Search found 4008 matches
- November 8th, 2016, 1:24 am
- Forum: Users’ Forum
- Topic: what mainline campaign to take on next
- Replies: 13
- Views: 5932
Re: what mainline campaign to take on next
A thought on that question, let me answer that question for any campaign. No it isn't balanced, it's against impossible odds with enemies outnumbering you more than 2:1 and other strange conditions imposed. If it wasn't it'd be easy and boring. The AI just isn't that good. The key point though, is t...
- October 31st, 2016, 10:53 pm
- Forum: Multiplayer Development
- Topic: Balancing changes in 1.13 cycle?
- Replies: 62
- Views: 22435
Re: Balancing changes in 1.13 cycle?
I actually believe thieves are quite good, however their value does diminish immensely once the board starts filling. They are also -only- good in situations where you have initiative or in which your opponent is overextending, the first of which is a real issue for knalgans and the second is an unl...
- October 31st, 2016, 10:04 pm
- Forum: Multiplayer Development
- Topic: Balancing changes in 1.13 cycle?
- Replies: 62
- Views: 22435
Re: Balancing changes in 1.13 cycle?
Oh I fully agree that the problems with the loyalist vs knalgan match-up are far more in the cavalry than the heavy infantry. However, I think you'll see in many matches including a few (though not all) high level matches that the loyalists will grab exactly one heavy infantry to stick on a village ...
- October 31st, 2016, 8:22 pm
- Forum: Multiplayer Development
- Topic: Balancing changes in 1.13 cycle?
- Replies: 62
- Views: 22435
Re: Balancing changes in 1.13 cycle?
Beware what you ask for. But since you are asking, I'll restate things I've said before. Loyalist Cavalry: You won't be able to make this change without revising most of the maps. The loyalist mobility is really strong but you'd be amazed the number of issues making it so that you can't reliably gra...
- October 18th, 2016, 1:49 am
- Forum: Users’ Forum
- Topic: any one got a good intermediate level undead umc campaign
- Replies: 10
- Views: 4723
Re: any one got a good intermediate level undead umc campaig
Secrets of the Ancients has very good gameplay. I'm not sure you'd call it intermediate level though.
- October 11th, 2016, 2:48 am
- Forum: Multiplayer Development
- Topic: 2p - The Great River
- Replies: 3
- Views: 2334
Re: 2p - The Great River
If you are genuinely looking for a balance critique, I can give you a full balance critique however it won't be a gentle one. A short version would be both that the overall design is entirely nonviable for competitive balance and that there are many problems in the details as well. This map may have...
- October 1st, 2016, 5:02 pm
- Forum: Strategies & Tips
- Topic: Can't consistently win hamlets against AI
- Replies: 6
- Views: 4182
Re: Can't consistently win hamlets against AI
For what it's worth, I actually tried the challenge you are doing and I found that I couldn't do it consistently either. A couple notes on this: -I don't know if you've seen this in your play, but for me I won every game I was first player but I lost quite a few of the ones where I played player 2. ...
- September 28th, 2016, 7:57 pm
- Forum: Strategies & Tips
- Topic: Can't consistently win hamlets against AI
- Replies: 6
- Views: 4182
Re: Can't consistently win hamlets against AI
On Win 0 Turn 1: Your recruit is poor for the situation. It's important to grab villages quickly but you don't need that many scouting units for fast village grabbing and the scouting units provide less raw power per cost. Your early challenge will be overcoming the first night attack and for that ...
- September 28th, 2016, 2:34 am
- Forum: Strategies & Tips
- Topic: Can't consistently win hamlets against AI
- Replies: 6
- Views: 4182
Re: Can't consistently win hamlets against AI
I can watch these replays another time but I'd like to make a couple notes here before I even do that. A +9 gold per turn handicap is significant, especially in that match-up. The AI isn't anywhere near as good as a human but even a mediocre player with that kinda handicap would have pretty good odd...
- September 24th, 2016, 9:55 pm
- Forum: Strategies & Tips
- Topic: Coding, Terrain Advantage, Damage
- Replies: 26
- Views: 9371
Re: Coding, Terrain Advantage, Damage
That first sentence is the exact essence of the Gamblers Fallacy. The odds of success do not increase after a streak of failure. Now the odds of a continuous streak of failure of significant length are low but once you've had one the odds of the next result being in your favor are exactly the same a...
- September 22nd, 2016, 1:53 pm
- Forum: Strategies & Tips
- Topic: Winning The Siege of Elensefar on hard
- Replies: 12
- Views: 7632
Re: Winning The Siege of Elensefar on hard
The above hits one of the main points on the head but as another note you played very defensively. Note how early on you retreat from a single wolf with no backup. If that wolf hit all three strikes it couldn't have killed any of your units. There was no reason why you couldn't have pressed forward ...
- September 21st, 2016, 6:30 pm
- Forum: Users’ Forum
- Topic: Ambush? I think I don't get it.
- Replies: 61
- Views: 16600
Re: Ambush? I think I don't get it.
In multiplayer, the vast majority of the time that the enemy uses stealth, you will know (or at least suspect) that they have a unit hiding in the space. It would be rather annoying to have to sacrifice an attack just to reveal an enemy that you already know exists. This especially for things like w...
- September 19th, 2016, 2:12 pm
- Forum: Strategies & Tips
- Topic: Winning The Siege of Elensefar on hard
- Replies: 12
- Views: 7632
Re: Winning The Siege of Elensefar on hard
Personally, I would go back and redo it but not so that you can get the storm trident but so that you can get all that gold back. The faster you finish missions, the more gold you get and the easier it gets to finish missions quickly. Turn 19/21 on Muff Mal's is also pretty slow.
- September 18th, 2016, 10:43 pm
- Forum: Strategies & Tips
- Topic: Winning The Siege of Elensefar on hard
- Replies: 12
- Views: 7632
Re: Winning The Siege of Elensefar on hard
This is my take on it from a fresh replay.
I honestly played pretty sloppily throughout and was pretty reckless with my loyal (if I was planning to play the rest of the campaign I'd give it a second try) but this should give you an idea of how easy this one can be if you reach it with more resources.
I honestly played pretty sloppily throughout and was pretty reckless with my loyal (if I was planning to play the rest of the campaign I'd give it a second try) but this should give you an idea of how easy this one can be if you reach it with more resources.
- September 18th, 2016, 9:03 pm
- Forum: Strategies & Tips
- Topic: Winning The Siege of Elensefar on hard
- Replies: 12
- Views: 7632
Re: Winning The Siege of Elensefar on hard
Just looking at your replay, it seems like your overall gold level is pretty low for this mission. Try to focus on finishing the level before it as rapidly as possible to get the largest early finish bonus. I don't happen to have a replay of this scenario handy but I'll quickly play my way up to it ...