--- Log opened Fri May 03 00:00:43 2019 20190503 00:18:03-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20190503 00:31:20<+wesdiscordbot> @Rose You might like Age of Wonders, which is a similar high fantasy turn-based strategy game series to Battle for Wesnoth, and which features terrain modification mechanics extensively. 20190503 02:05:34<+wesdiscordbot> Yeah, the toned that down in aow3. In aow2 I've turned the entire map into an ocean before, then froze it over. When someone would try to move an army against me, I'd make a fire storm and sink the enemy into the waters 20190503 02:56:56<+wesdiscordbot> that sounds sick 20190503 03:22:49<+wesdiscordbot> It's late game, but it's fun All the aow games play differently. They're all worth a play. Infact they're making a sci-fi fantasy version coming out later this year. 20190503 03:30:18-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20190503 10:51:35-!- Soo_Slow [Soo_Slow@gateway/vpn/privateinternetaccess/sooslow/x-31376162] has joined #wesnoth 20190503 11:26:00-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20190503 12:51:54-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20190503 12:58:36-!- celticminstrel is now known as celmin|away 20190503 12:59:45-!- TheJJ [~rofl@ipbcc08af1.dynamic.kabel-deutschland.de] has quit [Quit: løl] 20190503 13:00:15-!- TheJJ [~rofl@ipbcc08af1.dynamic.kabel-deutschland.de] has joined #wesnoth 20190503 13:37:04<+wesdiscordbot> AoW does suffer a bit in multiplayer that other human players aren't allowed to move when someone else doesn't auto-complete a battle. otherwise it's pretty good though. 20190503 13:37:19<+wesdiscordbot> I'm hoping their new game has a linux version as well. 20190503 13:42:01-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 246 seconds] 20190503 13:43:03-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20190503 13:58:57-!- psymin [~psymin@69.146.8.222] has joined #wesnoth 20190503 14:10:06-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20190503 14:27:03-!- Soo_Slow [Soo_Slow@gateway/vpn/privateinternetaccess/sooslow/x-31376162] has quit [Remote host closed the connection] 20190503 15:34:23<+wesdiscordbot> AoW sounds really cool but when I was playing it it tended to become real drag in endgame, too much boring repetetive tasks 20190503 15:35:18<+wesdiscordbot> civilization style city management tends to get really annoying 20190503 15:35:34<+wesdiscordbot> MOO1-like would be so much better 😛 20190503 15:36:41<+wesdiscordbot> And I doubt planetfall would be any better in this regard 20190503 15:44:34<+wesdiscordbot> true. the campaign had an amusing premise though, at least 😛 20190503 15:57:00-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20190503 15:59:57<+wesdiscordbot> Yeah, they do fall a bit in the multiplayer side of things What you can do fix the MP pausing is set it too auto-resolve. The problem there is you remove a fair chunk of the game, turning it into some sort of civ clone. Interestingly the game was originally a Heroes of Might and Magic clone Alternatively you can also play by turns, but that doesn't stop game pause but it at least it's expected 20190503 17:19:36<+wesdiscordbot> also the AI sometimes manages to get units killed that should really not be able to be killed 20190503 17:42:28-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20190503 19:03:15<+wesdiscordbot> Did someone heavily overhaul the Three Sisters island scenario for Heir to the Throne at some point? Because the version I'm playing right now seems very different from the one I remember playing years ago. 20190503 19:04:09<+wesdiscordbot> It was always a messy map, but this version feels really mixed up, like someone got some new terrain types and just had to throw them in without thinking about whether they made sense. 20190503 19:20:35<+wesdiscordbot> what was that one about 20190503 19:35:47-!- Narrat [~Narrat@p2E511C8B.dip0.t-ipconnect.de] has joined #wesnoth 20190503 19:35:56<+wesdiscordbot> It's an optional mission where Konrad gets washed overboard while sailing from the bay of pearls to elensefar and rescued by merfolk, who carry him to the nearest land they can reach which happens to be a formerly inhabited island archipelago now overrun by undead created by a pair of liches. Konrad doesn't have access to his previous forces except merfolk, but some outlaws are hiding out on the main island and offer to 20190503 19:35:57<+wesdiscordbot> join forces to fight off the undead. 20190503 19:37:55<+wesdiscordbot> The main noticeable differences to what I remember are the addition of a volcanic mountain chain plopped down in the middle of the northwest desert, and the player encampment being converyed to an aquatic merfolk one despited being clearly visually mostly on a small island. 20190503 19:39:01<+wesdiscordbot> https://cdn.discordapp.com/attachments/231976805987385345/573956695496327168/unknown.png 20190503 19:40:13<+wesdiscordbot> Like, someone clearly just smacked down a merfolk encampment over the old one without changing the surrounding terrain to match. Also, I don't remember that incredibly frustrating waterway that your units have to slowly wade through to reach the main island. 20190503 20:04:38-!- Narrat [~Narrat@p2E511C8B.dip0.t-ipconnect.de] has quit [Ping timeout: 255 seconds] 20190503 20:04:45-!- Crebiz [~Narrat@p2E511678.dip0.t-ipconnect.de] has joined #wesnoth 20190503 20:05:35< zookeeper> i was about to somewhat agree that it's a bit out of place conceptually... but then i checked the logs and noticed that it was i who did it. so i might have to change my mind after all! 20190503 20:07:32-!- Crebiz [~Narrat@p2E511678.dip0.t-ipconnect.de] has quit [Excess Flood] 20190503 20:07:39<+wesdiscordbot> that map was nice but the merfolk are kinda weak and so are humans, first time I struggled a lot because of my lack of elves 20190503 20:08:03-!- Crebiz [~Narrat@p2E511678.dip0.t-ipconnect.de] has joined #wesnoth 20190503 20:15:39<+wesdiscordbot> I took advantage of outlaw human units that survived this level later in the campaign. 20190503 21:29:14-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 255 seconds] 20190503 21:31:14-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20190503 21:39:12-!- Netsplit *.net <-> *.split quits: elias, nore 20190503 22:07:49-!- Netsplit over, joins: elias 20190503 22:08:01-!- Netsplit over, joins: nore 20190503 22:25:45-!- psymin [~psymin@69.146.8.222] has quit [Quit: Leaving] 20190503 22:46:38-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 255 seconds] 20190503 23:08:20-!- Crebiz [~Narrat@p2E511678.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20190503 23:36:32-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Remote host closed the connection] 20190503 23:50:23-!- celmin|away is now known as celticminstrel --- Log closed Sat May 04 00:00:45 2019