Search found 35 matches
- January 6th, 2013, 8:56 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.7 - now on Ko-fi!
- Replies: 2127
- Views: 593136
Re: Era of Magic (EoMa) 1.0 released!
Cool, a new version! Time to retain my place in the credits and report some bugs! In the Master & Slaves era there are some bugs: In the Barbarians in stead of EoMa_Raging_Cyclops the EoMa_CyclopsMad is called, which gives a unit not found error. See barbarians-slaves.cfg In the Warlocks the ran...
- April 1st, 2012, 4:43 pm
- Forum: Faction & Era Development
- Topic: Eastern Europe at War (EEaW) - now on GitHub!
- Replies: 272
- Views: 161728
Re: XVII Century Project : Eastern Europe at War (EEaW)
Same error is still there in _main.cfg, line 14 should be
{~add-ons/Eastern_Europe_at_War/EEaW_eras.cfg}
and not
{~add-ons/Eastern_Europe_at_War/eeaw_eras.cfg}
or you should change the filename of EEaW_eras.cfg to eeaw_eras.cfg
{~add-ons/Eastern_Europe_at_War/EEaW_eras.cfg}
and not
{~add-ons/Eastern_Europe_at_War/eeaw_eras.cfg}
or you should change the filename of EEaW_eras.cfg to eeaw_eras.cfg
- February 19th, 2012, 2:53 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.10.0
- Replies: 39
- Views: 22291
Re: Wesnoth 1.10.0
Well, I do... the package maintainer seems to be inactive. I mailed him on the topic a good week ago, no response yet. However, there are some 1.10 builds from third parties in OBS, like this. EDIT: Oh well, and it's openSUSE... Onfortunately the 11.4 one is incomplete, it does not have the data fi...
- September 26th, 2011, 9:32 pm
- Forum: Faction & Era Development
- Topic: Eastern Europe at War (EEaW) - now on GitHub!
- Replies: 272
- Views: 161728
Re: XVII Century Project : Eastern Europe at War (EEaW)
Since 1.4.1 EEaW does not show up in my era dropdown in the MP menu. It is listed in the installed add-ons in the 'remove add-ons' menu. Using 1.8.5 and tried it with a clean, empty profile too with no other add-ons installed. It just doesn't show up. The files are there and the units show up in the...
- September 29th, 2010, 10:58 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.7 - now on Ko-fi!
- Replies: 2127
- Views: 593136
Re: Era of Magic (EoMa) the campaign's release date: 01.10.2
Bug or feature? If you attack a unit in the deadzone of a Matriarch of Darkness with the solar beam of the Kirios, that unit takes only 1 damage. as it should, but the Matriarch behind that unit takes the normal damage. It looks like the solar beam damage for the unit behind the attacked one is also...
- July 7th, 2010, 6:02 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.7 - now on Ko-fi!
- Replies: 2127
- Views: 593136
Re: Era of Magic v0.9.4 - two new units
Latest versions of course. I think it has to do with the swarm attack. All other attacks are set to 0 strikes with the 'no counter-attack' special, but swarm is based on a percentage of health, so it uses a different mechanism.
- July 7th, 2010, 10:34 am
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.7 - now on Ko-fi!
- Replies: 2127
- Views: 593136
Re: Era of Magic v0.9.4 - two new units
Minor bug I think:
If you attack a Hydra with a Dark Warrior the 'no counter-attack' does not work, the Hydra hits the Dark Warrior normally.
If you attack a Hydra with a Dark Warrior the 'no counter-attack' does not work, the Hydra hits the Dark Warrior normally.
- April 20th, 2010, 5:54 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.7 - now on Ko-fi!
- Replies: 2127
- Views: 593136
Re: Era of Magic v0.8.7a
The only default small map is isars cross, so i'm going to assume that you've been playing with that (the only other small maps that i know of are add ons so small that it would be impossible to protect a gate and foolish to even recruit one), in which case the shape of the map lets you make a dece...
- April 19th, 2010, 12:02 am
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.7 - now on Ko-fi!
- Replies: 2127
- Views: 593136
Re: Era of Magic v0.8.7a
On a small map you usually do not get enough gold to buy enough units to establish a safe zoc perimeter. When you try to level the DG up by just doing a few attacks, at 6HP they will die quickly, unless you fight a unit without counterattack. At 10HP they stayed alive longer, so then I could level t...
- April 18th, 2010, 3:59 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.7 - now on Ko-fi!
- Replies: 2127
- Views: 593136
Re: Era of Magic v0.8.7a
I have just played a few games with both versions and I think 6 hp for the DG is really too low, they are just free xp for the enemy then. They are not fast enough to run away. The only way to get some air- and earthelementals was to buy a lot of them and hope a few would survive. Especially on a sm...
- February 2nd, 2010, 7:30 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.7 - now on Ko-fi!
- Replies: 2127
- Views: 593136
Re: Era of Magic v0.7.7 new summon system
No, a bridge over lava works like every other bridge, you get the best defense of the two terrain types (in this case cave and unwalkable). Right now I am playing a survival scenario with Matriarchs of Emptiness and Generals/Masters of War both on lavabridges next to each other. Very undefeatable co...
- February 2nd, 2010, 6:26 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.7 - now on Ko-fi!
- Replies: 2127
- Views: 593136
Re: Era of Magic v0.7.7 new summon system
A minor bug: witches and several other Dark Elves have 100% defense on unwalkable terrain. So if there is a bridge over lava for instance, they get 100% defense there. Big fun in some underground scenarios, but probably not intended.
- October 24th, 2009, 5:08 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.7 - now on Ko-fi!
- Replies: 2127
- Views: 593136
Re: Era of Magic v.0.6.3 New faction!
DId you rewrite the cleave code now? I just tested it in 6.3, leveled up a bunch of cyclopes all the way to lvl4 but cleave didn't work. Furious Death does work and I think that uses similar code. I still don't understand it.\ And should the scream of the Chaos Rider not be ranged, like for the Chao...
- October 22nd, 2009, 5:44 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.7 - now on Ko-fi!
- Replies: 2127
- Views: 593136
Re: Era of Magic v.0.6.2 New faction! Now on 1.7.x
Oh damn, there goes my weekend! Now I have to play with all the shiny new toys...
- September 20th, 2009, 4:52 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.7 - now on Ko-fi!
- Replies: 2127
- Views: 593136
Re: Era of Magic v.0.5.3 The new Ancient Dwarves!
Ok, I did some more cleave testing. I removed all era's, including Era of Magic, cleared the cache and re-added Era of Magic. Leveled up some Cyclopes, but cleave does not work. Then I used the Era of Magic Masters era, recruted some Mighty Cyclopes and then cleave does work! So it's not a problem w...