--- Log opened Mon May 20 00:00:05 2019 20190520 00:41:24-!- octalot [~steve@213-225-8-202.nat.highway.a1.net] has joined #wesnoth-umc-dev 20190520 00:41:24-!- octalot [~steve@213-225-8-202.nat.highway.a1.net] has quit [Client Quit] 20190520 02:05:34<+wesdiscordbot> @josteph - I agree that power based upon the turn limit doesn't necessarily make sense but the idea of diminishing power or massive encouragement to move quickly or any one hit kill unit could be very interesting. 20190520 02:06:40<+wesdiscordbot> And it is easy enough to explain away the turn limit by instead saying that the player has infinite turns and secretly knowing that at the steady rate of decline the powerful wizard won't have a chance to win the game after turn 32. Thereby, effectively placing a 32 turn limit on the game while still explaining it through lore. 20190520 02:08:42<+wesdiscordbot> On the other hand you could always go for a more basic version of this same idea by giving all your units high powered attacks (ex. 34dmg-8strikes) but making the game realistic in that they have stamina which reduces after each attack and as they grow tired their mp decreases until eventually they can't fight the oncoming enemy any longer. 20190520 04:38:31-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20190520 04:42:49-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20190520 05:52:02-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 244 seconds] 20190520 10:02:17<+wesdiscordbot> @The_Gnat Diminishing power / stamina is an interesting idea, could make for an interesting dynamic, a real reason to recruit a 'second wave' of units, for example 20190520 10:02:46<+wesdiscordbot> As to a one-hit-kill unit, could just give it something like "Always a 10% chance to hit" special and be done with it 20190520 10:03:15<+wesdiscordbot> If need be, give it a duration=scenario item that buffs the cth for a critical section 20190520 10:29:07<+wesdiscordbot> Yeah, that could definitely make a cool scenario 20190520 10:36:06<+wesdiscordbot> Hmm, now I want to try The Valley of Death with such a unit 20190520 10:36:10<+wesdiscordbot> HttT S9 20190520 11:52:51-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-umc-dev 20190520 12:34:32-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20190520 15:56:59-!- gfgtdf [~Daniel@x4d011c95.dyn.telefonica.de] has joined #wesnoth-umc-dev 20190520 17:37:07-!- gfgtdf [~Daniel@x4d011c95.dyn.telefonica.de] has quit [Quit: Leaving] 20190520 21:17:39-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] --- Log closed Tue May 21 00:00:06 2019