Search found 209 matches
- August 21st, 2007, 2:54 pm
- Forum: Art Workshop
- Topic: indoors time-of-day image
- Replies: 13
- Views: 4922
- August 18th, 2007, 2:34 pm
- Forum: Technical Support
- Topic: Migrating from Linux to Windows - saved games?
- Replies: 4
- Views: 1741
- August 16th, 2007, 2:27 pm
- Forum: Ideas
- Topic: Advance on Kill
- Replies: 15
- Views: 4447
what if the movement was mandatory? an attack modifier, like charge. if this unit kills another unit, it MUST move forward. would make a neat charger/berserker/[some term we havent already used]. maybe even allow it to move onto impassable hexes? that would be funny, but very very rarely tactically ...
- August 7th, 2007, 3:13 am
- Forum: Under the Burning Suns
- Topic: Scenario Review: (UTBS) 4. Descending into Darkness
- Replies: 50
- Views: 56518
I am having trouble figuring out how to beat this one. Could someone tell me how much money you arrive with? I have left the previous map with -300 and +99, both giving me 100 to start here, which is 5 recalls. The starting orcs are good cannon fodder, getting my group of 9 units all to level 3... A...
- August 3rd, 2007, 3:35 pm
- Forum: Technical Support
- Topic: AIs have unfair advantages
- Replies: 20
- Views: 5879
- August 3rd, 2007, 3:11 pm
- Forum: Technical Support
- Topic: AIs have unfair advantages
- Replies: 20
- Views: 5879
- August 1st, 2007, 2:00 am
- Forum: Game Development
- Topic: [brainstorm] cardgame for ages 3-99
- Replies: 13
- Views: 5899
- July 25th, 2007, 9:04 am
- Forum: Ideas
- Topic: Recalling Peasants
- Replies: 16
- Views: 4276
- July 24th, 2007, 11:34 pm
- Forum: Users’ Forum
- Topic: Need advice: How to accept losing units
- Replies: 39
- Views: 12035
You don't get any points for having units left at the end of a campaign. The lives of your high level units are a resource to be spent wisely in achieving your goals. Given 3 mages of light, I once sent one along with 3 other level 3 units on a purely diversionary feint. They got about a dozen kills...
- July 24th, 2007, 11:31 pm
- Forum: Website
- Topic: Wesnoth on launchpad.net
- Replies: 2
- Views: 1685
- July 22nd, 2007, 5:20 am
- Forum: Strategies & Tips
- Topic: Still searching for the Sceptre of Fire
- Replies: 10
- Views: 3510
You draw the art, I will write the WML. Bridges are my pet project :) As a matter of fact, I might get started on the WML early... Shouldn't be too hard to make the existing bridge overlay sit (quite ugly with water ripples) on top of void or lava... One problem will be resistances. Bridge is always...
- July 20th, 2007, 12:19 am
- Forum: Strategies & Tips
- Topic: is "fast" a bonus or malus ?
- Replies: 72
- Views: 18466
In every campaign, I would set my units to ALWAYS be quick if I could. quick+strong for melee units, quick+resilient for anyone else. The difference most people overlook is that it allows you to move your front forward 10-100% faster, depending on units and terrain, and that turns into massive gold ...
- July 2nd, 2007, 7:54 pm
- Forum: Scenario & Campaign Development
- Topic: The Endless War - New gameplay concept
- Replies: 39
- Views: 12712