--- Log opened Thu May 02 00:00:42 2019 20190502 00:23:11-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-umc-dev 20190502 03:53:33-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20190502 11:52:24-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20190502 20:42:00-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20190502 21:41:43<+wesdiscordbot> Ugh, I've fallen down a black hole trying to figure out what the console does. Can anyone tell me if you can use the console to alter the traits of a unit on the map in a scenario in progress? I can definitely inspect units to see all their guts, and I can set a lot of attributes, but if there's a command for setting a unit 'strong' or 'loyal' or 'fearless', I can't find it. 20190502 21:59:44<+wesdiscordbot> There's no way for it... unless you want to jumo into the black hole and use the Lua console 20190502 22:02:52<+wesdiscordbot> Is that different from the debug console? 20190502 22:03:25<+wesdiscordbot> I just want a command I can enter to fix something that's bugging the crap out of me in a game I'm playing. But I'm really OCD about unit traits. 20190502 22:04:43<+wesdiscordbot> Actually I really want to know why scenario given loyal units always have only two traits, which makes them slightly less effective than units you recruit on your own later and pay upkeep for. It's very annoying. 20190502 23:54:09-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-umc-dev --- Log closed Fri May 03 00:00:43 2019