--- Log opened Mon May 13 00:00:50 2019 20190513 03:22:52-!- sevu [~sevu@p4FFC964F.dip0.t-ipconnect.de] has joined #wesnoth-dev 20190513 03:42:05-!- shiki [~sevu@p5B28F927.dip0.t-ipconnect.de] has joined #wesnoth-dev 20190513 03:45:40-!- sevu [~sevu@p4FFC964F.dip0.t-ipconnect.de] has quit [Ping timeout: 246 seconds] 20190513 03:55:45< shiki> Doofus: It came me to mind that the spider zombie might as well be the best variation for the skorpion, both being 8-legged animals and spiders in the broader family. While this comes up quite late, I wonder if the portrait could be fitting both 20190513 03:56:41 * shiki (could someone correct the tagging on the discord side) 20190513 03:56:59-!- shiki [~sevu@p5B28F927.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20190513 03:59:00<+wesdiscordbot> @doofus-01 20190513 04:02:09<+wesdiscordbot> https://cdn.discordapp.com/attachments/259976436490829825/577344806280495137/core24images24portraits24monsters24transparent24scorpion.png 20190513 04:02:23<+wesdiscordbot> Woudln't it make more sense just to use this portrait we already have for both the alive and dead variants? 20190513 04:02:37<+wesdiscordbot> why does it have 3 eyes? 20190513 04:02:48<+wesdiscordbot> This is in mainline already btw 20190513 04:03:25<+wesdiscordbot> actually wait a second... 20190513 04:03:40<+wesdiscordbot> https://cdn.discordapp.com/attachments/259976436490829825/577345186967977992/core24images24portraits24monsters24scorpion.png 20190513 04:03:51<+wesdiscordbot> Haha it looks like the portrait has been updated since I checked last xD 20190513 04:04:25<+wesdiscordbot> it looks kinda like it's possessed 20190513 04:04:44<+wesdiscordbot> Anyway, it could... be used for both the alive and dead variants 20190513 04:05:44<+wesdiscordbot> IMO that would make more sense than using a spider portrait for a scorpion 20190513 04:05:54<+wesdiscordbot> Because scorpions have very distinctive claws 20190513 05:06:20-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20190513 05:20:45-!- irker935 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190513 05:20:45< irker935> wesnoth/wesnoth:master newfrenchy83 8079bbeede Update modifications.cfg AppVeyor: All builds passed 20190513 06:46:13<+wesdiscordbot> @Pentarctagon - Is there a way to only download certain folder of the git-hub repository via the website gui? 20190513 06:46:43<+wesdiscordbot> I would like to test my DF modification but would prefer not to download the entire repository 20190513 06:47:42<+wesdiscordbot> Not really. 20190513 06:48:02<+wesdiscordbot> One way to download the repository but make it smaller would be to make a shallow clone: https://linuxhint.com/git-shallow-clone-and-clone-depth/ 20190513 06:49:02<+wesdiscordbot> Okay, thanks for letting me know! 20190513 07:03:27-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190513 07:05:42-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190513 08:20:54-!- irker935 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190513 08:36:30-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 252 seconds] 20190513 08:51:21-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190513 09:36:06-!- irker671 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190513 09:36:06< irker671> wesnoth/wesnoth:1.14 sigurdfdragon 40fe145213 SotA: Correct number of scenarios AppVeyor: All builds passed 20190513 09:58:39-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 246 seconds] 20190513 10:05:45<+wesdiscordbot> @Yumi I think we can close 4059 as a dup of 3443, can't we? 20190513 10:12:58-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190513 10:31:12-!- sevu [~sevu@p5B28F927.dip0.t-ipconnect.de] has joined #wesnoth-dev 20190513 10:36:57< sevu> Yeah, then Skorpion having Claws and the tails is quite characteristic and exclusive. Being undead they wouldn't have to have them anymore though... 20190513 10:42:25< sevu> Finding a fitting portrait is not the point, but trying to have the same unit variation represent both the spider and skorpions _advance_ รคhm... degenerate to it 20190513 10:44:19< sevu> I can't directly imagine saSpider-Skorpion-Zombie out of the head, but it that would somewhat work out, it'd be the next thing to shoot in egoshooters 20190513 11:01:01< sevu> Well, the idea is not a spider-skorpion, but sth. generic. A Zombie-Arthropod 20190513 11:11:05< sevu> I hope it doesn't sound demanding, I really want bring this only up as inspiration, as I got the idea last night. @Doofus-01 (please correct the ping if it doeasn't work) 20190513 11:11:37-!- sevu [~sevu@p5B28F927.