Search found 22 matches
- February 13th, 2007, 12:14 pm
- Forum: Strategies & Tips
- Topic: The South Guard - Pebbles in the Flood
- Replies: 3
- Views: 2168
At first I didn't try to hold ground, I typically had weak units (nearly dead units, peasants) in front which the AI would attack, the attacking AI units would then be counterattacked (which meant for the units that needed to do the softening near death) and the process would repeat. I preferred thu...
- May 29th, 2006, 8:05 am
- Forum: Coder’s Corner
- Topic: Progress bar
- Replies: 17
- Views: 7113
Unless someone changed it there is no option to do that without adapting and rebuilding the source. Again unless someone changed it the loadscreen code prints out how many times the functions in which progress is monitored are called. Inside the code for each of those functions there is a constant t...
- April 30th, 2006, 3:28 pm
- Forum: Coder’s Corner
- Topic: progress bar on the first screen
- Replies: 4
- Views: 3394
I updated my svn copy today and I noticed it didn't yet include the logo. I added the necessary code for it. Currently it is still placed in the middle of the space between the top end of the progress bar (which is in the middle of the screen) and the top of the screen. If someone wants to specify a...
- April 24th, 2006, 8:38 pm
- Forum: Coder’s Corner
- Topic: progress bar on the first screen
- Replies: 4
- Views: 3394
- April 7th, 2006, 8:02 pm
- Forum: Coder’s Corner
- Topic: Progress bar
- Replies: 17
- Views: 7113
- March 19th, 2006, 8:15 pm
- Forum: Coder’s Corner
- Topic: Progress bar
- Replies: 17
- Views: 7113
- March 19th, 2006, 6:21 pm
- Forum: Coder’s Corner
- Topic: Progress bar
- Replies: 17
- Views: 7113
The current version which is on patches.wesnoth.org introduces better granularity during startup. The total percentage to game config loading is fixed which means progress is too slow when there is no cache. It doesn't bother me but if people find it important I can change it. I also didn't include ...
- March 15th, 2006, 10:54 pm
- Forum: Coder’s Corner
- Topic: Progress bar
- Replies: 17
- Views: 7113
When reading or verifying the cache it recursively calls an _internal function with as far as I could see no easy way to find out how many times the function will be called. For now I just use a magic number that has been set after logging the amount of function calls and it works fine but that numb...
- March 14th, 2006, 9:07 pm
- Forum: The South Guard
- Topic: South Guard 8b. The Tides of War
- Replies: 29
- Views: 38582
1) easy 1.0.2 2) 1 3) clear 4) interesting 5) none 6) 7 7) Way too easy thanks to the thugs and bandits that are now covered by mages to deal with the wraights. Again it might be interesting to limit the amount of thugs/bandits you can recruit. Also it is a bit weird to hear about the heroic last st...
- March 14th, 2006, 9:00 pm
- Forum: The South Guard
- Topic: South Guard 7b. Pebbles in the Flood
- Replies: 37
- Views: 47394
- March 14th, 2006, 8:56 pm
- Forum: The South Guard
- Topic: South Guard 6b. The Long March
- Replies: 41
- Views: 59716
- March 14th, 2006, 8:53 pm
- Forum: The South Guard
- Topic: South Guard 9a - Vengeance
- Replies: 78
- Views: 203961
- March 14th, 2006, 8:49 pm
- Forum: The South Guard
- Topic: South Guard 7a. Into the Depths
- Replies: 82
- Views: 132533
- March 14th, 2006, 8:45 pm
- Forum: The South Guard
- Topic: South Guard 6a. Tidings Good and Ill
- Replies: 37
- Views: 42156
- March 14th, 2006, 8:42 pm
- Forum: The South Guard
- Topic: South Guard 5. Choice in the Fog
- Replies: 53
- Views: 76137
1) easy / hard on 1.0.2 2) easy 3 hard 5 3) clear 4) interesting, maybe offer the choice to capture the bandits as well 5) the first time on easy the walking corpses were so late to the show they actually managed to catch me off guard and I had to scramble to defend my (actually the bandits) castle....