Search found 4 matches
- January 5th, 2009, 5:14 pm
- Forum: A Tale of Two Brothers
- Topic: Scenario 4: Return to the Village
- Replies: 63
- Views: 88410
Re: Two Brothers: 4. Return to the Village
1) Hard, 1.4. 2) 4. 3) Clear. 4) Clear and adequate. The orcs seem sort of random. It seems like it's sort of Arne's fault, seeing as he's apparently run off and left the village relatively undefended, and I might like to have Councilor Hoban remind him gently of that. Don't berate the player, but m...
- January 5th, 2009, 4:50 pm
- Forum: A Tale of Two Brothers
- Topic: Scenario 3: Guarded Castle
- Replies: 56
- Views: 66879
Re: Two Brothers: 3. Guarded Castle
1) Hard, 1.4. 2) 6. 3) Clear. 4) Clear. I forgot the passwords though, and wound up just watching my replay of "The Chase" to get them. 5) Time. I let the Orcish Warriors come outside to meet my troops, so was left with only a few turns to grab the gold, key, and Bjarn. 6) 7. 7) As I noted...
- January 5th, 2009, 5:47 am
- Forum: A Tale of Two Brothers
- Topic: Scenario 2: The Chase
- Replies: 63
- Views: 85250
Re: Two Brothers: 2. The Chase
1) Hard, 1.4. 2) 9 3) Clear. 4) It seems weird that the elves choose to fight you. It was otherwise clear, though. 5) Lack of a safe village to heal in, or space in the encampment to move units away from the front lines. The initial assault was very tough to survive. Unlike others, I did not find th...
- January 5th, 2009, 5:12 am
- Forum: A Tale of Two Brothers
- Topic: Scenario 1: Rooting out a Mage
- Replies: 86
- Views: 188474
Re: Two Brothers: 1. Rooting out a Mage
1) Hard, 1.4. 2) 7. 3) Very clear. 4) Clear but not very interesting. Also, I personally don't care for messages that interrupt combat (such as the "I hear these creatures..." message); it seems distracting. I'd prefer a monologue by Arne at the end of that turn along the lines of "Ou...