--- Log opened Thu Apr 04 00:00:01 2019 20190404 00:26:57<+wesdiscordbot> Does anyone else feel like Secrets of the Ancients is out of place? It's like the one campaign I can't get into. I like the start with just bats and zombies, but the dialogue and storyline feel out of place. Maybe it just strays to far from the other campaigns to quickly. 20190404 00:29:44<+wesdiscordbot> what do you mean out of place? 😮 20190404 00:34:19<+wesdiscordbot> It just feels more like an Add-On then a regular campaign. Weird maps, less well-written. Even the images in-between battles with the tiny units feels wrong. 20190404 00:34:54<+wesdiscordbot> But maybe that's just 'cause it doesn't hold my attention as well as the others. I've never actually gotten of the ship to leave the Isle. 20190404 00:35:13<+wesdiscordbot> Like 5 scenarios in. 20190404 00:35:33<+wesdiscordbot> that's because it was the most recently added campaign and was originally an addon 20190404 00:35:47<+wesdiscordbot> as basically all campaigns were (besides httt) 20190404 00:36:08<+wesdiscordbot> HttT, TRoW and EI 20190404 00:36:15<+wesdiscordbot> so it doesn't have the assets (especially art) that hte other campaigns have 20190404 00:40:09<+wesdiscordbot> That makes sense. I just refound Wesnoth after a 2 or so year break. I thought it was odd that SotA was a mainline campaign as I had remembered adding it as an Add-On those years ago. 20190404 00:40:29<+wesdiscordbot> yup 20190404 00:40:33<+wesdiscordbot> which mainline campaigns have you played? 20190404 00:46:14<+wesdiscordbot> I've tried almost all of them. Less successful at some than others. 20190404 00:48:12<+wesdiscordbot> I've beaten Heir to the Throne, A Tale of Two Brothers, An Orcish Incursion, The South Guard, Liberty, The Hammer of Thursagan, Descent into Darkness, Delfador's Memoirs, and Dead Water. 20190404 00:48:47<+wesdiscordbot> Some of those are from a few years ago though. I just remembered then playing through again more recently. 20190404 00:49:13<+wesdiscordbot> Some of those are from a few years ago though. I just remembered them playing through again more recently. 20190404 00:49:36<+wesdiscordbot> did you play on 1.14.6? 20190404 00:52:26<+wesdiscordbot> for campaigns, i've beaten all of them. i'd say utbs is farily fun, but can be a challenge for new players. however, if you want huge battles, a very difficult campaign, and getting tired of the ai taking a bajillion years to move their units, i'd say nr's great 20190404 01:11:53<+wesdiscordbot> Thanks! Most of it was prior to the current version, although I did another (unsuccessful) run at Descent into Darkness and noticed some changes to two of the maps. 20190404 01:12:17<+wesdiscordbot> And Delfador's Memoirs was something I've only played in this version. 20190404 01:12:27<+wesdiscordbot> I reworked TSG for 1.14.6 20190404 01:12:39<+wesdiscordbot> and DiD for 1.14.7, which will come out soon 20190404 01:12:45<+wesdiscordbot> so I was wondering if you played those versions or the previous ones 20190404 01:13:16<+wesdiscordbot> DiD is my favorite campaign. I'll have to give it another go when the next version comes out. 20190404 01:13:39<+wesdiscordbot> I've done TSG in both this and a much older version. What were the biggest changes there? 20190404 01:14:14<+wesdiscordbot> it was essentially polishing the dialogue and streamlining gameplay 20190404 01:14:24<+wesdiscordbot> I didn't rewrite the plot of either campaign 20190404 01:15:04<+wesdiscordbot> so no new characters, no new plot points, but there's overall more dialogue and I'd say the maps are smaller and take less time to play 20190404 01:15:20<+wesdiscordbot> (not in every case, but generally speaking) 20190404 01:15:31<+wesdiscordbot> oh yeah and merfolk are a lot more useful in TSG now 20190404 01:57:27<+wesdiscordbot> @Sorenroy I was streaming that earlier (ended up not doing burning suns because I wanted to ironman and at the start it was basically like "you are going to have to save scum this") 20190404 01:57:50<+wesdiscordbot> but yes the bats etc were really weird 20190404 01:57:57<+wesdiscordbot> my watchers and I were kind of laughing at the dialogue 20190404 01:58:26<+wesdiscordbot> I liked that. Starting that weak and working up is awesome. 