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20190513 11:15:48<+wesdiscordbot> (the ping is correct) 20190513 11:16:13<+wesdiscordbot> (and by the way, "scorpion" is spelled with a C) 20190513 11:43:46< irker671> wesnoth/wesnoth:master sigurdfdragon 62cf3a6330 SotA: Correct number of scenarios AppVeyor: All builds passed 20190513 12:02:50-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 244 seconds] 20190513 12:15:34-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190513 12:42:55-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20190513 13:00:14-!- celticminstrel is now known as celmin|away 20190513 13:06:34-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 255 seconds] 20190513 13:20:40-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190513 13:37:10-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 252 seconds] 20190513 13:40:58<+wesdiscordbot> for proper feedback upon the Dunefolk Sprites, I could prepare a folder with all the latest versions of the sprites AND their current counter parts (so direct comparison is possible), a display @Jetrel @doofus-01 20190513 13:51:31-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190513 13:55:44-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190513 13:56:04-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 246 seconds] 20190513 13:56:21-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190513 14:05:24-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 258 seconds] 20190513 14:20:36-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190513 14:22:39-!- Soliton [~Soliton@wesnoth/developer/soliton] has quit [Quit: Battle for Wesnoth: http://www.wesnoth.org/] 20190513 14:23:00-!- Soliton [~Soliton@wesnoth/developer/soliton] has joined #wesnoth-dev 20190513 14:39:02< irker671> wesnoth/wesnoth:master Reuben Rakete 3a8e3eeee3 Fix crash when adding/removing hotkeys w AppVeyor: All builds passed 20190513 14:49:12<+wesdiscordbot> @josteph assuming they're the same thing, probably ๐Ÿคท 20190513 14:57:55<+wesdiscordbot> @Yumi I'm asking you because you commented on 4059. 20190513 15:00:23<+wesdiscordbot> looks like it 20190513 15:00:51<+wesdiscordbot> either way, it's literally just a link, so the same thing can be added to #3443 anyway 20190513 15:03:08< irker671> wesnoth/wesnoth:master Reuben Rakete c05861ffc7 Fix crash when adding/removing hotkeys w AppVeyor: vs2017/Release Failed 20190513 15:03:09< irker671> Details: https://ci.appveyor.com/project/wesnoth/wesnoth-605wt/builds/24502452 20190513 15:07:42<+wesdiscordbot> thanks 20190513 15:13:36-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 252 seconds] 20190513 15:26:08-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190513 16:25:19-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 258 seconds] 20190513 16:32:43<+wesdiscordbot> @Yumi Can I playtest the THoT in master by copying the campaign dir to 1.14? 20190513 16:32:57<+wesdiscordbot> yes 20190513 16:33:00<+wesdiscordbot> thanks 20190513 16:33:08<+wesdiscordbot> I'm pretty sure, anyway.. 20190513 16:33:26<+wesdiscordbot> I did that when I tested it, although I'm not entirely sure what other things I copied over from master into my 1.14 20190513 16:33:36<+wesdiscordbot> but it wouldn't have been any c++ changes, only WML stuff 20190513 16:33:51<+wesdiscordbot> Okay, in this case ... 20190513 16:34:06<+wesdiscordbot> if I copy the campaign dir but nothing else, and something else is needed, will I get an error message? 20190513 16:34:20<+wesdiscordbot> you'll almost definitely notice it 20190513 16:34:47<+wesdiscordbot> (maybe not an error, but one thing that comes to mind would be that some units would be missing sprites, for example) 20190513 16:34:54<+wesdiscordbot> so they would show up as "image not found" 20190513 16:35:04<+wesdiscordbot> "image not found" only shows up in debug mode 20190513 16:35:09<+wesdiscordbot> I was gonna playtest in non-debug mode 20190513 16:35:40<+wesdiscordbot> Anyway, guess I'll just cross fingers and cp the campaign dir 20190513 16:35:53<+wesdiscordbot> Thanks @Yumi 20190513 16:36:07<+wesdiscordbot> mhmm 20190513 16:36:57-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190513 16:38:15<+wesdiscordbot> note that I"m also willing to work on an actual "rewrite" for THoT, given enough interest 20190513 16:38:25<+wesdiscordbot> i.e. a few people mention that they would like to see it happen and such 20190513 16:38:43<+wesdiscordbot> and also assuming 1.15/1.16 come out in a reasonable time frame 20190513 16:39:39<+wesdiscordbot> we should be thinking about 1.15 now that WoV has been merged, yeah 20190513 16:39:54<+wesdiscordbot> the C++ is stable 20190513 16:41:50<+wesdiscordbot> and dunefolk, do we wait for that or hold that until 1.15.1? 20190513 16:42:34<+wesdiscordbot> we need some new features to mention in the release announcement 20190513 16:42:41<+wesdiscordbot> dunefolk would do nicely, if it's ready in time ๐Ÿ˜ƒ 20190513 16:42:48<+wesdiscordbot> in a reasonable time 20190513 18:03:10-!