--- Log opened Mon Jun 24 00:00:11 2019 20190624 00:08:43< celticminstrel> I'd love to have coroutines in C++, yes. 20190624 00:09:47<+wesdiscordbot> coming in c++20 20190624 00:14:15< celticminstrel> Are you sure tho? 20190624 00:14:42< celticminstrel> IIRC Concepts were supposed to come in C++11, after all, but they were dropped pretty late. 20190624 00:14:58< celticminstrel> Seems like they're back in C++20 tho. 20190624 00:20:01<+wesdiscordbot> I dunno, I just read the cppref page and it says C++20 20190624 00:21:13< celticminstrel> But C++20 isn't finalized yet. 20190624 00:21:18< celticminstrel> So anything could change. 20190624 00:21:45<+wesdiscordbot> true 20190624 00:21:53<+wesdiscordbot> I don't have much experience with coroutines 20190624 00:21:59<+wesdiscordbot> not entirely sure how they're best used 20190624 00:22:16< celticminstrel> I have some experience, having used them in Python, JavaScript, and Lua. 20190624 00:22:33<+wesdiscordbot> GDScript has them and we've used them a few times there 20190624 00:22:37< celticminstrel> (Of those, I think only Lua actually has a full implementation, the former two only support certain use-cases of coroutines.) 20190624 00:23:07< celticminstrel> (In particular, AFAIK you cannot in Python or Javascript create two coroutines which resume each other.) 20190624 01:38:49-!- travis-ci [~travis-ci@ec2-54-89-119-42.compute-1.amazonaws.com] has joined #wesnoth-dev 20190624 01:38:49< travis-ci> wesnoth/wesnoth#21760 (master - d3e8dee : Severin Glöckner): The build is still failing. 20190624 01:38:49< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/549515741 20190624 01:38:49-!- travis-ci [~travis-ci@ec2-54-89-119-42.compute-1.amazonaws.com] has left #wesnoth-dev [] 20190624 02:48:49-!- irker273 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190624 02:49:03-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20190624 03:24:52<+wesdiscordbot> @sevu I saw the discussion about the cost of a chocobone, the main issue being the number of campaign scenarios that have the enemy recruit it. I could see lowering it from 38 to 35-32. Thoughts on that? 20190624 03:44:17-!- travis-ci [~travis-ci@ec2-18-234-63-111.compute-1.amazonaws.com] has joined #wesnoth-dev 20190624 03:44:17< travis-ci> wesnoth/wesnoth#21762 (master - 670488d : sigurdfdragon): The build was fixed. 20190624 03:44:17< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/549543238 20190624 03:44:17-!- travis-ci [~travis-ci@ec2-18-234-63-111.compute-1.amazonaws.com] has left #wesnoth-dev [] 20190624 04:43:21<+wesdiscordbot> 😄 20190624 06:11:01-!- behalebabo_ [~behalebab@unaffiliated/behalebabo] has joined #wesnoth-dev 20190624 06:15:56-!- Netsplit *.net <-> *.split quits: behalebabo 20190624 06:15:58-!- behalebabo_ is now known as behalebabo 20190624 06:17:35-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20190624 06:29:14-!- galegosimpatico [~ec2-user@unaffiliated/uprego] has joined #wesnoth-dev 20190624 07:01:53-!- irker547 [~irker@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20190624 07:01:53< irker547> wesnoth/wesnoth:master Severin Glöckner d3e8dee9cb Mudcrawler: fit portrait better in help AppVeyor: All builds passed 20190624 07:08:54-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190624 07:17:08-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20190624 09:03:24< irker547> wesnoth/wesnoth:1.14 Severin Glöckner 3a6fcf503d Changelogging changes AppVeyor: All builds passed 20190624 10:40:44-!- TC01 [~quassel@venus.arosser.com] has quit [Ping timeout: 258 seconds] 20190624 10:40:57-!- TC01 [~quassel@mobile-166-171-56-103.mycingular.net] has joined #wesnoth-dev 20190624 10:43:46-!- Rh0nda [~rhonda@wesnoth/developer/rhonda] has joined #wesnoth-dev 20190624 10:45:28-!- Rhonda [~rhonda@wesnoth/developer/rhonda] has quit [Ping timeout: 264 seconds] 20190624 11:32:33-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20190624 11:38:16-!- boucman_work [~boucman@wesnoth/developer/boucman] has joined #wesnoth-dev 20190624 11:46:24< irker547> wesnoth/wesnoth:master sigurdfdragon 670488d53e DM S08: Move location of key to fix trav AppVeyor: All builds passed 20190624 11:53:45-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20190624 13:05:13-!- celticminstrel is now known as celmin|away 20190624 13:14:45-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20190624 14:46:28-!- irker547 [~irker@wesnoth/umc-dev/bot/shikadibot] has quit [Quit: transmission timeout] 20190624 16:39:27-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190624 17:50:56-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20190624 17:51:06-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20190624 17:59:43-!- boucman_work [~boucman@wesnoth/developer/boucman] has quit [Ping timeout: 258 seconds] 20190624 21:51:22-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20190624 23:06:35<+wesdiscordbot> I don't know if I should put this here, but I have just find a typo in Tutorial. 20190624 23:07:31<+wesdiscordbot> though I am playing in 1.14.5 so I am not sure if this type is fixed 20190624 23:08:37<+wesdiscordbot> "Be sure to examine the traits of your new recruits. They are listed under its race in the sidebar. Traits can subtly affect how you use your troops. For example, units with the quick trait can move a extra hex each turn, and units with the intelligent trait require 20% less experience to level up." 20190624 23:08:47<+wesdiscordbot> After you recruit two fighters 20190624 23:09:03<+wesdiscordbot> a extra-> an extra 20190624 23:14:02<+wesdiscordbot> @EarthCake thanks 😃 fixed ^ --- Log closed Tue Jun 25 00:00:13 2019