20190404 01:58:39<+wesdiscordbot> But yeah, the other aspects are a little off. 20190404 01:58:41<+wesdiscordbot> well the first mission was ok once you got the hang of it but 20190404 01:59:01<+wesdiscordbot> idk it's funny because the story itself is potentially interesting 20190404 01:59:04<+wesdiscordbot> just the dialogue seemed silly 20190404 01:59:29<+wesdiscordbot> >also there are a dozen guards in a cemetery for no particular reasons 20190404 02:00:09<+wesdiscordbot> I always play it Ironman myself. Which means is I lose interest and start playing poorly and end up losing a campaign it really hurts. 20190404 02:00:21<+wesdiscordbot> Yeah 20190404 02:00:41<+wesdiscordbot> I died on the third mission where all the enemies have impact damage and you can't summon any units that don't take a bunch of extra damage from impact 20190404 02:02:20<+wesdiscordbot> for me, sota was just too long 20190404 03:10:48-!- vihta [sid239753@gateway/web/irccloud.com/x-ilobidiuiwrgttcl] has quit [Ping timeout: 252 seconds] 20190404 03:12:20-!- vihta [sid239753@gateway/web/irccloud.com/x-fiuhcuvzgcqijvnp] has joined #wesnoth 20190404 04:12:20-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20190404 04:53:37-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20190404 05:51:04-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 268 seconds] 20190404 06:51:44-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20190404 08:22:45<+wesdiscordbot> <[SCUN] SCUN Napster> @Pentarctagon I'm trying to log into multiplayer section on battle for wesnoth app (android device) the issues is that the app says that i must create a profile for enter into an official multiplayer server, but i already created one 20190404 08:30:42<+wesdiscordbot> <[SCUN] SCUN Napster> https://cdn.discordapp.com/attachments/231976805987385345/563279249868455956/Screenshot_20190404-102817.png 20190404 08:30:42<+wesdiscordbot> <[SCUN] SCUN Napster> https://cdn.discordapp.com/attachments/231976805987385345/563279249868455957/Screenshot_20190404-103023.png 20190404 08:31:45<+wesdiscordbot> <[SCUN] SCUN Napster> I must write only numbers, wtf? 20190404 08:35:25<+wesdiscordbot> uhhh 20190404 08:35:26<+wesdiscordbot> no... 20190404 08:35:30<+wesdiscordbot> something's wrong there 20190404 08:35:36<+wesdiscordbot> notice all those extra newlines 20190404 08:47:19<+wesdiscordbot> <[SCUN] SCUN Napster> What should i do? 20190404 08:52:37< Soliton> try retyping your username. there seems to be junk in there. 20190404 11:11:37<+wesdiscordbot> for me, sota was just too long Have just finished it. Not too long, but somewhat annoying. Access to ghosts essentially deprecates all the other units, besides additional liches and maybe some draugs (I found them useful in the final battle as white mage-killers). And missions where you get basically hard-countered (Crelanu, outlaws are less so) are not exactly fun. 20190404 11:23:01-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Remote host closed the connection] 20190404 11:30:03<+wesdiscordbot> I wonder if some Dwarvish Gunners say 'taste warm steel' when they shoot at enemies. 🤔 20190404 11:30:12<+wesdiscordbot> Or rather, hot steel. 20190404 12:22:35-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20190404 12:33:47-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20190404 12:34:22<+wesdiscordbot> @[SCUN] SCUN Napster That looks like this issue: https://forums.wesnoth.org/viewtopic.php?f=4&t=49343 20190404 12:38:53-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20190404 13:57:15<+wesdiscordbot> @Prime Seeker I guess too long means that if it's not extremely interesting (or is a bit annoying), then it's too long 20190404 13:57:41<+wesdiscordbot> but something like TRoW or ANO, which have even more scenarios than SotA aren't too long to me 20190404 13:57:54<+wesdiscordbot> well, I forget the exact scenario count, but they're similar 20190404 14:06:22-!- psymin [~psymin@69.146.8.222] has joined #wesnoth 20190404 14:38:44-!- behalebabo [~behalebab@unaffiliated/behalebabo] has quit [Quit: behalebabo] 20190404 14:39:52-!- behalebabo [~behalebab@unaffiliated/behalebabo] has joined #wesnoth 20190404 14:47:04-!