Search found 4292 matches

by Pentarctagon
November 26th, 2020, 9:50 pm
Forum: Coder’s Corner
Topic: Draft of the plan to refactor the preprocessor
Replies: 8
Views: 272

Re: Draft of the plan to refactor the preprocessor

I recall Legend of the Invincibles being more lua-heavy. Ageless Era is definitely a good case for performance testing though.
by Pentarctagon
November 25th, 2020, 9:03 pm
Forum: Coder’s Corner
Topic: Miscellaneous
Replies: 5
Views: 131

Re: Miscellaneous

That seems fine to me.
by Pentarctagon
November 25th, 2020, 8:59 pm
Forum: Technical Support
Topic: Text is suddenly too thin?
Replies: 7
Views: 187

Re: Text is suddenly too thin?

Can you provide the build information as described here (second bullet point)?
by Pentarctagon
November 25th, 2020, 5:55 pm
Forum: Coder’s Corner
Topic: Miscellaneous
Replies: 5
Views: 131

Re: Miscellaneous

Keep in mind that at the time the comment was written, the bug might not have been fixed in any version yet.
by Pentarctagon
November 25th, 2020, 5:56 am
Forum: Coder’s Corner
Topic: Question about Doxygen documentation
Replies: 8
Views: 206

Re: Question about Doxygen documentation

There's https://devdocs.wesnoth.org/ already, which is already up to 1.15.7+dev, so I'd guess it's built off of one of the jenkins jobs.
by Pentarctagon
November 25th, 2020, 4:52 am
Forum: Technical Support
Topic: Text is suddenly too thin?
Replies: 7
Views: 187

Re: Text is suddenly too thin?

Alternately, was there an update to OSX 10.11 recently? 1.14.14 was released a couple months ago, so nothing should have changed as far as Wesnoth goes.
by Pentarctagon
November 25th, 2020, 12:37 am
Forum: Users’ Forum
Topic: Wounded and Running Away
Replies: 9
Views: 293

Re: Wounded and Running Away

From what I've seen said about it, the idea is good, but it may rely too strongly on the general caution value the AI has set for it.
by Pentarctagon
November 23rd, 2020, 4:35 am
Forum: Technical Support
Topic: [harm_unit] provides no defend animation
Replies: 9
Views: 289

Re: [harm_unit] provides no defend animation

I don't know - I've never tried any way other than through the website.
by Pentarctagon
November 23rd, 2020, 3:35 am
Forum: Technical Support
Topic: [harm_unit] provides no defend animation
Replies: 9
Views: 289

Re: [harm_unit] provides no defend animation

A PR would be a much better way to submit a fix, by the way.
by Pentarctagon
November 22nd, 2020, 9:06 pm
Forum: Coder’s Corner
Topic: Wording and style for Doxygen documentation
Replies: 22
Views: 548

Re: Wording and style for Doxygen documentation

For /** Get the first children with the key. */, if the method returns one child (singular) but the comment says it gets children (plural), then I'd say the comment is just incorrect.
by Pentarctagon
November 22nd, 2020, 7:27 pm
Forum: Coder’s Corner
Topic: Wording and style for Doxygen documentation
Replies: 22
Views: 548

Re: Wording and style for Doxygen documentation

I think this is getting overthought. Very few people are going to get confused by what "first" means, regardless of whether it refers to [0] (WML, C++) or [1] (lua). It's the element that has no other elements before it.
by Pentarctagon
November 22nd, 2020, 6:18 am
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 799
Views: 199749

Re: Under the Burning Suns

Yumi (nemaara here on the forums) would be the one to ask about that.
by Pentarctagon
November 22nd, 2020, 2:05 am
Forum: WML Workshop
Topic: Compatibility-breaking changes between 1.12 and 1.13/1.14
Replies: 19
Views: 9504

Re: Compatibility-breaking changes between 1.12 and 1.13/1.14

I've never done anything with map generation, so I really don't know.
by Pentarctagon
November 21st, 2020, 11:31 pm
Forum: WML Workshop
Topic: Compatibility-breaking changes between 1.12 and 1.13/1.14
Replies: 19
Views: 9504

Re: Compatibility-breaking changes between 1.12 and 1.13/1.14

It should be verbatim, I think. From the Gather Materials scenario of SoF, line 22: create_map = << return wesnoth.require("cave_map_generator").generate_map(...) >>.