--- Log opened Thu Apr 11 00:00:05 2019 20190411 00:00:14<+wesdiscordbot> Heh. Also, Thanks Yumi. 20190411 00:02:27<+wesdiscordbot> We used to require people on IRC to read the IRC logs for a reason 20190411 00:03:12<+wesdiscordbot> That only stopped being a requirement when Mr. I hate IRC took over but that doesn't mean that if you're a dev and choose to stick with IRC you're not supposed to do better 20190411 00:03:48<+wesdiscordbot> It doesn't take too much to go to irclogs.w.o and search the page for your name 20190411 00:03:56<+wesdiscordbot> The log rather 20190411 00:04:37<+wesdiscordbot> That said I just realized that my point is moot here because this isn't even the dev channel 20190411 00:05:10<+wesdiscordbot> (Even though this is logged too) 20190411 00:30:25-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-umc-dev 20190411 00:32:15-!- celmin|away [~celmin@unaffiliated/celticminstrel] has quit [Read error: Connection reset by peer] 20190411 00:50:37< celticminstrel> Sure, I'll check the logs if someone pokes me for a response for something I missed, but it doesn't happen all that often, so... 20190411 01:14:28<+wesdiscordbot> @Yumi "right, if celmin or pentarctagon dont want to handle merging your pr, I can and I can commit some extra unit descriptions after your pr is merged" - Thank you, I will let you know what they say! 20190411 02:13:05-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20190411 02:59:32<+wesdiscordbot> @Yumi - I talked to celtic and he briefed me on the proper procedure for a pull request, I will probably create a branch at the end of the week and then launch a pull request after that when we have finished up the remaining items on our todo list 20190411 03:00:21<+wesdiscordbot> mind if I take a look at the faction first? 20190411 03:00:29<+wesdiscordbot> after your final version is pushed to the server 20190411 03:27:34<+wesdiscordbot> Yes definitely 20190411 03:27:46<+wesdiscordbot> This is really a community project so the more feedback the better 20190411 03:28:37<+wesdiscordbot> Though it might be useful for you to look over the posts we have written on the forum because they help explain the reasoning for the changes we have madehttps://forums.wesnoth.org/viewtopic.php?f=15&t=49630 20190411 03:30:20<+wesdiscordbot> I'll look if I see something I think is a problem 20190411 03:30:45<+wesdiscordbot> but I'm not usually one for excessive explanations, it's just how the faction feels when I play it 20190411 03:31:24<+wesdiscordbot> Yeah thats a good idea, also probably easier than reading the whole thing at once ; ) 20190411 03:31:58<+wesdiscordbot> šŸ‘ 20190411 03:32:03<+wesdiscordbot> The main points worth considering are probably the change to the Herbalist (regen +4 instead of heals +8) and the Shield breaker addition 20190411 03:32:22<+wesdiscordbot> They are what most people commented on originally because they are fairly large changes 20190411 03:32:26<+wesdiscordbot> yeah those are just numbers 20190411 03:32:29<+wesdiscordbot> still has to be how it feels 20190411 03:32:47<+wesdiscordbot> Have you played the old DF faction much? 20190411 03:32:50<+wesdiscordbot> no 20190411 03:33:02<+wesdiscordbot> Yeah, understandable 20190411 03:33:03<+wesdiscordbot> xD 20190411 03:33:14<+wesdiscordbot> but I don't think that matters that much 20190411 03:33:32<+wesdiscordbot> The old faction had so many issues it probably isn't even comparable haha 20190411 03:33:35<+wesdiscordbot> "keeping things in line with the original" isn't a good argument for any development 20190411 03:33:53<+wesdiscordbot> No we have certainly not fallen into that hole 20190411 03:34:00<+wesdiscordbot> because the original may very well be busted, like the original df 20190411 03:34:56<+wesdiscordbot> One thing that I would be interested to hear feedback about is how the Sheild breaker feels to play 20190411 03:35:13<+wesdiscordbot> From the point of view of someone who did not partake in the design of the unit 20190411 03:35:14<+wesdiscordbot> I'll try over the weekend 20190411 03:35:23<+wesdiscordbot> Great 20190411 03:36:12<+wesdiscordbot> but realistically it also doesn't have