--- Log opened Sun Jun 30 00:00:59 2019 20190630 05:30:59-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20190630 06:21:23-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20190630 14:44:25-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-umc-dev 20190630 20:15:08<+wesdiscordbot> so i'm trying to bring a faction mod i did way back in the old days to the modern version of wesnoth 20190630 20:15:15<+wesdiscordbot> and everything seems to work as far as i can tell except the unit images. 20190630 20:15:44<+wesdiscordbot> all the units seem to still basically work but the game refuses to read the unit paths and i've been looking around for a while and i have no clue what's going on. 20190630 20:16:08<+wesdiscordbot> the paths seem to follow the proper units/whatever format, it's not throwing any errors, i've got the [binary_path] tags. 20190630 20:17:03<+wesdiscordbot> post your _main file? 20190630 20:17:11<+wesdiscordbot> https://cdn.discordapp.com/attachments/442775044590927873/594984800507527286/main.cfg 20190630 20:17:30<+wesdiscordbot> oooooh steelhive 20190630 20:17:35<+wesdiscordbot> ayep 20190630 20:17:39<+wesdiscordbot> https://cdn.discordapp.com/attachments/442775044590927873/594984912621142016/unknown.png 20190630 20:17:42<+wesdiscordbot> my old project lol 20190630 20:17:46<+wesdiscordbot> hmm hmm 20190630 20:18:03<+wesdiscordbot> i can put the entire current-version-i'm-working-with here as a zip if discord'll let me 20190630 20:18:12<+wesdiscordbot> https://cdn.discordapp.com/attachments/442775044590927873/594985058004369419/Steelhive.zip 20190630 20:18:23<+wesdiscordbot> this is the entirety of it. 20190630 20:19:20<+wesdiscordbot> well your paths are wrong in the units files 20190630 20:19:32<+wesdiscordbot> wait 20190630 20:19:33<+wesdiscordbot> no they're not 20190630 20:19:35<+wesdiscordbot> 🤔 20190630 20:19:52<+wesdiscordbot> i did try and make sure they were not... obviously wrong 20190630 20:19:56<+wesdiscordbot> that'd be a really embarrassing mistake to make 20190630 20:20:17<+wesdiscordbot> well, your images aren't 72x72 right? 20190630 20:20:20<+wesdiscordbot> idk if that matters 20190630 20:21:10<+wesdiscordbot> ...lemme check if that helps. 20190630 20:21:36<+wesdiscordbot> oh 20190630 20:21:38<+wesdiscordbot> well there is one thing 20190630 20:21:48<+wesdiscordbot> [binary_path] path=data/add-ons/Steelhive [/binary_path] 20190630 20:21:49<+wesdiscordbot> you have this 20190630 20:21:56<+wesdiscordbot> it should probably be 20190630 20:22:04<+wesdiscordbot> [binary_path] path=data/add-ons/Steelhive/ [/binary_path] 20190630 20:22:20<+wesdiscordbot> so add a slash at the end of the path. 20190630 20:22:23<+wesdiscordbot> I think so 20190630 20:22:32<+wesdiscordbot> also not sure if you need an #ifdef MULTIPLAYER in there 20190630 20:22:35<+wesdiscordbot> but maybe not 20190630 20:23:42<+wesdiscordbot> unit sprites images should be 72x72 20190630 20:23:55<+wesdiscordbot> works for me, strangely 20190630 20:24:25<+wesdiscordbot> did you add this 20190630 20:24:28<+wesdiscordbot> took the 1.10 add-ons server version and stuck it in 1.14, and the unit sprites show up 20190630 20:24:49<+wesdiscordbot> weird. 