--- Log opened Thu May 23 00:00:34 2019 20190523 00:31:59<+wesdiscordbot> oh man i would love to see taht 20190523 00:36:45<+wesdiscordbot> i think i played that one too, years ago 20190523 02:11:58<+wesdiscordbot> i have thought a lot about what makes play as such interesting 20190523 02:12:14<+wesdiscordbot> i think a big part is random bits of context 20190523 02:13:18<+wesdiscordbot> i wonder if this could work: just checkers or chess or tic tac toe even, except with a neural network generated backstory for what the "battle" IS, or who the opponent IS 20190523 02:13:26<+wesdiscordbot> and a series of such matches, composing a campaign 20190523 02:13:53<+wesdiscordbot> with an overarching development to the short backstory blubs 20190523 02:15:04<+wesdiscordbot> for example: the "campaign" consists of 10 games of tic tac toe; the player plays them in succession, he can win or lose or tie any of them 20190523 02:16:12<+wesdiscordbot> and based on this tiny variance of input, a story is composed by neural networks 20190523 02:16:54<+wesdiscordbot> For example, a turf war between the Circles and the Crosses gang 20190523 02:19:06<+wesdiscordbot> ive come to think, 20190523 02:20:59<+wesdiscordbot> much of the specificity of games (or movies, etc), like that the immediate symbols are "characters" and the have arms and legs and names, is fine but unnecessary for storytelling 20190523 02:21:07<+wesdiscordbot> because people imagine everything as characters anyway 20190523 02:22:52<+wesdiscordbot> a game like Mount and Blade is a lot like war 20190523 02:26:36<+wesdiscordbot> Wesnoth is less like war, but works just as fine as an abstraction of it, despite the sillyness: each side in a war has like 20 soldiers, and the "gold"/"recruitment" abstraction barely corresponds to anything in reality (Konrad is in some godforsaken caves conducts battle by... sitting on a throne and recruiting soldiers from gold collected from... "villages" that nobody lives in?), and units gain "experience" by giving 20190523 02:26:36<+wesdiscordbot> the final blow to other units which magically upgrades their equipment and gives wizards beards 20190523 02:26:56<+wesdiscordbot> chess is even less like war than that, but still works just as fine as an abstraction of it 20190523 02:27:13<+wesdiscordbot> checkers is even less like war than chess, but still works just as fine as an abstraction of it 20190523 02:27:28<+wesdiscordbot> tic tac toe is even less like war than checkers but still works just as fine as an abstraction of it 20190523 02:33:53<+wesdiscordbot> for example, the "story" of a single tic tac toe match could advance while the player plays it. if the player places a cross or circle in the corner, then he interacts with the "periphery", because the corners are further from the center than the center or edge squares 20190523 02:33:58<+wesdiscordbot> which is a lot like sneaking or ambush 20190523 02:34:22<+wesdiscordbot> so, a cross or circle placed in the corner is sneaking/ambushing 20190523 02:36:21<+wesdiscordbot> In a way it is sad. 20190523 02:36:54<+wesdiscordbot> People can only really imagine one thing - characters - and anything given to them, will morph into characters; any verb morphs into character interactions 20190523 02:37:25<+wesdiscordbot> but in a way it is also good: this means that just about anything, with wellplaced context, morphs into a tolerable story 20190523 02:38:59<+wesdiscordbot> which connects to other stories by any, ANY common points 20190523 02:39:17<+wesdiscordbot> Carlsen's win against Caruana is like Viking conquest of America 20190523 02:50:47<+wesdiscordbot> Maybe the Crosses are christians; maybe the Circles are sun-cultists of elagabalus 20190523 02:51:28<+wesdiscordbot> that tic tac toe tends to end up in a draw is similar to how christians and elagabalites did not end up killing each other off 20190523 02:52:31<+wesdiscordbot> and that christians survived and elagabalites did not, is story-wise that the Circles player got bored of the game first 20190523 03:39:14<+wesdiscordbot> Oh, I just thought of a reason why wizards gain beards on levelup 20190523 03:40:07<+wesdiscordbot> most of the xp the lvl1 mage gains, he gets from dealing the killing blow to an enemy. he does this enough times, he "levels up", he gains a beard. 