Search found 2516 matches

by beetlenaut
Yesterday, 6:21 pm
Forum: WML Workshop
Topic: ghype's Problems: [ability] adding mp
Replies: 85
Views: 14415

Re: ghype's Problems: [ability] adding mp

If I revert to the fake tags, i get this error. Seems like my fake tags won't work. Just take out the wmlgettext lines for the time being. They aren't doing anything, and they can't cause or fix any errors, but they are confusing the issue. You don't need them until your campaign is getting transla...
by beetlenaut
November 26th, 2020, 10:05 pm
Forum: WML Workshop
Topic: ghype's Problems: [ability] adding mp
Replies: 85
Views: 14415

Re: ghype's Problems: [ability] adding mp

You used [/abilit y ] instead of [/abilit ies ] in the end tag. You also spelled "equals" wrong. I didn't notice before, but [fire_event] won't work here either. That filter should just be part of the event. The wmlgettext comments are ignored by the game and don't do anything in your code...
by beetlenaut
November 26th, 2020, 7:29 pm
Forum: WML Workshop
Topic: ghype's Problems: [ability] adding mp
Replies: 85
Views: 14415

Re: ghype's Problems: [ability] adding mp

All tags are only allowed in specific places. You can't use [event] or [fire_event] inside [abilities]. They are only allowed under [scenario], [unit_type], and [era]. If you use them anywhere else, they are ignored. You are probably using this inside an [abilities] tag already, so you have to drop ...
by beetlenaut
November 26th, 2020, 2:23 am
Forum: Secrets of the Ancients
Topic: Scenario 15: Mountain Pass
Replies: 18
Views: 7467

Re: Scenario 15: Mountain Pass

Getting through it on 1.14 is not easy, but I did it three or four times on the hardest difficulty level during testing. It takes a real mix of strong units including corpses. You should turn every gryphon you can. I haven't played this on 1.15 though, and it could be different. If I have a chance, ...
by beetlenaut
November 26th, 2020, 1:46 am
Forum: WML Workshop
Topic: ghype's Problems: [ability] adding mp
Replies: 85
Views: 14415

Re: ghype's Problems

You only define the macro after trying to use it in your unit file. You need to include the utils folder before [+units].
by beetlenaut
November 25th, 2020, 8:32 pm
Forum: WML Workshop
Topic: ghype's Problems: [ability] adding mp
Replies: 85
Views: 14415

Re: ghype's Problem: [side] + custom unit

Do I have to include every subdirectory of untis there? Yes. The standard way of organizing the unit files (if you have a lot of them) is to use prefixes in the file names instead of using subdirectories. Take a look at the undead in core to see what I mean: All the filenames start with a prefix li...
by beetlenaut
November 25th, 2020, 6:39 pm
Forum: WML Workshop
Topic: ghype's Problems: [ability] adding mp
Replies: 85
Views: 14415

Re: ghype's Problem: [side] + custom unit

You also have to fix the end tags of the attacks in the unit file or it will still fail to load.
by beetlenaut
November 25th, 2020, 5:30 pm
Forum: WML Workshop
Topic: ghype's Problems: [ability] adding mp
Replies: 85
Views: 14415

Re: ghype's Problem: [side] + custom unit

We are just throwing out guesses because we can't see all your code. If you post your campaign like Lord-Knightmare suggested, we would be able to solve your problem quickly. (Use a zip file.)
by beetlenaut
November 22nd, 2020, 12:49 pm
Forum: WML Workshop
Topic: [resistance_defaults] doesn't work
Replies: 10
Views: 232

Re: [resistance_defaults] doesn't work

Are you using [resistance_default] in the proper context? It's only valid inside the [units] tag, while [language] is toplevel.
by beetlenaut
November 22nd, 2020, 12:31 pm
Forum: WML Workshop
Topic: ghype's Problems: [ability] adding mp
Replies: 85
Views: 14415

Re: ghype's Coding Problems

The PLACE_IMAGE macro is for adding items to a hex like a storm trident or ring, so that's why it doesn't work now. You should use the map editor to make a map that has your tile in it. You just need the tile at the position marked "1", and the graphics will fill in the rectangle you defin...
by beetlenaut
November 19th, 2020, 9:46 pm
Forum: Scenario & Campaign Development
Topic: Summer Camp-aigns
Replies: 16
Views: 4465

Re: Summer Camp-aigns

Thanks for taking a look. To be fair, Hive Mind was never really finished. It was started by two students, but then one of them had to bring it to some kind of conclusion by himself with the unfinished maps from his other group member. That was partly my fault, and I was able to get better finished ...
by beetlenaut
November 15th, 2020, 11:34 pm
Forum: WML Workshop
Topic: Is there a way to change an attack's range?
Replies: 3
Views: 119

Re: Is there a way to change an attack's range?

The mechanism for doing this sort of thing is [object]. You give a unit a virtual object that can have a huge range of possible effects which are defined in the object's [effect] section. I would probably do this by defining two attack objects using a macro and adding or removing them as needed. Wor...
by beetlenaut
November 11th, 2020, 10:54 am
Forum: Ideas
Topic: Walking Corpses keeping names
Replies: 16
Views: 517

Re: Walking Corpses keeping names

lhybrideur wrote: November 10th, 2020, 2:46 pm Or maybe something like "The late Lisar" ?
Is this correct English ?
Yes, that's correct. It's a respectful and gentle way to say that a person is dead, and is often used in a situation where the listener might not know about the death yet. That makes it a little humorous in this context.
by beetlenaut
November 9th, 2020, 4:24 pm
Forum: Ideas
Topic: Walking Corpses keeping names
Replies: 16
Views: 517

Re: Walking Corpses keeping names

lhybrideur wrote: November 9th, 2020, 2:28 pm Well, for example how would the Corpse of Arius automatically be named ? Arius's corpse ? Arius' corpse ?
Arius's Corpse is the correct English. Using Arius' means that there is more than one Ariu, and the corpse belongs to both of them.
by beetlenaut
November 8th, 2020, 11:46 pm
Forum: Ideas
Topic: Walking Corpses keeping names
Replies: 16
Views: 517

Re: Walking Corpses keeping names

should the Eronak I killed and raised be named "Eronak's Corpse" or "Trup Eronaka"? Both of course. Unit names are already translated, and each player sees the correct name for their own language. The translators would just have another phrase to translate. This is a known, comm...