--- Log opened Sun Apr 21 00:00:39 2019 20190421 03:16:39<+wesdiscordbot> It a quiz. It always serious. 20190421 03:31:23<+wesdiscordbot> There's also one campaign which was apparently dropped later 20190421 03:31:44<+wesdiscordbot> The Dark Hordes 20190421 03:31:53<+wesdiscordbot> And Son of the Black Eye's first 6 scenarios or so 20190421 03:32:14<+wesdiscordbot> what's the Story about? 20190421 03:32:44<+wesdiscordbot> Something like DiD before a major rewrite? 20190421 03:35:18<+wesdiscordbot> No 20190421 03:35:30<+wesdiscordbot> It was just about a necromancer going on a world conquest campaign 20190421 03:35:50<+wesdiscordbot> DiD has absolutely nothing to do with it other than both being undead faction campaigns 20190421 03:38:46<+wesdiscordbot> I'm a horrible player, already lost a unit before I killed the first 20190421 04:27:07-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20190421 07:21:49-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20190421 07:36:12< vn971> Are there campaigns or scenarios where you lose units first all the time? 🤔 20190421 07:36:25< vn971> If not, we need to create one, for contrast. 20190421 07:37:22< vn971> Like if AI spawns some upgraded lvl3 units, while you suck (sorry for the language) with some lvl1-s. 20190421 07:37:50< vn971> but you try to exhaust these super-units, lose a lot, but should still win the overall game. 20190421 07:39:32< vn971> Seems like a concept that is hard to implement though, as no matter of the strength of enemy units, it's always good to kinda "rotate" units that take damage and heal them, etc. 20190421 07:41:03< vn971> What if we disallow healing and villages though, but make each units lose 5-10% of HP each turn? 20190421 07:41:23<+wesdiscordbot> vn971 Sounds like you are trying to reinvent NR. 20190421 07:41:44< vn971> Konrad2: interesting.:) What does it stand for? 20190421 07:41:54<+wesdiscordbot> Northern Rebirth 20190421 07:42:03< vn971> (I've never actually finished any scenario except Tutorial..) 20190421 07:42:07< vn971> will try, thanks! 20190421 07:42:14<+wesdiscordbot> oof 20190421 07:43:53< vn971> 13 scenarios is a lot though.:( I usually get overwhelmed by map 1-2.. Let's see how it'll go. 20190421 09:33:33-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20190421 12:01:21< vn971> The problem with 13 scenarios is: suppose you won the game, some gold carryover, some units to re-recruit. Is it good? Is it bad? You don't even know until you spend hours or tens of hours to finish it fully. 20190421 12:01:35< vn971> you don't even know if you should refine some part of your strategy or not. 20190421 12:04:20< vn971> There are of course general rules like "having almost advanced units is good", "finishing early with lots of gold is good" etc, but you don't know if you did a good job or if you should improve it. 20190421 14:45:05-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-umc-dev 20190421 15:31:52<+wesdiscordbot> i've wanted to ask, what would be a good way to implement character creation? 20190421 15:31:58<+wesdiscordbot> with stuff like race and class 20190421 15:50:27< celticminstrel> Probably with copious amounts of custom GUI2 windows. 20190421 15:51:03< celticminstrel> Maybe similar to how aeth implemented picking your leader. 20190421 15:51:34< celticminstrel> (Unfortunately that's not something you can easily look up AFAIK, unless it's on github or something...) 20190421 15:53:58<+wesdiscordbot> time to get reading, then! 20190421 16:08:37<+wesdiscordbot> Doesn't Bobs RPG Era already do that? 20190421 16:08:52< celticminstrel> Oh, does it? 20190421 16:44:07<+wesdiscordbot> Somebody did do that: https://mfragin.wordpress.com/2014/04/ But no idea if that's somewhere available 20190421 17:19:04<+wesdiscordbot> Is anyone up for a 1v1? 20190421 17:19:26<+wesdiscordbot> Thought I’d Post here because there’s more online then on the game 20190421 17:19:59<+wesdiscordbot> it probably would be better to ask that in #general 20190421 17:20:19<+wesdiscordbot> Oops thought I was didn’t look sorry guys 20190421 17:23:05<+wesdiscordbot> Ps are there any good mods for harder ai I haven’t found any? 20190421 18:36:43< vn971> funkle: see "Gold Per Village" add-on for example 20190421 18:38:00< vn971> funkle: at least I created this add-on with that goal exactly: make AI playable on random maps.:) 20190421 18:39:28< vn971> Interesting BTW, I didn't think of it yet. Why do I have this add-on where I can instead create a new one that boosts HP? Seems even easier to explain, and more natural. --- Log closed Mon Apr 22 00:00:40 2019