Search found 58 matches
- February 14th, 2022, 9:59 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Bitter Revenge (1.14)
- Replies: 38
- Views: 15212
Re: Campaign: Bitter Revenge (1.14)
Yes, I will port them at some point.
- February 11th, 2022, 7:34 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Bitter Revenge (1.14)
- Replies: 38
- Views: 15212
Re: Campaign: Bitter Revenge (1.14)
Hi, I receive notifications from replies. I never updated this to Wesnoth 1.16. Are you playing this with Wesnoth 1.14? (or does it actually work with 1.16?) I looked at the scenario files and it actually never sets variable that rajda has changed sides. This means this bug has existed for 13 years ...
- December 31st, 2020, 3:47 pm
- Forum: Scenario & Campaign Development
- Topic: Humor Campaign: Talentless Mage (1.14)
- Replies: 54
- Views: 28001
Re: Humor Campaign: Talentless Mage (1.14)
Yeah, the campaign is funny, silly and stupid. I have played it like 20 times and I still laugh at my old jokes lol.
- September 1st, 2020, 2:54 pm
- Forum: WML Workshop
- Topic: Storing unit and changing side removes hero ellipse (1.14)
- Replies: 4
- Views: 847
Re: Storing unit and changing side removes hero ellipse (1.14)
Thanks for the reply the reply Lord-Knightmare. Unfortunately I had the no ellipse problem with MODIFY_UNIT macro. I tried only changing side and unit retained ellipse. Apparently canrecruit trait messes with the ellipse. I have included the campaign and savefile to start of scenario 2 if someone wa...
- September 1st, 2020, 11:26 am
- Forum: WML Workshop
- Topic: Storing unit and changing side removes hero ellipse (1.14)
- Replies: 4
- Views: 847
Storing unit and changing side removes hero ellipse (1.14)
I'm updating my old campaign Bitter Revenge to Wesnoth 1.14. In scenario 2 I change side of a hero unit and give them ability to recruit. This unfortunately removes the hero ellipse from the unit. Here is my code that used to work in Wesnoth 1.12 and prior. [unit] type=Black Mage id=Enia name= _ &qu...
- August 22nd, 2018, 9:12 am
- Forum: Scenario & Campaign Development
- Topic: Humor Campaign: Talentless Mage (1.14)
- Replies: 54
- Views: 28001
Re: Humor Campaign: Talentless Mage (1.12)
Hi, people still play this campaign?
Sure, I can implement all that and maybe update it to 1.14 if I have time. What changes to WML have hapened since 1.12?
Sure, I can implement all that and maybe update it to 1.14 if I have time. What changes to WML have hapened since 1.12?
- April 20th, 2017, 7:38 pm
- Forum: Scenario & Campaign Development
- Topic: Humor Campaign: Talentless Mage (1.14)
- Replies: 54
- Views: 28001
Re: Humor Campaign: Talentless Mage (1.12)
Hello, I just uploaded new version (1.1.3) of Talentless Mage to campaign server. This incluses German translation by Chewan and also some various minor fixes.
- March 14th, 2017, 12:46 pm
- Forum: Scenario & Campaign Development
- Topic: Humor Campaign: Talentless Mage (1.14)
- Replies: 54
- Views: 28001
Re: Humor Campaign: Talentless Mage (1.12)
Sorry, I don't read the forums often these days. Thanks for playing my campaign. Default music playlist was kinda lazy solution tbh. Also music has changed lot from 1.6 to 1.12
Also responded to your pm.
Also responded to your pm.
- August 9th, 2016, 8:16 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Bitter Revenge (1.14)
- Replies: 38
- Views: 15212
Re: Campaign: Bitter Revenge (1.12)
I uploaded new version 1.1.2 to campaign server. I added extra dialogue, made balance tweaks and fixed some minor bugs.
- August 5th, 2016, 1:22 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Bitter Revenge (1.14)
- Replies: 38
- Views: 15212
Re: Campaign: Bitter Revenge (1.12)
Thanks for detailed feedback Samonella. And I'm glad to hear you enjoyed it. Overall: I think this campaign has become more inconsistent with 1.12 AI changes. Some scenarios seem easier or harder than they were before (and I made some changes without playtesting them). Flavor Events: Yes, there coul...
- April 29th, 2016, 6:13 pm
- Forum: Users’ Forum
- Topic: [POLL] What user made campaigns you like most?
- Replies: 67
- Views: 26626
Re: [POLL] What user made campaigns you like most?
- Invasion from the Unknown and its sequel After the Storm - Ooze mini campaign and its sequel Elvish Dynasty RPG (these two should be together) - Saving Elensefar - Swamplings - Alariel's Journey: A Faerie Tale 1. Invasion from the unknown (1.6) and it's sequel After the Storm (1.10) - Completed bo...
- March 24th, 2016, 5:39 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: The Dark Alliance (1.14)
- Replies: 17
- Views: 10539
Re: Campaign: The Dark Alliance (1.12)
That is interesting. Do you mean compatible with BfW 1.13.x? Or are there some bugs in the 1.12 version? What did you change?
- March 24th, 2016, 5:38 pm
- Forum: Scenario & Campaign Development
- Topic: Short Campaign: Battle Against Time (1.14)
- Replies: 15
- Views: 16128
Re: Short Campaign: Battle Against Time (1.12)
Hi, Inky. I'm glad to hear you had fun playing it. S1: That is best strategy if you want to finish without using much gold. I usually recruit bit more and try to level as much as possible. S2: Troll are pretty essential here because orcs don't have healers. I usually compliment them with assassins a...
- January 12th, 2011, 8:11 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Bitter Revenge (1.14)
- Replies: 38
- Views: 15212
Re: Campaign: Bitter Revenge (1.8)
I still say its very hard a bd needs a lot of save reloading, but thats usual, I played again on easy and did it :) I'm glad you managed to play it. one idea...after you beat the bad guy you could have them try and fight off the loyist army...of course they would lose....then go the end bit :) I ha...
- January 5th, 2011, 2:09 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Bitter Revenge (1.14)
- Replies: 38
- Views: 15212
Re: Campaign: Bitter Revenge (1.8)
I disagree that scenario 9 is impossible. I have played it several times. Granted, it really sucks if you get unlucky. Fortunately, the scenario is short and it can be restarted.
Does anyone think scenario 9 is fine?
Does anyone think scenario 9 is fine?