--- Log opened Sun Jun 09 00:00:40 2019 20190609 00:11:55<+wesdiscordbot> https://youtu.be/su88FREOEl8 still processing but here's the link to that replay cast from yesterday 20190609 00:16:17-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has quit [Remote host closed the connection] 20190609 00:16:32-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 248 seconds] 20190609 00:18:28<+wesdiscordbot> Any idea how I can download mods? The in-game add-ons system shows little to no info of what I'm downloading. 20190609 00:19:12<+wesdiscordbot> there's the ingame add-on manager, and http://add-ons.wesnoth.org/ 20190609 01:03:33<+wesdiscordbot> @Hellen there's info/description button for every addon 20190609 01:04:39<+wesdiscordbot> Thanks ❤ 20190609 02:07:24-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20190609 02:54:45<+wesdiscordbot> holy cow the sound track for this game 20190609 02:55:00<+wesdiscordbot> whoever worked on it did a fantastic job 20190609 03:05:10<+wesdiscordbot> several people did, over the years 20190609 03:05:39<+wesdiscordbot> most notably Mattias Westlund 20190609 03:06:42<+wesdiscordbot> i used to play like way back in the day and redownloaded it recently 20190609 03:11:55<+wesdiscordbot> I just started playing; we were studying it for a class. Absolutely love it! 20190609 03:14:30<+wesdiscordbot> i downloaded it again yesterday 20190609 03:14:45<+wesdiscordbot> but i dont even think there was a binary for it when i started playing oti 20190609 03:15:07<+wesdiscordbot> was atleast a decade ago and i just randomly thought about it and wanted to check it out again 20190609 03:17:01<+wesdiscordbot> def 110% blown away 20190609 03:17:15<+wesdiscordbot> im gonna force some of my friends to play at gunpoint 20190609 03:17:22<+wesdiscordbot> heh 20190609 03:18:11<+wesdiscordbot> how do you change the difficulty? the checkbox is grayed out 20190609 03:23:27<+wesdiscordbot> the difficulty of what? 20190609 03:47:29<+wesdiscordbot> the game 20190609 03:47:32<+wesdiscordbot> scenario 20190609 03:47:36<+wesdiscordbot> on the dwarven doors 20190609 03:47:49<+wesdiscordbot> i dont really need to i just noticed the check box was greyed out 20190609 03:51:23<+wesdiscordbot> I believe you can only change difficulty from the start of scenario saves. 20190609 04:50:21<+wesdiscordbot> oh ok ty buddy 20190609 04:55:09<+wesdiscordbot> you were right 20190609 04:55:23<+wesdiscordbot> #halflife3confirmed 20190609 07:23:03-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20190609 09:37:10<+wesdiscordbot> <Крыс> ani 20190609 09:37:11<+wesdiscordbot> <Крыс> ME 20190609 09:39:23<+wesdiscordbot> <Крыс> https://cdn.discordapp.com/attachments/231976805987385345/587214145837989898/7hXPnGhNkCw.png 20190609 10:21:29<+wesdiscordbot> @Discord Mods ? 20190609 10:29:11<+wesdiscordbot> @Rose @Hardwood 👏 20190609 10:29:34<+wesdiscordbot> @josteph 20190609 10:29:48<+wesdiscordbot> 🙏 20190609 12:05:10-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20190609 12:56:59-!- ToBeFree [ToBeFree@wikimedia/ToBeFree] has quit [Ping timeout: 248 seconds] 20190609 12:57:32-!- ToBeFree [ToBeFree@wikimedia/ToBeFree] has joined #wesnoth 20190609 13:00:24<+wesdiscordbot> Is it just me or Orcish during the day aren't as good as Loyalist during the night? 20190609 13:01:11<+wesdiscordbot> Orcs are chaotic but during the day it feels like they're waaay more weaker than Loyalists during the night 20190609 13:01:29<+wesdiscordbot> Try using trolls and assassins 20190609 13:01:34<+wesdiscordbot> https://wiki.wesnoth.org/How_to_play_Loyalists#Loyalists_vs_Northeners 20190609 13:02:16<+wesdiscordbot> https://wiki.wesnoth.org/How_to_play_Northerners#Northerners_vs_Loyalists 20190609 13:02:48<+wesdiscordbot> Tldr whelps and assassins yea 20190609 13:03:09<+wesdiscordbot> I did use all units I could, using assassins to weak my friend's Shocktroopers then attacking at nighttime