- irker671 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190513 19:02:59-!- irker487 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190513 19:02:59< irker487> wesnoth/wesnoth:master Reuben Rakete c05861ffc7 Fix crash when adding/removing hotkeys w AppVeyor: 1/4 builds failed 20190513 19:02:59< irker487> Details vs2017/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-605wt/builds/24502452 20190513 19:38:51-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20190513 20:22:59<+wesdiscordbot> dunefolk 1.15.0 is doable, we just need some proper feedback on those things that are not good 20190513 20:28:52<+wesdiscordbot> To be sure - the dunefolk are the faction rename for the Khalifa? 20190513 20:35:59<+wesdiscordbot> Yes. 20190513 20:59:34-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20190513 21:00:42<+wesdiscordbot> @ghype speaking to your earlier statement- yeah, if you were to provide a comparison sheet, that'd be awesome. ๐Ÿ™‚ 20190513 21:05:53< vn971> Personallly I think that Default Era is big for many players already. The rest is fine as downloadable Era-s, scenarios, etc etc. 20190513 21:06:10< vn971> I would think "what to throw out", not "what to add". 20190513 21:06:19<+wesdiscordbot> i will provide everything by tomrorow. 20190513 21:07:23<+wesdiscordbot> Generally speaking I want to commend any efforts to spearhead a cleanup like that - one might quibble about inidividual sprite redesigns or whatever, but we need people willing to do work, and the currency we pay for doing so is generally some limited amount of authority over the area they're doing work in. The main mandate to anyone who gets that is just to be careful about not "moving sideways" or "moving backwards" in 20190513 21:07:23<+wesdiscordbot> quality. 20190513 21:07:54<+wesdiscordbot> So if you're willing to do the work on stuff like that, we really appreciate it. 20190513 21:08:53<+wesdiscordbot> -- Furthermore; we look especially fondly on people who are willing to not just do the "fun" parts of spritework, like the concepting and redesign work, but who are also willing to do the grunt work like animation. ๐Ÿ˜‰ 20190513 21:17:57-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190513 21:18:31-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190513 21:29:06< irker487> wesnoth/wesnoth:1.14 josteph 83f9a5b322 Hit stats: Use a custom type instead of AppVeyor: All builds passed 20190513 22:31:31-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190513 22:32:16-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190513 22:36:24-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20190513 22:40:49-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20190513 22:46:12-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190513 22:52:38-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190513 22:54:18<+wesdiscordbot> Copying animations from old sprites to new sprites is one thing. Creating animation frames from scratch is another one. Luckily there are some old concept animations which will guide me in doing animations for Dunefolk. 20190513 22:54:39<+wesdiscordbot> There will be some made from my side - how many, thats something I don't know yet. 20190513 22:55:08<+wesdiscordbot> animations aren't necessary for 1.15, given that the units aren't animated currently 20190513 22:55:31<+wesdiscordbot> of course it would be nice to animate them, if it's possible 20190513 22:55:50<+wesdiscordbot> I did comment a bit on the level 1s about balancing, but last I checked, I thought they were in an okay spot 20190513 22:56:16<+wesdiscordbot> I think I also looked at 2s and 3s again, but iirc they looked okay and there weren't extremely big problems with them 20190513 22:56:20-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 258 seconds] 20190513 22:57:06<+wesdiscordbot> the only thing I'd say is to finish the shieldbreaker/naga sprites, work out the bugs/incomplete parts (i.e. warmaster), and then it should be good enough for the first release 20190513 22:57:13<+wesdiscordbot> if you really want to animate them all, that's fine too 20190513 23:03:39-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190513 23:04:13-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190513 23:09:32<+wesdiscordbot> if i was going to do animation, it would have been post mainlining anyway. tomorrow jetrel will get his sheet comparison, the art threads will be updated so we can all see what is still left to do and at some point the final update for the balance thread will follow soon (which would be the version for the PR) 20190513 23:32:27<+wesdiscordbot> cool 20190513 23:51:15-!- celmin|away is now known as celticminstrel --- Log closed Tue May 14 00:00:51 2019