Search found 5272 matches

by Pentarctagon
20 minutes ago
Forum: Tournaments
Topic: [In Progress] Double Style Tournament - 2v2 Tourney #4
Replies: 70
Views: 10972

Re: [In Progress] Double Style Tournament - 2v2 Tourney #4

It looks like we'll need to drop out - calculated the timezone difference between us backwards, so it turns out the only time I can play is in the middle of the night for Skyend.
by Pentarctagon
24 minutes ago
Forum: Scenario & Campaign Development
Topic: The South Guard (Revised)
Replies: 25
Views: 978

Re: The South Guard (Revised)

It's close enough to flesh-colored that it's not immediately obvious that it's a skull - even I had to look closely at it to notice.
by Pentarctagon
Yesterday, 11:13 pm
Forum: Scenario & Campaign Development
Topic: The South Guard (Revised)
Replies: 25
Views: 978

Re: The South Guard (Revised)

Thoughts: Urza said "get em boys" and then didn't recruit anyone or have any already existing units on the map, which was funny but seems unintended? The image used when talking about ToD is very small. It's easy to miss the text in the upper left corner changing, though I don't have a bet...
by Pentarctagon
April 27th, 2024, 6:44 pm
Forum: Developers’ Discussions
Topic: [1.18/1.19] Wesnoth Project Manager election
Replies: 0
Views: 188

[1.18/1.19] Wesnoth Project Manager election

Based on the responses received to the previous thread , the candidates to be the Project Manager for the 1.18/1.19 development cycle are: Pentarctagon Vultraz Those eligible to vote are: celtic minstrel charles dang (vultraz) doofus-01 elvish_hunter gfgtdf gunter labes (Soliton) hejnewar jonathan-k...
by Pentarctagon
April 26th, 2024, 4:14 am
Forum: Developers’ Discussions
Topic: Mainline Campaign Design [1.20 and beyond]
Replies: 4
Views: 417

Re: Mainline Campaign Design [1.20 and beyond]

Sounds like a lot of good changes and a lot of improvements to make the campaigns more interesting :)

One question: are there any plans to have another MP campaign now that LoW is going back to being single player, or is that not something that really fits well anywhere?
by Pentarctagon
April 17th, 2024, 8:37 pm
Forum: Technical Support
Topic: Graphical bug ?
Replies: 1
Views: 168

Re: Graphical bug ?

It's a known side effect of the rendering overhaul that was done during 1.17: https://github.com/wesnoth/wesnoth/issues/8728
by Pentarctagon
April 16th, 2024, 2:42 pm
Forum: Ideas
Topic: Twitch integrations?
Replies: 2
Views: 169

Re: Twitch integrations?

Unless Twitch's SDK is compatible with the GPL, it's unlikely to be possible.
by Pentarctagon
April 16th, 2024, 4:29 am
Forum: Technical Support
Topic: Can Add-on be batch downloaded in later update?
Replies: 3
Views: 227

Re: Can Add-on be batch downloaded in later update?

That functionality does not currently exist, no.
by Pentarctagon
April 11th, 2024, 4:09 am
Forum: WML Workshop
Topic: Okay, what's up with the macros
Replies: 19
Views: 1232

Re: Okay, what's up with the macros

@pentarctagon The fact that Multiplayer apparently does recognize {DEFAULT_SCHEDULE} muddies the issue somewhat. I note that the non-campaign scenarios available through Muliplayer (eg, 2p_Aethermaw) have macros as well, but they are located in the main program's "Multiplayer/Scenarios" f...
by Pentarctagon
April 11th, 2024, 3:33 am
Forum: WML Workshop
Topic: Okay, what's up with the macros
Replies: 19
Views: 1232

Re: Okay, what's up with the macros

I think the clear result then is that it's not supported to have scenarios in the editor's scenarios folder that contains macros. So if you want to play the scenario, you need to do it through your campaign.
by Pentarctagon
April 11th, 2024, 2:21 am
Forum: WML Workshop
Topic: Okay, what's up with the macros
Replies: 19
Views: 1232

Re: Okay, what's up with the macros

I'm a bit lost. Where is the scenario file that's causing the issue located? Is it in the editor's scenario folder or your add-on's folder?
by Pentarctagon
April 11th, 2024, 1:54 am
Forum: WML Workshop
Topic: Okay, what's up with the macros
Replies: 19
Views: 1232

Re: Okay, what's up with the macros

What do you mean by "MP routine"?
by Pentarctagon
April 11th, 2024, 1:11 am
Forum: WML Workshop
Topic: Okay, what's up with the macros
Replies: 19
Views: 1232

Re: Okay, what's up with the macros

The editor doesn't allow macros because it would need to parse them into plain WML to be able to read the file, but then it has no way to convert them back to macros later when the scenario is saved. If you want to use things that the editor doesn't understand/allow, then they should be put into a s...
by Pentarctagon
April 9th, 2024, 10:09 pm
Forum: Users’ Forum
Topic: So, let's make a scenario
Replies: 11
Views: 2792

Re: So, let's make a scenario

I'm confused what the confusion is about at this point. The recruit list in the scenario editor is a comma delimited list of unit types for a side - that's it, that's all there is to it.

You can also certainly load a scenario cfg file with the editor.