Search found 15 matches
- April 9th, 2007, 7:45 pm
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 236836
- March 25th, 2007, 5:16 pm
- Forum: Strategies & Tips
- Topic: Orcish grunts
- Replies: 18
- Views: 5382
- March 25th, 2007, 5:11 pm
- Forum: Strategies & Tips
- Topic: Countering heavy infantryment
- Replies: 30
- Views: 8464
Try attacking them with thugs at night, that should work well since their club does impact damage. Thugs have been removed from the Alliance. Long ago. Anyway, your advice to use impact damage is still useful: I've found that footpads are a nice cheap counter for HI's. In your turn you attack from ...
- March 19th, 2007, 7:20 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Liberty
- Replies: 244
- Views: 145483
saurian leader will only recruit in the first turn. I don't see anything wrong with the scenario. The Saurians should receive 15 gold a turn, and an ambusher costs 30. But the first reinforcement ambusher might not appear until turn 4, as some gold will be lost for maintenence. Are you sure there a...
- March 19th, 2007, 6:37 pm
- Forum: Users’ Forum
- Topic: Beating 2 or more AIs
- Replies: 28
- Views: 4944
- March 17th, 2007, 11:42 am
- Forum: Mainline Campaign Development
- Topic: [Historical] Liberty
- Replies: 244
- Views: 145483
- March 14th, 2007, 11:00 pm
- Forum: Users’ Forum
- Topic: This is a cool game
- Replies: 8
- Views: 2891
- March 14th, 2007, 10:47 pm
- Forum: Users’ Forum
- Topic: people should get wesnoth 1.3
- Replies: 25
- Views: 4872
- March 14th, 2007, 9:30 pm
- Forum: Users’ Forum
- Topic: people should get wesnoth 1.3
- Replies: 25
- Views: 4872
I must say, I don't quite like the holy changes: something else to learn :( , and they make no apparent sense (there must be something I'm missing... please enlighten me). Still, all the other balance and graphic changes are just nice, and I would sure prefer playing in 1.3.1 if both the addon and m...
- February 28th, 2007, 9:16 pm
- Forum: Users’ Forum
- Topic: Time of day
- Replies: 5
- Views: 1408
- February 28th, 2007, 8:51 pm
- Forum: Users’ Forum
- Topic: Time of day
- Replies: 5
- Views: 1408
Time of day
Just a quick question...
When I attack a chaotic unit with loyalists at day, do they get a 25% penalty on defense (making my attack 50% stronger), or only to retaliation?
If said outlaw is fearless, will my loyalist lose the 25% bonus, or only eat normal damage on retaliation?
Thank you!
When I attack a chaotic unit with loyalists at day, do they get a 25% penalty on defense (making my attack 50% stronger), or only to retaliation?
If said outlaw is fearless, will my loyalist lose the 25% bonus, or only eat normal damage on retaliation?
Thank you!
- February 18th, 2007, 10:27 am
- Forum: Users’ Forum
- Topic: What pisses me off in Multiplayer
- Replies: 19
- Views: 4552
I agree there's something that needs to change in MP. For example, out of the eight or so Isar's games I've played, only in one we managed to get to turn 10. I think I've stumbled upon all kinds of stupidity so far, that Radament so clearly described. There's a #5 missing though, the guys who do 1-4...
- February 17th, 2007, 8:32 pm
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 236836
- February 17th, 2007, 8:24 pm
- Forum: Users’ Forum
- Topic: MP Commands
- Replies: 6
- Views: 1997
- February 17th, 2007, 6:03 pm
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 236836