with trolls and orcs 20190609 13:03:33<+wesdiscordbot> Archers rock troopers 20190609 13:03:43<+wesdiscordbot> I'll read that link later 20190609 13:03:46<+wesdiscordbot> Those fire attacks burninate them and such low defense 20190609 13:03:49<+wesdiscordbot> Ty 20190609 13:04:07<+wesdiscordbot> If you have a replay it would be easier to give you advice that's relevant to your problems 20190609 13:04:07<+wesdiscordbot> Oh damn 20190609 13:04:14<+wesdiscordbot> You're righr 20190609 13:04:15<+wesdiscordbot> And no retal, and faster than em. Troopers are def a specialist unit 20190609 13:04:45<+wesdiscordbot> Right, the orc archers have a fire attack 20190609 13:04:56<+wesdiscordbot> And Shocktroopers are weak to fire 20190609 13:05:30<+wesdiscordbot> Ya it's a 60% dmg swing from physical 20190609 13:05:35<+wesdiscordbot> For some reason I thought they were weak agaist my trolls punches lol 20190609 13:05:47<+wesdiscordbot> I mean relatively speaking yes 20190609 13:06:15<+wesdiscordbot> the problem with that is that trolls also are weak to impact 20190609 13:06:15<+wesdiscordbot> Impact is the damage type to use if you don't have access to energy 20190609 13:06:24<+wesdiscordbot> and trolls don't do much damage in the day 20190609 13:06:45<+wesdiscordbot> Even at night a fearless hi isn't nothing 20190609 13:06:46<+wesdiscordbot> but generally you shouldn't be fighting in the day anyway 20190609 13:06:48<+wesdiscordbot> I gotta train myself... 20190609 13:07:14<+wesdiscordbot> Nah, defend during the day, attack at night 20190609 13:07:17<+wesdiscordbot> You are decidedly more mobile on average than loyalists 20190609 13:07:35<+wesdiscordbot> im not sure thats true 20190609 13:07:40<+wesdiscordbot> They've got about as much moves but you have a better movetype 20190609 13:07:43<+wesdiscordbot> loyalist player will get cavs and horseman 20190609 13:07:53<+wesdiscordbot> also fencer 20190609 13:08:04<+wesdiscordbot> On average :). 20190609 13:08:19<+wesdiscordbot> no, that's the thing, average depends on the army composition that he chose to go with 20190609 13:08:27<+wesdiscordbot> i think in many cases you do find that 20190609 13:08:31<+wesdiscordbot> cavs end up giving chase at dawn 20190609 13:08:33<+wesdiscordbot> and hitting 20190609 13:08:57<+wesdiscordbot> Sure but if he's not spamming spearmen then he's weak in other areas 20190609 13:08:58<+wesdiscordbot> and, ok, if you can't put a hill between you 20190609 13:09:07<+wesdiscordbot> you have the same mp anyway 20190609 13:09:36<+wesdiscordbot> loyal would end up throwing spears at second watch, then throwing spears at dawn as well, etc 20190609 13:09:42<+wesdiscordbot> Yes - meant to followup with that fairly technical play required to take advantage of it properly 20190609 13:10:03<+wesdiscordbot> in any case it depends on the map and the situation 20190609 13:10:42<+wesdiscordbot> i.e. replay required 20190609 13:10:48<+wesdiscordbot> Loyalists are the least mobile faction in my eyes so just noting potential opportunity for exploitation 20190609 13:10:59<+wesdiscordbot> they are pretty mobile in a lot of matchups tbh 20190609 13:11:10<+wesdiscordbot> If they go heavy mounted then they have much less units and pierce vuln 20190609 13:11:11<+wesdiscordbot> vs rebels in a long game they have mobility advantage 20190609 13:11:18<+wesdiscordbot> Wat 20190609 13:11:20<+wesdiscordbot> well, pierce vulnerability isn't such a big problem in day 20190609 13:11:20<+wesdiscordbot> yes 20190609 13:11:33<+wesdiscordbot> because rebel should spam woses 20190609 13:11:47<+wesdiscordbot> and then to deal with it you have cavs, mages, horsemen, fencer 20190609 13:12:25<+wesdiscordbot> That is fair 20190609 13:12:27<+wesdiscordbot> the thing with pierce damage is that most units that apply pierce are ranged or sufficiently fragile enough 20190609 13:12:32<+wesdiscordbot> that in daytime 20190609 13:12:37<+wesdiscordbot> cav