--- Log opened Sat Jun 22 00:00:09 2019 20190622 01:24:03-!- irker157 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190622 03:23:54-!- irker758 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190622 03:23:54< irker758> wesnoth/wesnoth:master Alexander van Gessel c0191a5a16 Merge pull request #4112 from AI0867/si_ AppVeyor: 1/4 builds failed 20190622 03:23:54< irker758> Details vs2015/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/builds/25457392 20190622 06:24:58-!- irker758 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190622 07:43:36-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190622 07:54:00< zookeeper> @ai what exactly do you think is the problem currently? it's basically a hold-them-off-as-long-as-you-can scenario and finishing "early" would usually be a choice and not a particular challenge, so giving a reward for finishing early doesn't seem meaningful. 20190622 07:55:39< zookeeper> the initial objectives do claim an early finish bonus though, which just isn't going to be true, so i think that should be removed. 20190622 08:42:59<+wesdiscordbot> I don't know if you can have positive income there, but if you can, you can just farm gold by waiting 20190622 08:43:06<+wesdiscordbot> (and XP) 20190622 08:45:36< zookeeper> sure you can if you can, should be pretty hard and risky to farm for long though. 20190622 08:46:02< zookeeper> but i haven't played it in a long time, so i don't know how fast the enemies will start to overwhelm you 20190622 08:46:22<+wesdiscordbot> okay, well, the early finish bonus seemed like a way to disincentivize that 20190622 08:46:41<+wesdiscordbot> so I was concerned when someone removed it for story reasons 20190622 08:47:33<+wesdiscordbot> I got about 50GP carryover in my previous playthroughs 20190622 08:47:39<+wesdiscordbot> one on EASY, one on HARD 20190622 08:47:49<+wesdiscordbot> that's three spearmen recruits in S2 20190622 08:48:51<+wesdiscordbot> but then again, nowadays S2 tells the player they can go through the dwarves' keep 20190622 08:49:19<+wesdiscordbot> so the player is less likely to lose units going headfirst through the trollish base 20190622 08:51:25<+wesdiscordbot> Sorry, correction. I got about 50GP on HARD before #3900 and about 50GP on EASY after 3900 20190622 09:39:02-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190622 10:30:52-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20190622 11:20:31-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190622 11:34:21-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190622 11:35:03-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190622 11:56:09-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190622 11:58:47-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 245 seconds] 20190622 12:50:34-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190622 13:15:21-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190622 13:41:23<+wesdiscordbot> can I ignore this travis error https://travis-ci.org/wesnoth/wesnoth/jobs/546831837 ? Or if not, what's the easiest way to rerun that travis build? 20190622 17:08:04-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 252 seconds] 20190622 17:13:23<+wesdiscordbot> @josteph it's because of https://travis-ci.org/wesnoth/wesnoth/jobs/546831837#L643 20190622 17:13:35<+wesdiscordbot> The #2 build is where the WML validation is done 20190622 17:13:57<+wesdiscordbot> see https://github.com/wesnoth/wesnoth/pull/4129 also 20190622 17:14:23<+wesdiscordbot> not sure why it's taken so long to be fixed though 20190622 17:14:28<+wesdiscordbot> seems pretty straight forward 20190622 17:16:11<+wesdiscordbot> @Pentarctagon Ahh, thanks. Travis runs tests after merging the PR to the base branch, right? 20190622 17:16:39<+wesdiscordbot> I was confused why travis started failing after a refactoring commit (that had basically no runtime effect at all) 20190622 17:17:55<+wesdiscordbot> yeah, master has been failing that build for 6 days now it looks like due to that same issue. 20190622 17:19:26<+wesdiscordbot> I see. Thanks for explaining this. 20190622 17:22:43-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190622 17:23:21-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190622 18:01:23-!- irker412 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190622 18:01:23< irker412> wesnoth/wesnoth:1.14 doofus-01 089a5d37cd portrait for mounted version of walking AppVeyor: All builds passed 20190622 18:06:52-!- travis-ci [~travis-ci@ec2-54-147-40-245.compute-1.amazonaws.com] has joined #wesnoth-dev 20190622 18:06:53< travis-ci> wesnoth/wesnoth#21753 (master - e9fcce6 : jostephd): The build is still failing. 20190622 18:06:53< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/549153990 20190622 18:06:53-!- travis-ci [~travis-ci@ec2-54-147-40-245.compute-1.amazonaws.com] has left #wesnoth-dev [] 20190622 18:12:49<+wesdiscordbot> Is there a logging level I can turn on to show the server's response from a login attempt? 20190622 18:13:34<+wesdiscordbot> for 1.14 it's no longer showing the duration remaining for a ban, but for 1.15 it does. 20190622 18:18:00<+wesdiscordbot> @Pentarctagon I don't see any logging on the client side, but you could add something to open_connection in src/game_initialization/multiplayer.cpp 20190622 18:19:32<+wesdiscordbot> darn 20190622 18:19:34<+wesdiscordbot> :? 20190622 18:21:05<+wesdiscordbot> I guess you could just use wireshark or something 20190622 18:40:02-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 245 seconds] 20190622 20:06:33< irker412> wesnoth/wesnoth:master doofus-01 c113d4835b adding zombie rider portrait AppVeyor: All builds passed 20190622 20:50:27-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190622 22:24:33-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 248 seconds] 20190622 22:32:59-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20190622 23:06:47-!- irker412 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190622 23:36:55-!- irker170 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190622 23:36:55< irker170> wesnoth/wesnoth:1.14 josteph bd16b2d595 menu_handler: See all units in linger mo AppVeyor: All builds passed 20190622 23:49:55-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] --- Log closed Sun Jun 23 00:00:10 2019