26<+wesdiscordbot> You did. 20190408 07:33:39<+wesdiscordbot> But I'm sure the user will return. 20190408 08:21:02<+wesdiscordbot> Sorry about that. was busy on other things and wasnt notified. 20190408 08:21:39<+wesdiscordbot> Reason I'm asking is cause I'm planning on adding "landship" units. 20190408 08:23:25<+wesdiscordbot> Units that are going to take up 2 spaces at least since, well, They're huge, massive, land bound behemoths of house wreaking. 20190408 08:25:07<+wesdiscordbot> Think of things like "Orge" and the likes. 20190408 08:27:47<+wesdiscordbot> Tis for a ww1- Alternative history thing. Where there is no shortage of trenches, artillery, behemoth machines, and stealth action. 20190408 08:37:08< vn971> Steampeng: np) 20190408 08:43:32<+wesdiscordbot> That said, the paired unit idea makes sense for Artillery. Spotter and howitzer and the likes. 20190408 08:44:31<+wesdiscordbot> that or Howitzer + horses/truck. 20190408 08:52:46-!- gfgtdf [~Daniel@x4d06b82c.dyn.telefonica.de] has joined #wesnoth-umc-dev 20190408 09:19:11-!- gfgtdf [~Daniel@x4d06b82c.dyn.telefonica.de] has quit [Quit: Leaving] 20190408 10:42:03-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20190408 12:26:53-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-umc-dev 20190408 12:57:04-!- celticminstrel is now known as celmin|away 20190408 19:15:49-!- gfgtdf [~Daniel@x4d06b82c.dyn.telefonica.de] has joined #wesnoth-umc-dev 20190408 19:19:51-!- vn971 [~quassel@2a02:7aa0:1619::bac5:9483] has quit [Read error: Connection reset by peer] 20190408 19:20:53-!- vn971 [~quassel@2a02:7aa0:1619::bac5:9483] has joined #wesnoth-umc-dev 20190408 20:46:49-!- gfgtdf [~Daniel@x4d06b82c.dyn.telefonica.de] has quit [Quit: Leaving] 20190408 21:49:39-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 268 seconds] 20190408 23:59:46-!- celmin|away is now known as celticminstrel --- Log closed Tue Apr 09 00:00:08 2019