can actually just trample over it 20190609 13:12:46<+wesdiscordbot> Been awhile since I played, I support your point 20190609 13:13:10<+wesdiscordbot> like skeleton archers, gobo/orc archer, thunderer (this one does depend a bit on who gets to hit first) 20190609 13:13:15<+wesdiscordbot> elves 20190609 13:13:56<+wesdiscordbot> even skirms die in day 20190609 13:16:42<+wesdiscordbot> My boss caught me, sorry 20190609 13:16:48<+wesdiscordbot> lol 20190609 13:22:41-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20190609 13:29:13<+wesdiscordbot> Can't show replay cause I'm not at home and the map didn't end yet. 20190609 13:29:25<+wesdiscordbot> Also, he's new. 20190609 13:30:02<+wesdiscordbot> You can show a replay from any save 20190609 13:30:18<+wesdiscordbot> Np if he's new, we may have tips for both of you 20190609 13:30:23<+wesdiscordbot> No rush 20190609 13:30:27<+wesdiscordbot> Really? Nice 20190609 13:39:13<+wesdiscordbot> <Крыс> русские вперед 20190609 14:08:39<+wesdiscordbot> @Крыс rule 2, speak in clear english please 20190609 14:08:55<+wesdiscordbot> there's also a russian language chat if you want to go there 20190609 14:18:00-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20190609 14:26:05<+wesdiscordbot> #russian 20190609 14:37:10-!- Haudegen [~quassel@46.125.250.88] has joined #wesnoth 20190609 15:32:43-!- Haudegen [~quassel@46.125.250.88] has quit [Ping timeout: 248 seconds] 20190609 15:38:14-!- Haudegen [~quassel@178.115.237.87.static.drei.at] has joined #wesnoth 20190609 16:18:49<+wesdiscordbot> @josteph ❤ 20190609 16:43:35-!- Soo_Slow [Soo_Slow@gateway/vpn/privateinternetaccess/sooslow/x-31376162] has joined #wesnoth 20190609 17:08:38-!- Narrat [~Narrat@p5DED1BEF.dip0.t-ipconnect.de] has joined #wesnoth 20190609 17:22:35-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 248 seconds] 20190609 17:31:11-!- Narrat [~Narrat@p5DED1BEF.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20190609 17:32:00-!- Narrat [~Narrat@p5DED1BEF.dip0.t-ipconnect.de] has joined #wesnoth 20190609 17:47:05<+wesdiscordbot> Any cool tips someone want to share? 20190609 17:47:34<+wesdiscordbot> A nice strategy or an uncommon thing you do? 20190609 17:47:38<+wesdiscordbot> stab with pointy end towards enemy 20190609 17:47:55<+wesdiscordbot> OH THE POINTY END? 20190609 17:47:59<+wesdiscordbot> try to win 20190609 17:48:06<+wesdiscordbot> Damn that explains a lot. 20190609 17:48:26<+wesdiscordbot> y 20190609 17:48:29<+wesdiscordbot> if u win ur a winner 20190609 17:49:22<+wesdiscordbot> Chicken dinner? 20190609 17:49:36<+wesdiscordbot> only drake dinners in wesnoth 20190609 17:49:47<+wesdiscordbot> fries itself for u 20190609 17:49:57<+wesdiscordbot> Something I noticed is that cavalryman do surprisingly well against base skeletons 20190609 17:50:06<+wesdiscordbot> And fish! 20190609 17:50:08<+wesdiscordbot> blade is actually pretty good vs skels 20190609 17:50:42<+wesdiscordbot> Merman dish with drake meat. 20190609 17:50:44<+wesdiscordbot> Yum. 20190609 17:51:03<+wesdiscordbot> advanced players play cav mage or fencer mage vs undead 20190609 17:51:38<+wesdiscordbot> fast units that do decently well against skele archer at good time of day 20190609 17:52:16<+wesdiscordbot> cavs have more range but fencers can pose more threat to adepts 20190609 18:18:33<+wesdiscordbot> You forgot to mention Horseman. He is pretty good vs Ud too. 20190609 18:22:28<+wesdiscordbot> you usually include horseman with cavs anyway 20190609 18:22:29<+wesdiscordbot> but y 20190609 18:23:09<+wesdiscordbot> but he's pierce? 20190609 18:23:10<+wesdiscordbot> i mean even in those compositions you can have some use for units like spearman/HI 20190609 18:23:15<+wesdiscordbot> horseman just does too much dmg 20190609 18:23:27<+wesdiscordbot> charge skel archer, ghoul, adept at day 20190609 18:23:47<+wesdiscordbot> then you level it to lancer and its just broken 20190609 18:23:55-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Quit: Disconnecting from stoned server.] 