--- Log opened Wed May 01 00:00:35 2019 20190501 06:20:30-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20190501 07:30:51<+wesdiscordbot> I got a question: can we have a rank to know who can speak english, french, german... ? I know that a bot can do it... 20190501 07:35:57<+wesdiscordbot> we have language-specific channels here if you're looking for people speaking that language 20190501 07:36:34<+wesdiscordbot> ok, thx for your answer 20190501 07:48:24<+wesdiscordbot> the cave scenarios were made with a 'lel i trell you' mindset 20190501 07:48:30<+wesdiscordbot> I am almost certain of it 20190501 10:11:45<+wesdiscordbot> for what campaign? 20190501 10:24:28<+wesdiscordbot> <⎛⎝W⎠⎞⎛⎝A⎠⎞⎛⎝R⎠⎞⎛⎝H⎠⎞⎛⎝A⎠⎞⎛⎝R⎠⎞> Hola disculpen pero no hablo english 20190501 10:24:40<+wesdiscordbot> <⎛⎝W⎠⎞⎛⎝A⎠⎞⎛⎝R⎠⎞⎛⎝H⎠⎞⎛⎝A⎠⎞⎛⎝R⎠⎞> Saldra nueva actualización? 20190501 10:28:45-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20190501 10:44:48-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20190501 10:59:40<+wesdiscordbot> #spanish 20190501 10:59:44<+wesdiscordbot> the 17th scenario specifically 20190501 10:59:44<+wesdiscordbot> randomness and fog of war 20190501 10:59:46<+wesdiscordbot> TROLLING 20190501 11:21:49<+wesdiscordbot> The Uneasy Alliance one or the Sceptre of Fire one? 20190501 13:18:47<+wesdiscordbot> hello how why you to day 20190501 13:54:32<+wesdiscordbot> anybody up for a big group match? 20190501 13:59:16-!- psymin [~psymin@69.146.8.222] has joined #wesnoth 20190501 15:26:15-!- bzbarsky [~bzbarsky@pool-108-7-74-116.bstnma.fios.verizon.net] has joined #wesnoth 20190501 15:27:29< bzbarsky> Hello, I just installed 1.14 (was on 1.12 before) and the terrain colors (forests, etc) are much brighter or more saturated now 20190501 15:28:02< bzbarsky> I was wondering whether it's possible to go back to slightly more muted colors; the new color scheme is hurting my eyes a bit... :( 20190501 15:28:18< bzbarsky> I tried the "theme" setting, but that doesn't seem to affect terrain coloring 20190501 15:50:33<+wesdiscordbot> <Ѕcar> 1.12 and 1.14 look the same to me, but I also can't see anything in the settings which would affect it 20190501 15:50:49<+wesdiscordbot> <Ѕcar> (aside from water obviously) 20190501 16:01:41<+wesdiscordbot> 1.14 has a new main menu music theme, Return to Wesnoth. The older theme by Aubry-Carlson (or how is he named?) still plays after defeating Asheviere in Heir to the Throne’s last scenario. 20190501 16:20:30< zookeeper> bzbarsky, forests are no different, and water is _more_ muted in 1.14 than it was in 1.12. maybe you're comparing night in 1.12 to day in 1.14 or something? 20190501 17:26:12-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Remote host closed the connection] 20190501 17:26:31-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20190501 17:27:03< bzbarsky> zookeeper: hmm. No, I'm comparing apples to apples here: the start scenario of the An Orcish Invasion campaign 20190501 17:27:16< bzbarsky> zookeeper: let me get you a screenshot 20190501 17:27:22< bzbarsky> zookeeper: in case this matters, this is on Mac 20190501 17:28:03< bzbarsky> Er, "An Orcish Incursion" 20190501 17:29:25< zookeeper> ah, i see. i guess the time of day lighting values were changed a bit. 20190501 17:31:25< bzbarsky> http://web.mit.edu/bzbarsky/www/Wesnoth-1.12-on-left-1.14-on-right.png 20190501 17:31:30< bzbarsky> I guess that's at dawn 20190501 17:31:33 * bzbarsky checks daytime 20190501 17:33:03< bzbarsky> http://web.mit.edu/bzbarsky/www/Wesnoth-daytime-1.12-on-left-1.14-on-right.png is daytime 20190501 17:34:09<+wesdiscordbot> I like the more vivid saturation personally, but I guess if it hurts your eyes maybe there could be an option to make it less bright or something 20190501 17:34:54< bzbarsky> And just for completeness, http://web.mit.edu/bzbarsky/www/Wesnoth-night-1.12-on-left-1.14-on-right.png 20190501 17:35:12< bzbarsky> Obviously night is not a problem for eye-hurting. ;) 20190501 17:35:27< zookeeper> that's definitely brighter than what i get on my screen. 