--- Log opened Sun Apr 14 00:00:10 2019 20190414 00:02:17-!- mthe878 [~mthe@unaffiliated/mthe] has quit [Remote host closed the connection] 20190414 00:03:28-!- mthe878 [~mthe@unaffiliated/mthe] has joined #wesnoth 20190414 00:08:27-!- mthe878 [~mthe@unaffiliated/mthe] has quit [Ping timeout: 252 seconds] 20190414 00:08:53-!- mthe878 [~mthe@unaffiliated/mthe] has joined #wesnoth 20190414 00:31:33-!- mthe878 [~mthe@unaffiliated/mthe] has quit [Ping timeout: 252 seconds] 20190414 00:38:55-!- mthe878 [~mthe@unaffiliated/mthe] has joined #wesnoth 20190414 01:15:01<+wesdiscordbot> @Corvo I liked it 20190414 01:15:11<+wesdiscordbot> it definitely changes the character of the game to an extreme degree 20190414 01:15:28<+wesdiscordbot> and I think that it has some unpolished aspects to it which are pretty annoying but might be an unavoidable consequence of the addon system 20190414 01:15:41<+wesdiscordbot> mainly that it doesn't display how much damage you're going to do before you do it 20190414 01:15:52<+wesdiscordbot> but all in all if you hate rng, it is the mod for you 20190414 02:47:13-!- ToBeFree [ToBeFree@wikimedia/ToBeFree] has quit [Ping timeout: 250 seconds] 20190414 02:49:51-!- ToBeFree [ToBeFree@wikimedia/ToBeFree] has joined #wesnoth 20190414 04:23:30-!- mthe878 [~mthe@unaffiliated/mthe] has quit [Ping timeout: 252 seconds] 20190414 04:59:59-!- madmax28_ [~madmax28@xdsl-89-0-220-162.nc.de] has joined #wesnoth 20190414 05:00:31-!- madmax28 [~madmax28@2001-4dd4-dc6-0-ba27-ebff-febc-e0cb.ipv6dyn.netcologne.de] has quit [Ping timeout: 264 seconds] 20190414 05:02:04-!- nore [~ncourant@51.15.135.137] has quit [Ping timeout: 246 seconds] 20190414 05:08:13-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20190414 05:28:50-!- nore [~ncourant@51.15.135.137] has joined #wesnoth 20190414 08:35:53<+wesdiscordbot> Hi, how could I find out exactly how the new PRNG option works? 20190414 08:36:07<+wesdiscordbot> Is there any documentation on what exactly it does 20190414 08:36:52<+wesdiscordbot> See: https://forums.wesnoth.org/viewtopic.php?f=6&t=48160 20190414 08:37:20<+wesdiscordbot> I am not going to go into too many details of what this mod does in this post. 20190414 08:37:32<+wesdiscordbot> is it somewhere in the thread 20190414 08:38:25<+wesdiscordbot> I'm trying to find out what *exactly it does 20190414 08:39:07<+wesdiscordbot> In short, the experimental PRNG option simply multiplies the number of attacks with the chance to hit. Then it randomly distributes the hits among the attacks. 20190414 08:39:30<+wesdiscordbot> So, for example, with 5 hits and a 60% CTH, three attacks will always hit. 20190414 08:39:34<+wesdiscordbot> What?! 20190414 08:40:01<+wesdiscordbot> I'm assuming that for %cths that don't divide evenly 20190414 08:40:04<+wesdiscordbot> it still rolls? 20190414 08:40:08<+wesdiscordbot> Yes. 20190414 08:40:12<+wesdiscordbot> wow 20190414 08:40:16<+wesdiscordbot> still tho... 20190414 08:40:33<+wesdiscordbot> That sounds like it would completely change how Northerners play... lol 20190414 08:44:45<+wesdiscordbot> How does this affect rolling in multiplayer? Does it affect it 20190414 08:45:03<+wesdiscordbot> The option doesn't affect multiplayer. 20190414 08:45:09<+wesdiscordbot> okay 20190414 08:45:28<+wesdiscordbot> Thank you for explaining this to me 20190414 08:45:38<+wesdiscordbot> Sure thing. 😃 20190414 10:55:07-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20190414 12:03:04<+wesdiscordbot> @Hardwood If you're interested in derandomizing multiplayer, you might want to look at Deterministic Offense. 20190414 12:04:41<+wesdiscordbot> I'm not, but thank you 20190414 12:04:57<+wesdiscordbot> I love the randomness! 20190414 12:25:16-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20190414 13:57:35-!- madmax28_ [~madmax28@xdsl-89-0-220-162.nc.de] has quit [Ping timeout: 250 seconds] 20190414 14:36:01-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20190414 18:03:09<+wesdiscordbot> Hey all, I'm sure I'll give a fuller report on it when I finish, but I can't figure out how to damage Malifor in The Pursuit in the Northern Rebirth campaign. I've tried the Rod of Justice (which got my unit killed), I've tried the arcane vials that change your damage type, but nothing seems to work. 20190414 18:03:28<+wesdiscordbot> u need the white magi 20190414 18:03:29<+wesdiscordbot> Could someone let me know if I'm missing something without directly spoiling me? 20190414 18:03:50<+wesdiscordbot> from the prison 20190414 18:06:01-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Remote host closed the connection] 20190414 18:38:00<+wesdiscordbot> Is the mage respawning specific to that once scenario or is that something that will happen for the rest of the game? 20190414 18:42:33-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20190414 18:49:09<+wesdiscordbot> mage respawning? 20190414 18:50:25<+wesdiscordbot> I suppose that means white mages' immortality. 