Search found 83 matches
- July 9th, 2012, 5:07 am
- Forum: Music & Sound Development
- Topic: Expanding UMC Music
- Replies: 56
- Views: 54938
Re: Expanding UMC Music
Here's a working link to Tyler Johnson's Enchanted Forest, found on someone's Facebook post through Google:
http://www.tyler-johnson.net/Enchanted%20Forest.mp3
The original, now dead, link was http://www.tyler-johnson.net/compositio ... forest.mp3
http://www.tyler-johnson.net/Enchanted%20Forest.mp3
The original, now dead, link was http://www.tyler-johnson.net/compositio ... forest.mp3
- July 3rd, 2012, 3:43 am
- Forum: Scenario & Campaign Development
- Topic: A New Order.
- Replies: 608
- Views: 215184
Re: A New Order.
I recently started this campaign and really like the emphasis on characters and the diversity of unit factions. I also like the way your army gets separated making you need to level new units from scratch at times. A big problem I have with most campaigns is that after just a few scenarios I have us...
- June 19th, 2012, 3:32 am
- Forum: Scenario & Campaign Development
- Topic: Five Fates 1.11, Dungeon crawler
- Replies: 177
- Views: 52901
Re: Five Fates - Beta
I'm getting "The file you have tried to load is corrupt" when loading autosave files from the "Light, when least expected" level. Also, the game didn't automatically create a save for the beginning of the level, so I can only resume the game from the last time I manually saved, w...
- February 7th, 2012, 6:29 am
- Forum: Scenario & Campaign Development
- Topic: The Devil's Flute - version 0.1.4c
- Replies: 90
- Views: 33995
Re: The Devils Flute - version 0.1.1
Merlyn: on the first turn I put Basyl in a village a little ways away from my keep and he was teleported into the town, at which point I had to move him to the tunnel and back again to trigger the events in the right order. Ah, this happened for me too, except I didn't think to try moving back out ...
- February 7th, 2012, 12:11 am
- Forum: Scenario & Campaign Development
- Topic: The Devil's Flute - version 0.1.4c
- Replies: 90
- Views: 33995
Re: The Devils Flute - version 0.1.1
I just finished the campaign and enjoyed it a lot. The story, music choices and scenario variety were all very nice. In Anyguest's Inn, I couldn't remember what the 4 guests said when I'm supposed to guess which one is fake. It was easier to just randomly pick one and reload the game, then loading t...
- January 10th, 2012, 5:48 am
- Forum: Users’ Forum
- Topic: Some questions regarding Android version of BFW
- Replies: 29
- Views: 24788
Re: Some questions regarding Android version of BFW
The android port is not compatible with Samsung Prevail. I understand it's a low-end phone, but exactly which required features does it not support?
- January 11th, 2011, 8:26 pm
- Forum: Scenario & Campaign Development
- Topic: Re: SP campaign: Galuldur's First Journey (1.12 & 1.14)
- Replies: 93
- Views: 35804
Re: New campaign: Galuldur's First Journey (1.8 & 1.9)
I'm at the last scenario, and I like this campaign so far. It didn't look very special at the beginning, but gradually I noticed some very nice things, such as scenario variety and humor. In many campaigns I end up with a huge army, because the later scenarios keep giving me low level "scout&qu...
- December 22nd, 2010, 8:02 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 649
- Views: 700948
Re: 1.9/1.10 SP Campaign - Bad Moon Rising
The level 3 dogs can't attack with their torches. You simply get no choice when attacking. That was intentional (doesn't mean it's good though). Something like "they have fire on their backs, so you get burned if you reach for them". They can't really swing the torch around. The default a...
- December 10th, 2010, 8:36 pm
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.16
- Replies: 318
- Views: 127734
Re: The Earth's Gut (BfW 1.9, formerly "Dwarven Kingdom")
In Ferry Crossing, I wasn't sure whether I need to all units in the recall list to the destination, or just whichever land units I choose to recall in addition to the units I start with. It turned out that it's the latter case. Maybe the objective could be more clear about this. The main reason I wa...
- November 15th, 2010, 2:48 am
- Forum: Scenario & Campaign Development
- Topic: Re: Swamplings - v1.1.7 - for 1.8 and 1.9
- Replies: 315
- Views: 99438
Re: Swamplings - v1.1.2 - for 1.8 and 1.9
In "Thunderstruck", both Eeep and Misris can recruit, but only Eeep can recall, and his camp is much farther from the caravan needed to turn goblins into thundergobos. It mostly makes sense as Misris is scouting, but if she can recruit goblins from that area, I think it would make sense fo...
- November 14th, 2010, 2:38 am
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.10 - now with achievements!
- Replies: 1167
- Views: 383262
Re: To Lands Unknown
I see, well when I moved onto the armour to pick it up, I had no moves left. Next turn the farthest hex I can move to collapses, so I'm trapped. There were no hints at all that I would be trapped over there(apart from the "earth shakes" message or something like that but by then its too l...
- November 13th, 2010, 5:46 pm
- Forum: Ideas
- Topic: [engine] Using GitHub to host addons
- Replies: 4
- Views: 1176
Re: Using GitHub to host addons
Yes, this forum is for stuff that is *not* intended to go mainline. Ah, sorry that I posted in the wrong section. Please feel free to move it. The problem with using git for this, is that the users will clone the *entire* repository, rather than just most recent release, unless you use some sort of...
- November 13th, 2010, 8:33 am
- Forum: Ideas
- Topic: [engine] Using GitHub to host addons
- Replies: 4
- Views: 1176
[engine] Using GitHub to host addons
Recently I played To Lands Unknown , which was a good campaign, but a headache associated with it was the 70+ MB download. And when the addon was updated, I had to download 70+ MB again. So at first I thought: why not make the addon server serve XDeltas to save bandwidth? However, soon I had a secon...
- June 5th, 2010, 3:00 am
- Forum: Scenario & Campaign Development
- Topic: Vix: Looking for 1.9 Betatesters for Version 0.3
- Replies: 120
- Views: 18022
Re: Vix- Version 0.2 is now out.
I just started the campaign today with the newest version on 1.8 server. Is it intended that Saurian Guards advance into Saurian Flankers? Flankers are originally Ambusher's advancement, so you have two units merging into one at level 3. Also the Guards' attacks (10-2 melee, 3-3 range poison) are no...
- April 15th, 2010, 12:01 am
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Bad Moon Rising 1.0.4
- Replies: 100
- Views: 36841
Re: 1.8 SP Campaign: Bad Moon Rising 0.9.8
How were you able to kill both enemy leaders before they explored the villages ? Well I played on easy mode, and it was the second time I played the scenario. The enemy leaders were too eager to kill my units and wandered out of their castles too. Regarding the "Camp" scenario. It's not l...