20190501 17:37:04< bzbarsky> Yumi: Right, I'm not saying the defaults are wrong or anything, just looking for a way to tone things down for myself 20190501 17:37:26< bzbarsky> To be clear, I am probably fine compiling myself too, if this is something that's easy enough to tweak at compile time... 20190501 17:42:44<+wesdiscordbot> You can play around with the colour shift values indata/core/macros/schedules.cfg 20190501 17:42:56<+wesdiscordbot> That doesn't require rebuilding anything 20190501 17:45:22< bzbarsky> Iris: Awesome, thank you! 20190501 17:49:35 * bzbarsky compares data/core/images/terrain/forest/deciduous-summer-tile.png for the two releases, and those look identical, so it's definitely something about the lighting, not the base images... 20190501 17:50:33< bzbarsky> Same for deciduous-summer?.png 20190501 18:05:24-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Remote host closed the connection] 20190501 18:09:21<+wesdiscordbot> Yeah it's just the changes to the colour shifts in mainline 1.13.x 20190501 18:14:39< bzbarsky> So the default color shifts don't live in that config file, right? 20190501 18:18:09< bzbarsky> Iris: ^ 20190501 18:24:51<+wesdiscordbot> Yes they do 20190501 18:25:06<+wesdiscordbot> I mean, the default is 0,0,0 20190501 18:25:23<+wesdiscordbot> Did the new 1.14 version for the Mac OS release hide the userdata directory? 20190501 18:25:35<+wesdiscordbot> If either red green or blue aren't specified in a [time] definition then the missing value is assumed to be 0 but you can override it if you want 20190501 18:25:55<+wesdiscordbot> it's not there in ~/Library/Application Support/ 20190501 18:27:57<+wesdiscordbot> https://cdn.discordapp.com/attachments/231976805987385345/573214034740903966/Screenshot_2019-05-02_at_00.27.12.png 20190501 18:28:19<+wesdiscordbot> I didn't remove anything, but it's showing like this for all my repos 20190501 18:28:30<+wesdiscordbot> @knyghtmare https://gist.github.com/hrubymar10/eb5afd896f933a46fac344ced940e020 20190501 18:30:54<+wesdiscordbot> @Iris Thank you!! The new location seems to have a very convoluted path though. 20190501 18:38:51-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20190501 18:52:23< bzbarsky> Iris: I guess my question is whether I can set the default in that file 20190501 18:52:34< bzbarsky> Iris: Just if I do it outside the [time] sections? 20190501 18:56:50-!- bzbarsky [~bzbarsky@pool-108-7-74-116.bstnma.fios.verizon.net] has quit [Ping timeout: 250 seconds] 20190501 19:01:41<+wesdiscordbot> You can't set the default there, that's part of the engine's code 20190501 19:02:31<+wesdiscordbot> You shouldn't need to do that though, the default in 1.14 is the same as in 1.12, it's just the mainline time of day definitions that changed 20190501 19:03:08<+wesdiscordbot> If you change the ToD macros you're already changing the values for probably 92% of Wesnoth content both mainline and player-made 20190501 19:25:20-!- bzbarsky [~bzbarsky@pool-71-126-225-74.bstnma.east.verizon.net] has joined #wesnoth 20190501 19:27:38< bzbarsky> Iris: hmm. Both 1.12 and 1.14 don't specify anything in the .cfg file for "midday" 20190501 19:27:51<+wesdiscordbot> Then it's 0,0,0 20190501 19:28:06< bzbarsky> right, but they still end up looking different 20190501 19:28:37< bzbarsky> and I'm pretty sure this campaign uses DEFAULT_SCHEDULE 20190501 19:29:02< bzbarsky> So it's not affected by the TOD_COLOR_SHIFT bits 20190501 19:30:33 * bzbarsky ponders just trying to bisect on the 1.13 development line, wonders how long a build takes... 20190501 19:30:43<+wesdiscordbot> DEFAULT_SCHEDULE is an aggregation of the other macros 20190501 19:30:51<+wesdiscordbot> So you'd want to change those instead 20190501 19:31:46< bzbarsky> Sure 20190501 19:31:52<+wesdiscordbot> Also, I wasn't even aware that there's summer and winter schedules now 20190501 19:32:38 * bzbarsky is familiar with that "we now have code to do what?" feeling. ;) 20190501 19:32:56< bzbarsky> Iris: Thank you again. I'll spend some time poking at this and see how far I get 20190501 19:33:03< bzbarsky> Iris: it's good to have a useful starting point 20190501 20:20:52-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20190501 20:38:15-!- bzbarsky [~bzbarsky@pool-71-126-225-74.bstnma.east.verizon.net] has quit [Ping timeout: 246 seconds] 20190501 22:37:33-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Remote host closed the connection] 20190501 22:47:14-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Read error: Connection reset by peer] 20190501 22:47:29-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20190501 23:06:54-!- psymin [~psymin@69.146.8.222] has quit [Quit: Leaving] --- Log closed Thu May 02 00:00:42 2019