20190414 18:51:49<+wesdiscordbot> right I just thought of that 20190414 18:51:54<+wesdiscordbot> it happens for the rest of the campaign 20190414 18:55:22<+wesdiscordbot> Thanks. 20190414 19:09:22<+wesdiscordbot> I think that The Pursuit needs to experience a substantial overhaul. I should probably post this over to Github as well, but I'll put it here first since it's bothering me. There are three main things that need to be changed, from dialogue to the game experience itself. 1) Going into the flooded tunnel after finding Malifor still triggers dialogue that expects you to not have found him. 2) The mage re-spawning is not 20190414 19:09:22<+wesdiscordbot> explained at all and is not something you'd likely run into by accident playing cautious. 3) Dealing damage to Malifor needs to be clearer. 20190414 19:09:45<+wesdiscordbot> 1) 20190414 19:09:45<+wesdiscordbot> https://cdn.discordapp.com/attachments/231976805987385345/567063958020816918/I_think_I_got_him..png 20190414 19:10:08<+wesdiscordbot> https://cdn.discordapp.com/attachments/231976805987385345/567064052052787263/I_already_know_this..png 20190414 19:11:28<+wesdiscordbot> The chamber is already open and I have already been fighting his minions (from the minimap) yet the dialogue thinks that I have not yet found him. 20190414 19:11:29<+wesdiscordbot> 2) 20190414 19:12:13<+wesdiscordbot> all of NR needs an overhaul 20190414 19:12:30<+wesdiscordbot> however we're probably putting that off for 2.0 20190414 19:13:09<+wesdiscordbot> I like it, the difficulty is absolutely crushing and the scenarios are incredibly long, which is different and neat. 20190414 19:13:58<+wesdiscordbot> It's cool to have something that doesn't feel like the rest of the campaigns. The Pursuit is really the first bit I have disliked, and even that hasn't been because of the gameplay. 20190414 19:14:38<+wesdiscordbot> But if y'all're giving it the Decent Into Darkness treatment I only see it getting bettter. 20190414 19:14:51<+wesdiscordbot> But if y'all're giving it the Decent Into Darkness treatment I only see it getting better. 20190414 19:15:00<+wesdiscordbot> we feel that NR is too grindy 20190414 19:15:13<+wesdiscordbot> there are ways to design macro-scale battles that don't make them a grindfest 20190414 19:15:51<+wesdiscordbot> and also having every scenario be a gigantic battle sort of also cheapens the effect of really big, important battles 20190414 19:16:17<+wesdiscordbot> that, and the story is basically Tallin the Mary Sue 20190414 19:16:29<+wesdiscordbot> so that can use some work, but again, probably a rework for 2.0 20190414 19:17:11<+wesdiscordbot> if I'm the one working on it, you don't need to worry about difficulty though 😝 20190414 19:17:33<+wesdiscordbot> I think more or less everyone has complained about how hard my campaign is at some point 20190414 19:17:34<+wesdiscordbot> :p 20190414 19:18:50<+wesdiscordbot> I'm only playing on challenging and I'm not all the way through yet, but I like the challenge of it. 20190414 19:19:15<+wesdiscordbot> Nothing wrong with having one of the campaigns destroy your soul. As long as it's not the norm across the board. 20190414 19:19:56<+wesdiscordbot> yeah, I used to be terrible about making things way too hard 20190414 19:20:10<+wesdiscordbot> Maybe this is more of a development question, but when it 2.0 being looked at? 20190414 19:20:16<+wesdiscordbot> now, but it's taking time 20190414 19:20:43<+wesdiscordbot> it's an engine port, so that means rewriting the gameplay but in the godot engine 20190414 19:21:07<+wesdiscordbot> Thus 2.0 and not 1.14.8 or 1.15? 20190414 19:22:26< celticminstrel> 1.15 is coming too though. 20190414 19:22:38< celticminstrel> With another new campaign. 20190414 19:23:06<+wesdiscordbot> One of the add-ons being added to the base, or something done from the ground up for the mainline? 20190414 19:23:31< celticminstrel> Usually it's the former, but not sure in this case. 20190414 19:25:22<+wesdiscordbot> WoV was originally an add-on, I believe, though it was an older one that wasn't ported to 1.14. 20190414 19:26:44<+wesdiscordbot> Well, if it's already being worked on anyway, I'll keep it short, but it was annoying to lose so many troops, including several level threes and the loyal unit carrying the Rod of of Justice, only to find I was playing wrong and should have had my two loyal white mages on the front line of all my battles. 20190414 19:27:13<+wesdiscordbot> I thought I was just getting really unlucky until my unit announced to me that fire damage wasn't working. 20190414 19:27:42<+wesdiscordbot> Same issue as UtBS, not super first time player friendly. 20190414 19:28:17<+wesdiscordbot> basically NR is on the books already, but as a complete rewrite 20190414 19:28:21<+wesdiscordbot> and not for 1.16 or 1.15 20190414 19:28:30<+wesdiscordbot> (likely to be the case, at least) 20190414 20:21:10-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20190414 22:50:40-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Remote host closed the connection] --- Log closed Mon Apr 15 00:00:11 2019