--- Log opened Mon May 06 00:00:48 2019 20190506 03:33:15-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20190506 04:50:33-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20190506 05:49:26<+wesdiscordbot> Does BfW place a lower limit on a unit's resistances? 20190506 05:49:51<+wesdiscordbot> Like, can a unit have -300% resistance to cold? 20190506 05:50:15-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 268 seconds] 20190506 05:50:40<+wesdiscordbot> Which, I think, would be a value of 400 in the cfg file? 20190506 06:02:06<+wesdiscordbot> https://wiki.wesnoth.org/EditingWesnoth tells modders to look for a "paths" dialogue under preferences in order to find their userdata folder that does not appear to exist anymore. 20190506 06:02:51<+wesdiscordbot> At the least, it's been moved, as the button in the screen shot is simply not in that location anymore. 20190506 06:03:24<+wesdiscordbot> It has indeed be moved. It can be found in the new info window that can be opened with the "i" button at the bottom-left corner. 20190506 06:04:20<+wesdiscordbot> Ah, thank you! I think I saw that button and discounted it as looking like the 'help' buttons in-game. 20190506 06:06:14<+wesdiscordbot> So wait, there's no actual folder called 'userdata', is there? 20190506 06:06:47<+wesdiscordbot> Because I'm just seeing a duplicate 'data' folder to the one in the BfD install directory. 20190506 06:06:58<+wesdiscordbot> Like, the contents aren't duplicated. 20190506 06:07:07<+wesdiscordbot> But it's the same name. 20190506 06:07:42<+wesdiscordbot> The mane of the directory indeed isn't "userdata". 20190506 06:07:43<+wesdiscordbot> They're both "...Wesnoth\data" 20190506 06:07:54<+wesdiscordbot> That is confusing. 20190506 06:11:46<+wesdiscordbot> Wow, the _main.cfg guide is completely incomprehensible. 20190506 06:21:08<+wesdiscordbot> So, if I just want to rewrite the stats for merfolk as they appear in mainline campaigns, do I just copy their cfg files over to my add on, replicate their race folder path when I do so, and then the game will use my versions of their files instead? Or is this more of a headache than that? 20190506 06:21:43< Ravana> safe way is adding event which changes their stats 20190506 06:21:54< Ravana> brute force way is changing their core definitions 20190506 06:22:32<+wesdiscordbot> I have no idea what that first thing you said is. 20190506 06:23:31<+wesdiscordbot> Like, I already edited the core file for one of the merfolk- the Mermaid Priestess who had the obviously broken HP numbers that apparently no one had ever fixed because they only care about balancing multiplayer. 20190506 06:24:15<+wesdiscordbot> But rather than further break my personal copy of the game, I'd like to actually just make a mod with reasonable stat changes, and then maybe share it with people and see if they like it better 20190506 06:25:21<+wesdiscordbot> See https://wiki.wesnoth.org/EventWML for information about events. 20190506 06:26:31<+wesdiscordbot> You could write one that triggers whenever a unit is recruited, or at scenario start, and changes the stats of the unit(s). 20190506 06:27:22<+wesdiscordbot> It would be smaller than just duplicating the units and unlikely to break anything if future versions of the game change the units in some way. 20190506 06:31:06<+wesdiscordbot> It doesn't sound smaller. 20190506 06:31:39<+wesdiscordbot> Like, wouldn't I need the complete cfg files for the units, plus a bunch of instructions for the event? 20190506 06:32:04<+wesdiscordbot> Wheras the cfg files are already written, and I just need to tweak them. 20190506 06:32:22<+wesdiscordbot> Also, I want to change the swimmer movetype. 20190506 06:32:39<+wesdiscordbot> That's less essential, I can override that, but it would be nice to fix it directly. 20190506 06:33:34<+wesdiscordbot> @Karma Chimera Getting Mermaid priestess in competitive multiplayer (era default) is impossible. 20190506 06:33:51<+wesdiscordbot> With events you would only need the instructions. 20190506 06:41:05<+wesdiscordbot> @Hejnewar That was my point. Whenever I talk about the game's design, people constantly say 'that has to be the way it is because of multiplayer'. But then here's something not in multiplayer, and holy carp a Priestess can have fewer hitpoints than an initiate, and nobody cares. 20190506 06:44:54<+wesdiscordbot> Initiate has 27 and Priestess has 31. :thonk: 20190506 06:46:09<+wesdiscordbot> I still think I confused something. 20190506 07:18:53<+wesdiscordbot> @Karma Chimera - I agree with your assessment of the Priestess 😃 20190506 07:18:55<+wesdiscordbot> That is pretty wierd 20190506 07:19:43<+wesdiscordbot> Avg. life for a lvl 2 healer is around 10 higher than the lvl 1 20190506 07:41:20<+wesdiscordbot> Healers usually have low hp. And it has very good attacks. 20190506 07:43:16<+wesdiscordbot> 15/24 is almost better than its counterpart (9/28). 20190506 07:43:26<+wesdiscordbot> it gains +8 heal + cures on levelup. That's a big thing 20190506 11:47:36-!- hk239 [~d@a458.ip20.netikka.fi] has joined #wesnoth-umc-dev 20190506 12:55:48-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20190506 19:39:25-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 248 seconds] 20190506 21:01:13-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20190506 22:03:41-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 258 seconds] 20190506 23:51:24-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-umc-dev --- Log closed Tue May 07 00:00:49 2019