20190523 03:40:31<+wesdiscordbot> it is not a natural beard at all; it is a fake beard made from the hair of his victims that led him to the levelup 20190523 04:12:35-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20190523 04:13:08-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20190523 04:18:38-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20190523 07:29:53-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20190523 09:11:09<+wesdiscordbot> @The_Gnat Well, last I checked, trolls and drakes are at war so that's not a problem 😃 20190523 09:11:28<+wesdiscordbot> @The_Gnat There's lore in troll race description that trolls turn to stone upon death 20190523 09:12:54<+wesdiscordbot> @The_Gnat 🤔 There's a campaign possibility here. Drakes and trolls enter a peace treaty, as a result drakes have to build houses out of other stuff, they start quarrying stones from dwarvish territory... 20190523 09:13:46<+wesdiscordbot> drakes and trolls against dwarves and gryphons, then 20190523 09:14:04<+wesdiscordbot> and having trolls means underground scenarios is an option 20190523 09:18:00<+wesdiscordbot> Seems interesting. Are lizards an opinion? 20190523 09:20:10<+wesdiscordbot> there's drakes, so sure 20190523 09:22:26<+wesdiscordbot> Maybe there could be a scenario where trolls and clashers enter a cave, then they find a chasm with a drawbridge, and burners have to airlift the trolls across 20190523 09:22:37<+wesdiscordbot> so you're forced to take some burners into the cave 20190523 09:22:44<+wesdiscordbot> or gliders 20190523 09:24:01<+wesdiscordbot> if you're interested we can storyboard this on the wiki or github or something 20190523 09:58:54<+wesdiscordbot> That could definitely make an interesting drake campaign 20190523 09:59:17<+wesdiscordbot> And if its long enough you could have some nice betrayal at the end of the alliance 20190523 10:00:13<+wesdiscordbot> Maybe to do a role reversal the protagonist and drakes turn against the trolls all of a sudden and try to wipe them out xD 20190523 10:13:58-!- Soo_Slow [Soo_Slow@gateway/vpn/privateinternetaccess/sooslow/x-31376162] has joined #wesnoth 20190523 10:30:22-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20190523 10:45:28-!- smiley` [mlsmiley@gateway/shell/xshellz/x-uonldejkhyfftqej] has quit [Ping timeout: 245 seconds] 20190523 10:45:39-!- smiley [mlsmiley@gateway/shell/xshellz/x-deepwlkdygtwpjzw] has joined #wesnoth 20190523 11:52:50-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Remote host closed the connection] 20190523 12:02:33-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20190523 12:57:26-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20190523 13:04:51< celticminstrel> lanick celmin|away 20190523 13:04:59-!- celticminstrel is now known as celmin|away 20190523 13:59:21-!- behalebabo [~behalebab@unaffiliated/behalebabo] has quit [Read error: Connection reset by peer] 20190523 14:02:20<+wesdiscordbot> You want a game that does well making a story? Try Rimworld! It’s great for that sort of thing! 20190523 14:02:47<+wesdiscordbot> Though I’ll admit that I do use the custom combing add-on to make my own stories in wesnoth 20190523 14:04:43-!- behalebabo [~behalebab@unaffiliated/behalebabo] has joined #wesnoth 20190523 14:46:34<+wesdiscordbot> Rimworld is great. 20190523 17:22:08-!- octalot [~steve@91.141.1.186.wireless.dyn.drei.com] has joined #wesnoth 20190523 17:22:37-!- Narrat [~Narrat@p2E511D73.dip0.t-ipconnect.de] has joined #wesnoth 20190523 17:31:08-!- lolTest [loltest@gateway/vpn/protonvpn/loltest] has quit [Remote host closed the connection] 20190523 17:49:22-!- octalot [~steve@91.141.1.186.wireless.dyn.drei.com] has quit [] 20190523 21:32:20-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 268 seconds] 20190523 22:10:07-!- Soo_Slow [Soo_Slow@gateway/vpn/privateinternetaccess/sooslow/x-31376162] has quit [Remote host closed the connection] 20190523 22:57:35-!- Narrat [~Narrat@p2E511D73.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20190523 23:24:05-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20190523 23:52:32-!- celmin|away is now known as celticminstrel --- Log closed Fri May 24 00:00:35 2019