The Battle for Wesnoth

The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high fantasy theme, featuring both single-player, and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures... more »

The development team is proud to release version 1.12 of The Battle for Wesnoth. We really hope you enjoy Wesnoth 1.12 as much as we enjoyed creating it. You can learn more and read the in-depth, translated release notes »

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News

Wesnoth 1.12.0

Sunday, November 23 2014

Nearly three years after our previous milestone, we are now proud to present The Battle for Wesnoth 1.12.0, the first release of a new stable series bringing forth loads of new features for players and content creators, as well as a vast number of bug fixes and small enhancements. A new multiplayer faction, a refurnished game interface, and an improved map editor comprise only a small fraction of the changes this new version has to offer to veterans from previous versions. For more information, read our official release notes, available in several other languages for your convenience.
This stable series is compatible with previous 1.12 RC releases (1.11.17 through 1.11.19). The source code and ready-to-use packages for Microsoft Windows, Apple OS X, and OpenPandora, are already available on the downloads page.
Your feedback is most welcome in our dedicated forum thread, which also includes a list of bug fixes done since 1.12 RC 3, as well as important last-minute information for Windows users.
We hope there are no game-breaking bugs left in this version, but should you find any, make sure to report them to us as soon as possible!
Being a community-driven open-source project with over 6 million downloads on SourceForge.net and over 60,000 commits on GitHub, The Battle for Wesnoth is always looking for help in various areas of development. We are in particular need of C++ programmers comfortable working with Windows, Apple OS X, and Linux systems; graphic artists capable of creating new portraits, animated unit sprites, terrain art, and campaign story illustrations; sound artists; translators; and WML coders able to maintain any of our mainline campaigns. If you want to help develop future versions of Wesnoth, come join us in our official forums board and our IRC channel, #wesnoth-dev on irc.freenode.net.

Wesnoth 1.11.19: 1.12 Release Candidate 3

Sunday, November 9 2014

Wesnoth 1.11.19, our third and likely final release candidate for Wesnoth 1.12, is now available. Check the forum thread for a list of the most notable changes in this release.
As on previous occasions, we also offer two versions of the changelog: a trimmed-down players changelog including only those items considered to be relevant in regular gameplay, and a considerably more technical full changelog.
The source code, Windows, OS X, and OpenPandora packages are already available on the downloads page. You may also find packages for other platforms there as they become available.
Although this is a release candidate for the next stable series and should be — in theory — rid of game-breaking bugs, there may still be issues that have not been reported to us yet. There are also a few known bugs listed in the full announcement. Do not forget to report to us any other issues you find!
You may comment on this release in the forums.

Wesnoth 1.11.18: 1.12 Release Candidate 2

Sunday, October 26 2014

Wesnoth 1.11.18, our second release candidate for Wesnoth 1.12, is now available. Check the forum thread for a list of the most notable changes in this release, some of them mysteriously missing from the full changelog.
As on previous occasions, we also offer two versions of the changelog: a trimmed-down players changelog including only those items considered to be relevant in regular gameplay, and a considerably more technical “full” changelog.
The source code, Windows, and OS X packages are already available on the downloads page. You may also find packages for other platforms there as they become available.
Although this is a release candidate for the next stable series and should be — in theory — rid of game-breaking bugs, there may still be issues that have not been reported to us yet. There are also a few known bugs which await to be fixed before 1.12.0, listed in the full announcement. Do not forget to report to us any other issues you find!
You may comment on this release in the forums.

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