Search found 15 matches

by Vela
April 9th, 2007, 7:45 pm
Forum: Users’ Forum
Topic: You've been playing Wesnoth too long when...
Replies: 1231
Views: 236836

Syntax_Error wrote:135. you ask about 3 times on IRC about fixing the forums :oops:
136. You're impressed that someone managed to ask only three times.

137. You aren't scared by undead tales anymore, because you know they're real, and have learned by heart the tactics to counter them.
by Vela
March 25th, 2007, 5:16 pm
Forum: Strategies & Tips
Topic: Orcish grunts
Replies: 18
Views: 5382

waterd103 wrote:but one grifon doesn't beat two orcish grunt ....
Well, there's no need to use a gryphon... just put a dwarf in good terrain, and watch as the grunts try to kill it. Unless it gets poisoned you should be fine.
by Vela
March 25th, 2007, 5:11 pm
Forum: Strategies & Tips
Topic: Countering heavy infantryment
Replies: 30
Views: 8464

Try attacking them with thugs at night, that should work well since their club does impact damage. Thugs have been removed from the Alliance. Long ago. Anyway, your advice to use impact damage is still useful: I've found that footpads are a nice cheap counter for HI's. In your turn you attack from ...
by Vela
March 19th, 2007, 7:20 pm
Forum: Mainline Campaign Development
Topic: [Historical] Liberty
Replies: 244
Views: 145483

saurian leader will only recruit in the first turn. I don't see anything wrong with the scenario. The Saurians should receive 15 gold a turn, and an ambusher costs 30. But the first reinforcement ambusher might not appear until turn 4, as some gold will be lost for maintenence. Are you sure there a...
by Vela
March 19th, 2007, 6:37 pm
Forum: Users’ Forum
Topic: Beating 2 or more AIs
Replies: 28
Views: 4944

stipiee wrote:of course... they are just useless.
Sure, but only if played by the AI... You'd be amazed to see what some people here can do with the northies.
by Vela
March 17th, 2007, 11:42 am
Forum: Mainline Campaign Development
Topic: [Historical] Liberty
Replies: 244
Views: 145483

A smallish bug report: in the 3rd (IIRC) scenario, in middle difficulty, the saurian leader will only recruit in the first turn. That makes it easy to kill him with only 5-6 units, so please don't fix this bug :) .
by Vela
March 14th, 2007, 11:00 pm
Forum: Users’ Forum
Topic: This is a cool game
Replies: 8
Views: 2891

It's pretty easy actually... just find the scenario's .cfg file (should be under data\campaigns\(Campaign name)\scenarios), open it with any text editor and change the number after the word "turns".

Kind of sad this is the only WML trick I know...
by Vela
March 14th, 2007, 10:47 pm
Forum: Users’ Forum
Topic: people should get wesnoth 1.3
Replies: 25
Views: 4872

Thank you Velensk for your reply. I still don't understand why there was a need to change holy though - the system we had before was simple and worked nicely. Also, won't giving holy to a lvl1 unit such as the ghost overpower it?
by Vela
March 14th, 2007, 9:30 pm
Forum: Users’ Forum
Topic: people should get wesnoth 1.3
Replies: 25
Views: 4872

I must say, I don't quite like the holy changes: something else to learn :( , and they make no apparent sense (there must be something I'm missing... please enlighten me). Still, all the other balance and graphic changes are just nice, and I would sure prefer playing in 1.3.1 if both the addon and m...
by Vela
February 28th, 2007, 9:16 pm
Forum: Users’ Forum
Topic: Time of day
Replies: 5
Views: 1408

Alright, that's all I wanted to know.

Thanks JW for the quick reply.
by Vela
February 28th, 2007, 8:51 pm
Forum: Users’ Forum
Topic: Time of day
Replies: 5
Views: 1408

Time of day

Just a quick question...

When I attack a chaotic unit with loyalists at day, do they get a 25% penalty on defense (making my attack 50% stronger), or only to retaliation?

If said outlaw is fearless, will my loyalist lose the 25% bonus, or only eat normal damage on retaliation?

Thank you!
by Vela
February 18th, 2007, 10:27 am
Forum: Users’ Forum
Topic: What pisses me off in Multiplayer
Replies: 19
Views: 4552

I agree there's something that needs to change in MP. For example, out of the eight or so Isar's games I've played, only in one we managed to get to turn 10. I think I've stumbled upon all kinds of stupidity so far, that Radament so clearly described. There's a #5 missing though, the guys who do 1-4...
by Vela
February 17th, 2007, 8:32 pm
Forum: Users’ Forum
Topic: You've been playing Wesnoth too long when...
Replies: 1231
Views: 236836

Thank you!

Back on topic,
49. You get yourself two kitchen knives and try to attack a policeman (loyalists are evil right?)
50. You find yourself wondering since when loyalists got guns.
by Vela
February 17th, 2007, 8:24 pm
Forum: Users’ Forum
Topic: MP Commands
Replies: 6
Views: 1997

Those are in the in-game help: "Multiplayer Commands", under Commands.

I'd like to ask if there's any way to input those commands before the game starts, so I can ban those annoying... people... who keep rejoining my game no matter how many times I kick them.
by Vela
February 17th, 2007, 6:03 pm
Forum: Users’ Forum
Topic: You've been playing Wesnoth too long when...
Replies: 1231
Views: 236836

46. You've done 99% of the things in this thread.

47. You're actually proud you've done 99% of the things in this thread.