20190609 18:24:22<+wesdiscordbot> Sometime ago there was meta filled with adepts so much that spearman was regular unit vs Ud. 20190609 18:24:30<+wesdiscordbot> lol 20190609 18:24:33-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20190609 18:25:02<+wesdiscordbot> i used to be a bad player who went spear+HI spam 20190609 18:25:08<+wesdiscordbot> then i decided to stop being a bad player 20190609 18:25:33-!- Ivanovic_ is now known as Ivanovic 20190609 18:25:40<+wesdiscordbot> Spearman is still sometimes used to hold village or someting. But Hi is just bad. 20190609 18:25:46<+wesdiscordbot> HI is not just bad 20190609 18:25:49<+wesdiscordbot> you can still have a use for him 20190609 18:26:01<+wesdiscordbot> but you ideally want a good force of cavs earlier 20190609 18:26:14<+wesdiscordbot> that way you can wait a long time until you get the HI 20190609 18:26:21<+wesdiscordbot> because you take more ground at day from abusing undead 20190609 18:26:47<+wesdiscordbot> obviously you dont want it in big numbers 20190609 18:27:00<+wesdiscordbot> but 1 HI or 2 are quite useful in defending at night 20190609 18:27:10<+wesdiscordbot> I don't remember a single pro match won by Loyalist who used Hi. 20190609 18:27:25<+wesdiscordbot> that's probably because the cavs decide it early 20190609 18:27:37<+wesdiscordbot> Nope. 20190609 18:28:56<+wesdiscordbot> if you like i actually can quote advice from one source of information we share about the game, he has told me that you got much of your knowledge from him 20190609 18:28:58<+wesdiscordbot> https://puu.sh/DDKKc/10de65bb11.png 20190609 18:29:06<+wesdiscordbot> you might be more inclined to believe it from him than from me 20190609 18:30:21<+wesdiscordbot> Still not beliving in that. 20190609 18:30:50<+wesdiscordbot> And hey i have my own mind and its pretty good. 20190609 18:31:51<+wesdiscordbot> in a prolonged fight HI are just too efficient, mages will accumulate retal from skele archer so you are limited in the number that you can kill before having to heal them up 20190609 18:32:21<+wesdiscordbot> if the game isn't decided early a very long fight is going to happen eventually with tons of skele archer 20190609 18:32:41<+wesdiscordbot> ghouls, corpse, etc 20190609 18:32:46<+wesdiscordbot> well, not many corpse 20190609 18:33:03<+wesdiscordbot> As Ud i have no intention of letting you have walls of units. 20190609 18:33:22<+wesdiscordbot> as loyalist i have no intention of letting undead have walls of units lol 20190609 18:33:41<+wesdiscordbot> I dont need one. Vs Hi i just need quick adepts. 20190609 18:33:44<+wesdiscordbot> but in a longer game spam skele archer is better 20190609 18:33:48<+wesdiscordbot> there's like 1 or 2 HI 20190609 18:33:58<+wesdiscordbot> i'm not talking about spam HI 20190609 18:34:01<+wesdiscordbot> it's a very different situation 20190609 18:34:26<+wesdiscordbot> Vs anything i just want quick adepts. 20190609 18:34:51<+wesdiscordbot> with pure adept it just dies to spears lol 20190609 18:35:27<+wesdiscordbot> And people were still using it. 20190609 18:35:40<+wesdiscordbot> sure, but people stopped 20190609 18:35:49<+wesdiscordbot> even relative newbies know these to go mass skele archer 20190609 18:35:56<+wesdiscordbot> you can find it in just random games on server 20190609 18:36:01<+wesdiscordbot> *know these days 20190609 18:38:37<+wesdiscordbot> Hi has 4 mp. Its hard to attack with it, your whole army is faster than it, and you cannot reterat with it as good as you would want. 20190609 18:38:47<+wesdiscordbot> yes 20190609 18:38:54<+wesdiscordbot> i'm not making a case for getting HI early or getting HI to attack 20190609 18:39:19<+wesdiscordbot> as you can see above i actually said something about spear+HI being the choice of bad players 20190609 18:39:40<+wesdiscordbot> what I am saying though, is that HI have some use in the matchup 20190609 18:39:56<+wesdiscordbot> And as you said loyalist also has no intention to let Ud have wall of units. 