to be every level 1 is as strong as the others 20190411 03:36:21<+wesdiscordbot> for example if you're spamming ghosts as UD, you'd be trolling 20190411 03:36:21<+wesdiscordbot> :p 20190411 03:36:43<+wesdiscordbot> unless it's a very specific situation, but yeah, you almost never want to spam ghosts 20190411 03:36:50<+wesdiscordbot> Haha yeah exactly, A few people who posted on the forum said it felt too limited in its usefulness, which I personally did not find, but I certainly can understand because like any skirmishing unit it has a steep learning curve an unique tactics 20190411 03:37:09<+wesdiscordbot> it is important to know when to play it, rather than just charging the enemy lines xD 20190411 03:37:19<+wesdiscordbot> right now I'd also be less concerned about the level 2s and 3s because those are more relevant to campaigns 20190411 03:37:23<+wesdiscordbot> which we don't have for df 20190411 03:37:33<+wesdiscordbot> Yes 20190411 03:37:45<+wesdiscordbot> so as long as level 1s are okay and level 2s and 3s aren't absolutely busted, we can call it pretty successful 20190411 03:37:55<+wesdiscordbot> I agree 20190411 03:38:01<+wesdiscordbot> Tho I feel like the faction is still slightly harder to play 20190411 03:38:07<+wesdiscordbot> Even while being balance 20190411 03:38:13<+wesdiscordbot> because of the liminal +lawful mix 20190411 03:38:21<+wesdiscordbot> I think it's because they might actually be a little bit weak on flat ground 20190411 03:38:27<+wesdiscordbot> but that's understandable, they're so strong in desert 20190411 03:38:37<+wesdiscordbot> as you'd expect 20190411 03:39:08<+wesdiscordbot> Yes I believe that also to be the case, but like rebels you have to fight on your territory 20190411 03:39:45<+wesdiscordbot> yeah, so we'll see 20190411 03:39:57<+wesdiscordbot> if there's any faction that should be "tricky to learn" 20190411 03:39:59<+wesdiscordbot> it would be df 20190411 03:40:06<+wesdiscordbot> True 20190411 03:40:10<+wesdiscordbot> And thank you! 20190411 03:40:12<+wesdiscordbot> well and drakes, drakes can be tricky 20190411 03:40:25<+wesdiscordbot> (at least for me....) 20190411 03:40:33<+wesdiscordbot> Yes there mobility/defence/alignments create similar barriers to what the DF face 20190411 03:40:42<+wesdiscordbot> anyway I'll get back to you after the work week is over, probably make a post on the forum 20190411 03:40:56<+wesdiscordbot> you already fixed what I wanted with the raider, so I probably don't have any big comments 20190411 03:41:12<+wesdiscordbot> Great, and no hurry 20190411 03:49:11<+wesdiscordbot> Oh yeah and btw the Shield Breaker, skirmsher is not entirely like a normal elusive unit, it has better res and slightly worse def than normal 20190411 03:49:30<+wesdiscordbot> I noticed :p 20190411 03:50:33<+wesdiscordbot> I thought for almost the entire time you were talking about a dwarf fortress faction 20190411 03:50:45<+wesdiscordbot> And I was super excited 20190411 03:50:55<+wesdiscordbot> Then I just realized nah, I’m dumb, Dunefolk 20190411 03:51:44<+wesdiscordbot> what do you mean by dwarf fortress 😮 20190411 03:51:46<+wesdiscordbot> you mean like the game? 20190411 04:00:05<+wesdiscordbot> @rohiik - sorry to disappoint xD 20190411 04:00:12<+wesdiscordbot> Though the Dunefolk faction is pretty fun now xD 20190411 04:00:40<+wesdiscordbot> Yeah, like the game 20190411 04:33:07-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20190411 06:53:32-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20190411 10:23:17-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20190411 10:53:25-!- gfgtdf [~androirc@134.76.63.8] has joined #wesnoth-umc-dev 20190411 10:58:56-!- gfgtdf [~androirc@134.76.63.8] has quit [Remote host closed the connection] 20190411 12:37:38-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-umc-dev 20190411 12:49:42-!- celticminstrel is now known as celmin|away 20190411 17:17:10-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20190411 19:42:20-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20190411 21:33:48-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 244 seconds] --- Log closed Fri Apr 12 00:00:07 2019