- behalebabo [~behalebab@unaffiliated/behalebabo] has quit [Quit: behalebabo] 20190404 14:52:47-!- behalebabo [~behalebab@unaffiliated/behalebabo] has joined #wesnoth 20190404 15:01:53-!- behalebabo [~behalebab@unaffiliated/behalebabo] has quit [Quit: behalebabo] 20190404 15:12:53-!- behalebabo [~behalebab@unaffiliated/behalebabo] has joined #wesnoth 20190404 15:20:48-!- shangul [shangul@gateway/shell/panicbnc/x-nyrdhxzdbopuehut] has left #wesnoth ["I just left"] 20190404 15:22:38-!- behalebabo [~behalebab@unaffiliated/behalebabo] has quit [Quit: behalebabo] 20190404 15:24:10-!- behalebabo [~behalebab@unaffiliated/behalebabo] has joined #wesnoth 20190404 15:24:12-!- behalebabo [~behalebab@unaffiliated/behalebabo] has quit [Client Quit] 20190404 15:25:14-!- behalebabo [~behalebab@unaffiliated/behalebabo] has joined #wesnoth 20190404 16:34:22-!- mthe878 [~mthe@unaffiliated/mthe] has joined #wesnoth 20190404 17:35:46-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20190404 17:50:07-!- behalebabo [~behalebab@unaffiliated/behalebabo] has quit [Quit: behalebabo] 20190404 17:52:43-!- behalebabo [~behalebab@unaffiliated/behalebabo] has joined #wesnoth 20190404 18:01:46-!- behalebabo [~behalebab@unaffiliated/behalebabo] has quit [Quit: behalebabo] 20190404 18:07:05-!- behalebabo [~behalebab@unaffiliated/behalebabo] has joined #wesnoth 20190404 18:08:44-!- behalebabo [~behalebab@unaffiliated/behalebabo] has quit [Client Quit] 20190404 18:09:34-!- behalebabo [~behalebab@unaffiliated/behalebabo] has joined #wesnoth 20190404 18:27:23-!- jemadux [jemaduxmat@gateway/shell/matrix.org/x-qthqpigtkbjncqrp] has joined #wesnoth 20190404 18:29:11-!- mthe878 [~mthe@unaffiliated/mthe] has quit [Ping timeout: 244 seconds] 20190404 19:31:43-!- Narrat [~Narrat@p5DED1594.dip0.t-ipconnect.de] has joined #wesnoth 20190404 20:09:56<+wesdiscordbot> Having sided with the Trolls, I decided to explore backwards, only to have one of my best units trapped behind a wall that I didn't expect. If I could make a suggestion, could this be changed? 20190404 20:09:56<+wesdiscordbot> https://cdn.discordapp.com/attachments/231976805987385345/563455224329535509/utbs.png 20190404 20:44:53-!- mthe878 [~mthe@unaffiliated/mthe] has joined #wesnoth 20190404 20:52:19<+wesdiscordbot> which scenario is this? 20190404 21:02:04<+wesdiscordbot> The one right after you side with the trolls, evidently :p 20190404 21:02:31<+wesdiscordbot> The one where you go into the domain of the dwarves (I think it's called exactly that?) 20190404 21:04:12<+wesdiscordbot> guess I"ll look at it later 20190404 21:23:20-!- mthe878 [~mthe@unaffiliated/mthe] has quit [Ping timeout: 250 seconds] 20190404 21:39:07-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20190404 21:43:49-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 268 seconds] 20190404 22:03:26-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20190404 22:09:52<+wesdiscordbot> Yeah, that one. 20190404 22:10:41<+wesdiscordbot> Besides that small complaint, the whole campaign is massively worked out since I played it two years ago. Some of the most animation, best story, and artwork of any of the ones I've played. 20190404 22:11:07<+wesdiscordbot> Having a ton of fun, even if I'm sometimes a little to curious for my own good. 20190404 22:11:53<+wesdiscordbot> how exactly did your unit get stuck? 20190404 22:12:58<+wesdiscordbot> and what hex is that cave wall on 20190404 22:13:21<+wesdiscordbot> I saw a passageway and sent my unit back to explore. Separately, the scenario asks you to move one of your units to a specific location for something to happen. That opens up the wall and connects you to the baddies but also closes down the passage behind you. 20190404 22:13:55<+wesdiscordbot> I'd guess 6,3. :thonk: 20190404 22:14:20<+wesdiscordbot> I don't know the hex code but it's only one tile (the one that most seamlessly connects where my unit is to the rest of the passage. 20190404 22:14:21<+wesdiscordbot> 49 3? 20190404 22:15:14<+wesdiscordbot> also I can't edit the map since the editor gives me an error.... 