20190630 20:24:58<+wesdiscordbot> recruiting a Lightshifter gives a lua error though 20190630 20:25:07<+wesdiscordbot> also i mean yes in theory unit images should be 72x72 but on the other hand we do have fire dragon in wesnoth 20190630 20:25:15<+wesdiscordbot> well it's some multiple of 72x72 20190630 20:25:22<+wesdiscordbot> though I did an image that was 108x108 and it was fine 20190630 20:25:46<+wesdiscordbot> I didn't look at you _main.cfg 20190630 20:25:51<+wesdiscordbot> but did you add this: 20190630 20:26:15<+wesdiscordbot> [units] {~add-ons/Steelhive/units} [/units] 20190630 20:26:27<+wesdiscordbot> @Zerovirus it'd probably be best to upload what you have currently. 20190630 20:26:28<+wesdiscordbot> it's in there yeah 20190630 20:26:40<+wesdiscordbot> he did :p 20190630 20:26:45<+wesdiscordbot> ok 20190630 20:26:52<+wesdiscordbot> i did that, @Pentarctagon, it's the zip file slightly above in the backlog! 20190630 20:26:55<+wesdiscordbot> so error isn't there 20190630 20:27:01<+wesdiscordbot> ah 20190630 20:27:13<+wesdiscordbot> clearly the units are being made 20190630 20:27:16<+wesdiscordbot> it's just no images 20190630 20:27:22<+wesdiscordbot> right. i'm not even getting any errors when i try to play normally with'em. 20190630 20:27:26<+wesdiscordbot> I don't have wesnoth on this computer so I can't test it myself tho 20190630 20:28:24<+wesdiscordbot> i don't even remember the last time i was working on steelhive lol 20190630 20:28:30<+wesdiscordbot> I'm thinking that binary path 20190630 20:28:32<+wesdiscordbot> i'm not even sure we were in double-digits versions 20190630 20:28:34<+wesdiscordbot> should be under the same ifdef 20190630 20:28:39<+wesdiscordbot> as the other stuff 20190630 20:28:56<+wesdiscordbot> so 20190630 20:28:58<+wesdiscordbot> #ifdef USE_STEELHIVE_ERA [binary_path] path=data/add-ons/Steelhive/ [/binary_path] {~add-ons/Steelhive/macros} {~add-ons/Steelhive/steelhive_era.cfg} [+units] {~add-ons/Steelhive/units} [/units] #endif 20190630 20:29:25<+wesdiscordbot> maybe 20190630 20:29:27<+wesdiscordbot> what OS are you on? 20190630 20:29:52<+wesdiscordbot> windows 20190630 20:30:24<+wesdiscordbot> cfg: image="units/steel_astigmatic.png" file name: units/steel_astigmatic.PNG 20190630 20:30:30<+wesdiscordbot> might be it 20190630 20:30:43<+wesdiscordbot> ...capitalizing the .PNG extension? 20190630 20:30:47<+wesdiscordbot> i'll try that as well 20190630 20:31:19<+wesdiscordbot> 😮 20190630 20:31:25<+wesdiscordbot> that probably does matter 20190630 20:31:43<+wesdiscordbot> https://github.com/wesnoth/wesnoth/blob/master/changelog.md#wml-engine-5 20190630 20:31:51<+wesdiscordbot> "File paths are now case sensitive even on Windows." 20190630 20:31:52<+wesdiscordbot> oh my fucking god it's the capitalization 20190630 20:31:53<+wesdiscordbot> that's what did it 20190630 20:32:09<+wesdiscordbot> 👏 20190630 20:32:14<+wesdiscordbot> 🎊 20190630 20:32:31<+wesdiscordbot> thanks everyone for your time 20190630 20:37:04<+wesdiscordbot> ...i was only just trying to get the images working so i could take a screenshot to help make a presentation but, man. this is making me want to work on steelhive again. 20190630 20:37:10<+wesdiscordbot> it's been years since i've touched this faction. 20190630 20:37:18<+wesdiscordbot> maybe i'll get back into it, who knows. 20190630 20:38:09<+wesdiscordbot> @Yumi actually yes, I also think that binary path should be defined inside USE_STEELHIVE_ERA 20190630 21:16:39-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 258 seconds] 20190630 23:00:03< Ravana> I did some fixes for knockback ability, if original steelhive has it too, could bring in that change --- Log closed Mon Jul 01 00:00:02 2019