--- Log opened Sat May 18 00:00:03 2019 20190518 01:30:36-!- celmin|away is now known as celticminstrel 20190518 06:01:47-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20190518 07:02:56-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20190518 07:32:18<+wesdiscordbot> @devs - Is there a way to take a save game and revert it to a previous turn? 20190518 07:37:22<+wesdiscordbot> Actually a better question: can you think of any reason that a unit would advance and the game wouldn't break but the unit would have only 1 hp? 20190518 07:38:04<+wesdiscordbot> I would expect the game to break if the advancement didn't work, but i can't think of any reason why the unit would show up with 1hp 0mp and infinite xp? 20190518 07:53:33<+wesdiscordbot> @The_Gnat You can try to save as a replay, press "take control" (I'm not sure if it's called like that) button and play from that point on. 20190518 07:53:51<+wesdiscordbot> Good idea! 20190518 07:53:58<+wesdiscordbot> Any thoughts on the second question? 20190518 07:54:50<+wesdiscordbot> I think you'll need to give more details on what exactly happened 20190518 07:54:57<+wesdiscordbot> also if there's anything in the log 20190518 08:00:07<+wesdiscordbot> If number is higher than 2,147,483,647 things tend to reset to thier base value. I know that it works like that for some parameters like jamming for example. 20190518 08:00:11<+wesdiscordbot> There is nothing in the log, which is why it is strange 20190518 08:00:55<+wesdiscordbot> @Pentarctagon - Basically the unit Battle Princess (Li'sar) advances to the RoTL unit ROLHigh Princess and then corrupts completely but there is no error logged anywhere 20190518 08:01:02<+wesdiscordbot> All the rest of the game has worked fine so far 20190518 08:02:24<+wesdiscordbot> @The_Gnat Did you see the post from nenau? '''There is a bug with the evolutions of the battle princess from HttT. In her scepter variation, you should add "inherit=yes", otherwise, she has no movement and 1 hp.''' 20190518 08:08:27<+wesdiscordbot> Oh 20190518 08:08:32<+wesdiscordbot> Okay I will 20190518 08:08:35<+wesdiscordbot> Thanks! 20190518 08:11:39<+wesdiscordbot> @Konrad2 - So I should add that inside the [variant] tags? 20190518 08:12:03<+wesdiscordbot> Sorry, but have no idea. D: 20190518 08:12:19<+wesdiscordbot> I'm just pointing out that someone had an idea about it. ^^ 20190518 08:12:48<+wesdiscordbot> Where did you see nenau's post? 20190518 08:13:28<+wesdiscordbot> Slightly above your last one in the 'Reign of the Lords' thread. 20190518 08:14:23<+wesdiscordbot> Oh thanks! I didn't see that before 20190518 08:16:12<+wesdiscordbot> Awesome that fixed the error! 20190518 08:16:33<+wesdiscordbot> I was kind of dumb and didn't realize that key part of the variation xD 20190518 08:57:59<+wesdiscordbot> There is still the question why it resulted in this kind of bug. 20190518 10:25:02<+wesdiscordbot> 1hp is is the default if a unit doesn't have hitpoints https://github.com/wesnoth/wesnoth/blob/f26258668f970c0be7361527fceb2791fbab364a/src/units/types.cpp#L230 20190518 10:25:42<+wesdiscordbot> XP, depends on what you saw, but maybe what you saw is a unit that has no advancements defined (neither type advancements nor AMLAs) 20190518 10:25:49<+wesdiscordbot> not sure why movement was zero 20190518 10:26:06<+wesdiscordbot> if there's still an issue, how to reproduce it ? 20190518 13:59:50-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-umc-dev 20190518 15:04:02<+wesdiscordbot> New idea... suppose I created a unit with a 999x1 attack with CTH of 3/turns limit. (For example, if the turn limit is 24, the CTH in that scenario would be 12.5% regardless of enemy's terrain defense) 20190518 15:04:40<+wesdiscordbot> would that lead to interesting gameplay... 🤔 20190518 15:13:12< celticminstrel> ... 20190518 15:16:05<+wesdiscordbot> and animations being turned off, I bet lol 20190518 15:18:33< celticminstrel> ? 20190518 15:18:35< celticminstrel> Why? 20190518 15:19:27<+wesdiscordbot> er, I misread 20190518 15:19:35<+wesdiscordbot> thought it said 1x999 20190518 15:19:46< celticminstrel> Oh heh. 20190518 15:20:38<+wesdiscordbot> xD 20190518 15:23:38<+wesdiscordbot> celmin, the idea is a unit that can kill on average 3 enemy units each scenario 20190518 15:23:45<+wesdiscordbot> "on average" being the key word 20190518 15:24:09<+wesdiscordbot> kinda like a Thunderguard taken even further 20190518 16:21:06< celticminstrel> Of course, then there will inevitably be a scenario in which he kills a unit every turn. 20190518 16:32:42<+wesdiscordbot> That's incredibly unlikely. 20190518 16:33:42<+wesdiscordbot> 0.125 ^ 24 is 2^-72 20190518 16:34:39< celticminstrel> True. 20190518 16:35:22< celticminstrel> Also means his CTH will go down if the turn limit is increased during the scenario. 20190518 16:36:11<+wesdiscordbot> Yeah, I'm not sure what to do when the turn limit is changed 20190518 21:45:48<+wesdiscordbot> "There is still the question why it resulted in this kind of bug." @Konrad2 - Just a dumb error on my part xD 20190518 21:51:04-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 244 seconds] 20190518 22:07:37<+wesdiscordbot> @josteph - "New idea... suppose I created a unit with a 999x1 attack with CTH of 3/turns limit" - That would be cool, it could be explained by a great wizard who's power is quickly draining 20190518 22:08:00<+wesdiscordbot> But it would be more interesting probably to create a unit that hits 999dmg / turn limit so you can more visibly see the effect --- Log closed Sun May 19 00:00:04 2019