20190404 22:15:18<+wesdiscordbot> https://cdn.discordapp.com/attachments/231976805987385345/563486775956471832/utbs.png 20190404 22:15:37<+wesdiscordbot> I want to know which hex it's on :p 20190404 22:15:46<+wesdiscordbot> like the coordinates 20190404 22:17:04<+wesdiscordbot> [terrain] x,y=45,36 terrain=Xu [/terrain] 20190404 22:17:14<+wesdiscordbot> That's the one. 20190404 22:17:25<+wesdiscordbot> you sure? 20190404 22:17:42<+wesdiscordbot> well 20190404 22:17:45<+wesdiscordbot> I suppose I can test it 20190404 22:17:59<+wesdiscordbot> [message] speaker=Zurg message= _ "My work here is done. Zurg must report back to Great Leader. Many things to do and dwarves to kill before rest. Zurg return later to see how little elves are doing. Fight well!" [/message] # Have Zurg leave [move_unit] id=Zurg to_x=39 to_y=31 [/move_unit] 20190404 22:18:00<+wesdiscordbot> [kill] id=Zurg animate=no fire_event=no [/kill] [terrain] x,y=45,36 terrain=Xu [/terrain] 20190404 22:18:04<+wesdiscordbot> Very sure. 😄 20190404 22:18:16<+wesdiscordbot> yeah I just wasn't sure it was that event that sorenroy was referring to 20190404 22:18:27<+wesdiscordbot> anyway quick test should solve this 20190404 22:19:29<+wesdiscordbot> yeah okay 20190404 22:19:36<+wesdiscordbot> I'll remove that wall 20190404 22:20:39<+wesdiscordbot> err I"ll actually just move it to the back 20190404 22:20:57<+wesdiscordbot> that way even if it spawns on your unit, you can move off of it 20190404 22:22:07<+wesdiscordbot> Is Zurg an evil emperor? xD 20190404 22:22:18<+wesdiscordbot> yes 20190404 22:22:21<+wesdiscordbot> 😄 20190404 22:23:27<+wesdiscordbot> okay done 20190404 22:37:35-!- Narrat [~Narrat@p5DED1594.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20190404 22:46:02<+wesdiscordbot> @Sorenroy I'd honestly just suggest reloading if nothing else works - however, try to keep reloading to a minimum if you do 20190404 22:46:27<+wesdiscordbot> was guilty of scumsaving in the past - turns it from strategy to ''i will get this, or i will ragequit'' 20190404 22:46:33<+wesdiscordbot> not a very good battle plan 20190404 22:47:54<+wesdiscordbot> and i love the work done on the campaigns, however, it kinda irked me how tsg was labelled a ''novice'' campaign, then when you side with the outlaw bois, it gets like..not novice difficulty 20190404 22:49:45<+wesdiscordbot> but in hindsight, the campaign foreshadows siding with urza whatshisface is a bad decision 20190404 22:54:08<+wesdiscordbot> @Not Hamel Is that after or before the rework in recent versions? 20190404 22:54:26<+wesdiscordbot> i think before, my bad 20190404 22:54:39<+wesdiscordbot> i don't remember playing the tsg steam as of yet, haven't got to it 20190404 22:54:54<+wesdiscordbot> life's been a bit rocky to say the least 20190404 22:55:09<+wesdiscordbot> more like ''very rocky'' than ''a bit rocky'' but yeah 20190404 23:01:50<+wesdiscordbot> tsg revised is out in 1.14.6 20190404 23:01:55<+wesdiscordbot> DiD revised is in 1.14.7 20190404 23:02:10<+wesdiscordbot> which is probably out in a week 20190404 23:02:18<+wesdiscordbot> so you'll need 1.14.7 to get the new versions 20190404 23:03:21<+wesdiscordbot> kk 20190404 23:03:57<+wesdiscordbot> i'll probably get to it soon, just can't tomorrow or today. 20190404 23:04:13<+wesdiscordbot> probably can try to start as soon as saturday 20190404 23:04:27<+wesdiscordbot> doesn't really matter when, we can always deal with suggestions in 1.14.8 20190404 23:06:48<+wesdiscordbot> kk 20190404 23:13:10-!- psymin [~psymin@69.146.8.222] has quit [Quit: Leaving] 20190404 23:45:57<+wesdiscordbot> i'll try to give feedback when i can, and make it constructive, useful, and/or, at least somewhat detailed. my feedback will probably reflect most on plots, motives, and most of all, gameplay 20190404 23:48:36<+wesdiscordbot> if y'all need some feedback on a specific thingy, i can try to do it, i'll probably have 3 versions of wesnoth up at any time to play or to test things on 20190404 23:49:17<+wesdiscordbot> the new one - for being updated and the such, and keeping up to date, 1.12, as it's the one i'm used to, and 1.10, the ancient form of wesnoth 20190404 23:51:54<+wesdiscordbot> we dont support 1.12 or 1.10 anymore, so feedback will have to be on 1.14 --- Log closed Fri Apr 05 00:00:02 2019