20190609 18:39:58<+wesdiscordbot> instead of being "just bad" which lacks niche 20190609 18:40:00<+wesdiscordbot> y 20190609 18:40:08<+wesdiscordbot> but it may happen eventually 20190609 18:42:39-!- Soo_Slow [Soo_Slow@gateway/vpn/privateinternetaccess/sooslow/x-31376162] has quit [Ping timeout: 252 seconds] 20190609 18:43:09<+wesdiscordbot> Im usually playing fencer cav preasure. Often even not taking one of my vills just to be faster. In playing like that often not only vs ud. Walls of units just cannot happen vs something like that. 20190609 18:43:42<+wesdiscordbot> you don't take a village and rush on first day instead? 20190609 18:43:54<+wesdiscordbot> i think that would be the only reason to not take vill 20190609 18:43:56<+wesdiscordbot> Sometimes, depends on map. 20190609 18:44:11<+wesdiscordbot> that's pretty gimmicky to try blind, and it depends on getting p1 20190609 18:44:25<+wesdiscordbot> I actually like to play as 2p more. 20190609 18:44:26<+wesdiscordbot> also it's limited by the map that you can do it on 20190609 18:44:57<+wesdiscordbot> p1 will have the village grabbed before you can take it from him 20190609 18:45:30<+wesdiscordbot> Amm i doen not want to take thi village i want to kill unit standing on it. 20190609 18:45:30<+wesdiscordbot> e.g. horseman rush on freelands, very well-known example, only works as p1 20190609 18:45:47<+wesdiscordbot> yeah then you just risk running into a faction that you can't do that against 20190609 18:46:00<+wesdiscordbot> Ghost is not enough. 20190609 18:46:12<+wesdiscordbot> Not many things are to be fair. 20190609 18:46:21<+wesdiscordbot> and then you would have bad units recruited against something like grunt rush 20190609 18:46:54<+wesdiscordbot> One method of stopping grunt rush as drakes is to put saurian on 60% and let grunts focus on it. 20190609 18:46:58<+wesdiscordbot> I can do the same. 20190609 18:47:04<+wesdiscordbot> and, it's possible he would scout you and just delay taking the village if he had bad traits or whatever 20190609 18:47:07<+wesdiscordbot> And without archers my cavs will be good enough. 20190609 18:47:12<+wesdiscordbot> saurian needs resilient 20190609 18:47:19<+wesdiscordbot> and can die anyway 20190609 18:47:30<+wesdiscordbot> As spear does. 20190609 18:47:49<+wesdiscordbot> spear doesn't need resilient like saurian skirm does, it's a matter of being 2shot 20190609 18:47:55<+wesdiscordbot> 14x2 20190609 18:48:53<+wesdiscordbot> and you wouldn't necessarily want those cavs so early in a lot of cases anyway, imagine drake sees it and just decides to go clashers instead, or elf sees it and knows you can't have 2 mages the next day 20190609 18:49:25<+wesdiscordbot> it's just an unnecessary risk for something that doesn't even have to be accepted, even as p1 20190609 18:49:31<+wesdiscordbot> Cavs vs trees im not scared. 20190609 18:49:38<+wesdiscordbot> you need 2 mages to attack on second day 20190609 18:49:44<+wesdiscordbot> too many trees 20190609 18:49:50<+wesdiscordbot> Vs drakes im more scared of saur rush than drakes themselves. 20190609 18:49:58<+wesdiscordbot> Too many? xD 20190609 18:50:02<+wesdiscordbot> yes 20190609 18:50:09<+wesdiscordbot> elf can have like 3 or 4 out quite easily 20190609 18:50:11<+wesdiscordbot> Did you recruit it in first recruit? 20190609 18:50:14<+wesdiscordbot> ofc not 20190609 18:50:22<+wesdiscordbot> So you dont have too many tress. 20190609 18:50:23<+wesdiscordbot> if you recruit trees blind 20190609 18:50:25<+wesdiscordbot> it's possible to have 5 20190609 18:50:33<+wesdiscordbot> 3 is too many without 2 mages 20190609 18:50:43<+wesdiscordbot> 4 is definitely way too many 20190609 18:50:51<+wesdiscordbot> You are unred preasuer by turn 3 often. 