The Battle for Wesnoth 1.4 released
The Battle for Wesnoth team is proud to release version 1.4 of The Battle for Wesnoth. We really hope you enjoy Wesnoth 1.4 as much as we enjoyed creating it. You can learn more and read the in-depth, translated release notes »
Download Wesnoth 1.4.2 (stable):
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News
Wesnoth 1.4.2: Maintenance Release
Tuesday, May 6 2008
Wesnoth 1.4.2 has been released. This is a bugfix release for the stable 1.4.x branch. In this release just some smaller bugs were fixed and many translations were updated. To celebrate the release and comment on it, post in this forum thread. As with the last development series, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...
At the moment only the Gentoo and Debian binaries are ready. Once the others are done you can find them at the download page. We hope there are no bugs left, but if you find any, report them.
Wesnoth 1.5.0: Development Release
Sunday, April 27 2008
A new Development release is ready. This is the first release in the brand new 1.5.x tree. A lot was changed since the start of the stable 1.4.x branch and since I am too lazy to list all the great changes in here, better have a look at the forum thread which describes the most important changes. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...
At the moment no binaries are ready. Once they are done you can find them at the download page. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.
Update: The Windows binaries are now available on the download page.
Wesnoth 1.4.1: Maintenance Release
Monday, April 7 2008
Wesnoth 1.4.1 has been released. This is a bugfix release for the stable 1.4 branch. It mainly fixes smaller problems and features a rewritten multiplayer server to improve the servers speed while using less resources. Beside this the multiplayer lobby was sped up, spelling mistakes were fixed and many translations were updated. To celebrate the release and comment on it, post in this forum thread. As with the last development series, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...
At the moment only the Gentoo, OpenSolaris and OpenSuse binaries are ready. Once the others are done you can find them at the download page. We hope there are no bugs left, but if you find any, report them.
Update: The MacOSX binaries are now available on the download page.
Update 2: The Windows binaries are now available on the download page.
Help keeping the Servers running
Wednesday, April 2 2008
Lately we had some problems with the database for the forum and we found no really perfect way for hosting so far. While talking about what we could do about the server(s) we came to the conclusion that it is about time to try to go for a server for our own. That is we want to rent a dedicated server somewhere to host all our services like the website, forum, wiki, add-on server and multiplayer server in one location. For this we need to gather some money and to do so, we would welcome gifts from you. You can find more information about this and how to help wesnoth in this forum post. Thanks for helping us keeping the site and all servers running well.
Great victory for Wesnoth
Tuesday, April 1 2008
In a major victory for open-source gaming, the Battle For Wesnoth project has been chosen to replace Microsoft's tired "Age of Empires" franchise. Months of secret negotiations among release manager Nils Kneuper (aka Ivanovic), senior developer Eric S. Raymond, and executives at Ensemble Studios and Microsoft led to the deal. "Raymond was particularly helpful in developing the terms," commented Darl McBride, the former head of Santa Cruz Operation recently brought in to manage Microsoft Games.
"We're very excited," Raymond confirmed. "We particularly wanted to see Wesnoth multiplayer go up on Xbox Live. What better way to increase awareness of Battle For Wesnoth?" Access to the existing Wesnoth servers will still be available until June 1 2008; players will be charged a small monthly fee.
Raymond and Kneuper declined to disclose the full terms of the deal, but Raymond admitted that they do involve a substantial amount of money. "We have a plan to use it wisely," he said, "beginning with hiring some real artists."
According to Kneuper, another clause of the agreement commits the Wesnoth project to migrate all its documentation to OOXML, which is expected to be approved by ISO tomorrow. Kneuper observed: "We are very pleased to be at the front of this important development in international standardization".
Discuss and celebrate this great victory with us in this forum post.
Update: For all those who have not realized it so far: This was just a joke. Happy April Fools Day!


