Search found 67 matches
- October 20th, 2022, 2:41 am
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 302
- Views: 39449
- September 24th, 2018, 1:52 pm
- Forum: Add-on Feedback
- Topic: Ghostly Calls
- Replies: 27
- Views: 37024
Re: Ghostly Calls
[quote=Paco_Jones post_id=633528 time=1537781656 user_id=167247] First of all, sorry for my bad English. I'm playing the flame of honor scenario and I can't find the way to finish it although I've killed all the enemy leaders (and the rest of them) and search everywhere. Some advice please. [/quote]...
- November 2nd, 2014, 2:37 pm
- Forum: Add-on Feedback
- Topic: Ghostly Calls
- Replies: 27
- Views: 37024
Re: Ghostly Calls
Hello! Thanks for the feedback. Honestly, I hadn't thought of giving him some non-undead. I'm not sure how they would fit into the storyline, but I'll give it some thought. I'll get back to you on that. And the sequel idea is very good. Thanks for sharing it! Glad you enjoyed the game. Good luck fin...
- March 24th, 2014, 3:04 am
- Forum: Scenario & Campaign Development
- Topic: Ghostly Calls
- Replies: 35
- Views: 9486
Re: Ghostly Calls
Look to the east of the two mages to find the chamber. Then stand Ahab on the different objects in the room, if you're at a loss, until you find the altar.
- March 15th, 2014, 8:00 pm
- Forum: Add-on Feedback
- Topic: Ghostly Calls
- Replies: 27
- Views: 37024
Re: Ghostly Calls
Thanks for the feedback! No one else has posted for a while, but I still get notification emails, so yes, I will respond. I don't fully understand everything I wrote as far as "textdomains" and so on. I hope you don't mind if I just copy your code into my unit. Thank you for the help. Ahab...
- July 10th, 2013, 11:32 pm
- Forum: Add-on Feedback
- Topic: Ghostly Calls
- Replies: 27
- Views: 37024
Re: Ghostly Calls
Fixed (Sorry! I've been really busy with school and such!).
Thanks for bringing it to my attention.
Suukorak
Thanks for bringing it to my attention.
Suukorak
- November 4th, 2012, 11:47 pm
- Forum: Add-on Feedback
- Topic: Ghostly Calls
- Replies: 27
- Views: 37024
Re: Ghostly Calls
Oh... which scenario?
Thanks!
Suukorak
Thanks!
Suukorak
- October 31st, 2012, 10:13 am
- Forum: Add-on Feedback
- Topic: Ghostly Calls
- Replies: 27
- Views: 37024
Re: Ghostly Calls
Fixed.
- October 31st, 2012, 10:05 am
- Forum: Add-on Feedback
- Topic: Ghostly Calls
- Replies: 27
- Views: 37024
Re: Ghostly Calls
Oh dear. I'll take a look...
Again, thanks for catching it!
Suukorak
Again, thanks for catching it!
Suukorak
- October 30th, 2012, 10:24 am
- Forum: Add-on Feedback
- Topic: Ghostly Calls
- Replies: 27
- Views: 37024
Re: Ghostly Calls
Fixed! The new version should repair that. It was a scatter-units macro that needed an [event] tag... I *knew* I wouldn't know how to use [while] on my own!
Thanks for catching that, and for the feedback!
Suukorak
Thanks for catching that, and for the feedback!
Suukorak
- October 29th, 2012, 11:13 pm
- Forum: Add-on Feedback
- Topic: Ghostly Calls
- Replies: 27
- Views: 37024
Re: Ghostly Calls
In which scenario did you find the error? Just this or others?
Thanks for spotting it, though. I'll look into it.
Suukorak
Thanks for spotting it, though. I'll look into it.
Suukorak
- October 13th, 2012, 11:34 pm
- Forum: Add-on Feedback
- Topic: Ghostly Calls
- Replies: 27
- Views: 37024
Re: Ghostly Calls
Thanks for the feedback. I appreciate the attention to detail and will try to implement your suggestions. (and nice catch on the sergeant not recruiting! I'll look into that.) As for the map size, it seems that my co-creator is the only person that enjoys immense, sparse maps – unless it's simply th...
- September 1st, 2012, 1:51 pm
- Forum: Add-on Feedback
- Topic: Ghostly Calls
- Replies: 27
- Views: 37024
Re: Ghostly Calls
You're quite right, Radh, that the map is large; all of them are. I worked with a partner on this, and he prefers large maps with sparse villages. I'll take a look at Bad Moon Rising to see what you mean, but I don't know whether I'd be able to do it. My WML isn't exactly top-notch. Thank you for yo...
- August 14th, 2012, 3:59 am
- Forum: Off-Topic
- Topic: Funny units names
- Replies: 198
- Views: 134442
Re: Funny units names
I once got a wose called "Bumbumdabum." Drums?
- August 12th, 2012, 8:17 pm
- Forum: Add-on Feedback
- Topic: Ghostly Calls
- Replies: 27
- Views: 37024
Re: Ghostly Calls
I'm sorry, I must've missed the notification that there was a reply. janenho13, I don't see why he shouldn't be allowed to become a Lich. Is it because Nave chose not to? That doesn't mean he doesn't know how, or is against Ahab's becoming one. However, if you have a good explanation why, I believe ...