20190609 18:51:27<+wesdiscordbot> and, ok, say you do force p1 to not take his village, he just doesn't take it for 1 turn, and then life continues as normal 20190609 18:51:51<+wesdiscordbot> that's about the same economic loss that you take by forgoing one of your own villages 20190609 18:51:54<+wesdiscordbot> No then i take it becouse often they doesnt have enough units to defend itt. 20190609 18:51:55<+wesdiscordbot> and recruiting an extra unit 20190609 18:52:29<+wesdiscordbot> then you get hit at dusk, the leader is around, there will be units coming to reinforce, it gets worse and worse 20190609 18:52:36<+wesdiscordbot> you could even risk your unit dying to marksman or ranger 20190609 18:52:43<+wesdiscordbot> or a lucky dextrous archer 20190609 18:52:52<+wesdiscordbot> I can retreat faster thatn they can come what is the problme? 20190609 18:53:01<+wesdiscordbot> dying in one turn is a real danger, for one 20190609 18:53:19<+wesdiscordbot> and if you have enough units to prevent zoc, ok, that's more economic loss for trying to rush 20190609 18:53:20<+wesdiscordbot> Not realy or they need to not that 2 vills. 20190609 18:53:29<+wesdiscordbot> 2 villages no way 20190609 18:53:31<+wesdiscordbot> 1 village 20190609 18:53:37<+wesdiscordbot> you would have 1 horseman 20190609 18:53:41<+wesdiscordbot> 1 that is now my and one more 20190609 18:53:54<+wesdiscordbot> I use cavs for that mor odten than not. 20190609 18:54:03<+wesdiscordbot> it's a real risk of dying also, especially cavalryman hp nerf 20190609 18:54:11<+wesdiscordbot> *especially after 20190609 18:54:20<+wesdiscordbot> Still good res vs unprepared opponent. 20190609 18:54:22<+wesdiscordbot> and ok, elvish fighter can take village in some times 20190609 18:54:34<+wesdiscordbot> then you're just kind of boned 20190609 18:54:41<+wesdiscordbot> would you risk the horse against 14g fighter? 20190609 18:55:01<+wesdiscordbot> loss of 14g fighter is not gg especially if retal makes a kill possible next turn 20190609 18:55:11<+wesdiscordbot> Amm i have like 2 fencers there and some more cavs usually. 20190609 18:55:19<+wesdiscordbot> So its kinda hard to zoc me 20190609 18:55:21<+wesdiscordbot> that's just way too many units to have by turn 3 20190609 18:55:32<+wesdiscordbot> 2 fencers as p2? 20190609 18:55:35<+wesdiscordbot> I have them by turn 1 20190609 18:55:46<+wesdiscordbot> and you would need to forgo more than 1 village most likely 20190609 18:55:59<+wesdiscordbot> so, 16x2 + 23 + at least 1 cav (17) 20190609 18:56:09<+wesdiscordbot> 72 gold already 20190609 18:56:15<+wesdiscordbot> Yeah 20190609 18:56:28<+wesdiscordbot> Oh sometimes i do not use Horseman 20190609 18:56:35<+wesdiscordbot> In favour of fencers or cavs 20190609 18:56:37<+wesdiscordbot> if you don't use horse you don't have kill potential 20190609 18:56:45<+wesdiscordbot> Ehh? 20190609 18:56:47<+wesdiscordbot> and ok, how many of the units 20190609 18:56:49<+wesdiscordbot> are taking villages? 20190609 18:57:54<+wesdiscordbot> On one side like 4-5 on other 1 or 2 + leader depends on map. 20190609 18:58:30<+wesdiscordbot> fencers even have trouble reaching in time if they aren't quick 20190609 18:58:38<+wesdiscordbot> i'm very unconvinced lol 20190609 18:58:52<+wesdiscordbot> replay or it didn't happen 20190609 18:59:05<+wesdiscordbot> Gi me a second 20190609 18:59:21<+wesdiscordbot> I may still have it 20190609 19:01:30<+wesdiscordbot> Send on pw. 20190609 19:06:25-!- Soo_Slow [Soo_Slow@gateway/vpn/privateinternetaccess/sooslow/x-31376162] has joined #wesnoth 20190609 19:07:34<+wesdiscordbot> we have moved our discussion to DMs 20190609 20:20:57-!- Soo_Slow [Soo_Slow@gateway/vpn/privateinternetaccess/sooslow/x-31376162] has quit [Remote host closed the connection] 20190609 20:54:56-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 248 seconds] 20190609 20:56:53-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth --- Log closed Mon Jun 10 00:00:42 2019