Search found 53 matches
- June 30th, 2020, 7:43 pm
- Forum: Multiplayer Development
- Topic: Den of Thieves 2.0 (tactical stealth mod)
- Replies: 80
- Views: 33495
Re: Den of Thieves 0.2 (multiplayer stealth campaign)
The outcomes were different, and we didn't really have in mind to exhaustively test in order to debug, but just try and get it to work. We've tried having the host take control of side 3, as well as leaving it empty (it was mostly that) or giving it to AI. The outcome would vary from ending up with ...
- June 30th, 2020, 5:56 pm
- Forum: Multiplayer Development
- Topic: Den of Thieves 2.0 (tactical stealth mod)
- Replies: 80
- Views: 33495
Re: Den of Thieves 0.2 (new version of stealth campaign)
I've tried it with about a dozen times with 2 other people who just downloaded the addon (I just did too), 2p games everytime. We couldn't get a single game going because of the 3p glitch. No matter what we did (set the 3hd side as empty, AI, or take it), the game would break (a side gets lost and/o...
- May 31st, 2014, 11:27 pm
- Forum: Strategies & Tips
- Topic: "Noob" (Isar)
- Replies: 16
- Views: 7945
Re: "Noob" (Isar)
It isn't unwise to recruit only some scouts or other quick units if you don't know what enemy are you facing. NOPE, this is Isar's we are speaking about, there is no scouting to be done. If the enemy was for example Loyalists and had a lot of horsemen, archers and spearmen recruited, learning that ...
- August 28th, 2012, 3:05 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.34
- Replies: 1999
- Views: 625726
Re: Ageless Era - Current Version: 4.10
The loyalist unit from the "statesman" race (sea states faction?) is broken, its movetype isn't defined I think. (0% def everywhere and can't go anywhere) Plus only its arcane resistance is defined. And I have a suggestion: remove the Cavernei faction altogether (imperial era), it's nothin...
- August 7th, 2012, 11:10 pm
- Forum: Multiplayer Development
- Topic: Modern Combat: 1.0.1 Released!
- Replies: 358
- Views: 73302
Re: Modern Combat: Beta0.9.685 Released!
Just came back from a long absence, and it's wonderful to see Modern Combat being fixed, with RR and a better transport system! :D My only issue is the secret police not being able to conceal or teleport anymore, and capitalists (maybe some other leaders) disappearing from leaderpowers.txt. I'll rep...
- November 19th, 2010, 4:26 pm
- Forum: Scenario & Campaign Development
- Topic: Re: Swamplings - v1.1.7 - for 1.8 and 1.9
- Replies: 315
- Views: 99106
Re: Swamplings - v1.1.2 - for 1.8 and 1.9
The goblin cutthroat has got an "extra ranged attack" AMLA which is useless since you have removed it's ranged attack.
- October 20th, 2010, 11:57 am
- Forum: Art Contributions
- Topic: Khalifate facelift: Redux
- Replies: 387
- Views: 154058
Re: Khalifate facelift: final tweaks in progress
It's "hakim", there's no letter or sound for "é" in classical arabic but in some dialects people do say "é" instead of "a".
The arabic word is "حكيم" which means "wise" or "sage".
I'm no expert tho.
The arabic word is "حكيم" which means "wise" or "sage".
I'm no expert tho.
- April 29th, 2010, 5:51 pm
- Forum: Technical Support
- Topic: Missing WML child
- Replies: 4
- Views: 3092
Re: Missing WML child
The bug I just experienced isn't a "missing child error" but it's related to it, and I don't want to open a new thread just for it. So, err, I was playing some survival and one of my spearmen had 8/24XP. I decided to level it up so I managed to get it to kill a Troll Rocklobber, but right ...
- April 23rd, 2010, 11:14 pm
- Forum: Art Workshop
- Topic: retouche of existing art
- Replies: 15
- Views: 7941
Re: retouche of existing art
Blurred scepter is blurred.
- April 18th, 2010, 8:00 pm
- Forum: Art Workshop
- Topic: PeeP's NooBy Art...
- Replies: 25
- Views: 6256
Re: PeeP's NooBy Art...
For a moment, I thought that the green guy was into zoophilia.
- April 16th, 2010, 11:20 pm
- Forum: Multiplayer Development
- Topic: Please Total and Random Orocia updates for 1.8 release!
- Replies: 3
- Views: 1133
Re: Please Total and Random Orocia updates for 1.8 release!
Many thanks, good sir!norbert wrote:Okay, ported it; map pack "Orocia (TMP)".MattDakka wrote:If somebody could update them I will be very grateful!
Have fun.
- April 16th, 2010, 10:26 pm
- Forum: Faction & Era Development
- Topic: Ascension - These units go up to level 5 - PR5 is out
- Replies: 153
- Views: 40777
Re: Ascension - These units go up to level 5 - PR4 is out
[...]Lost Soul (wail) -> Ghost, Ghoul, Skeleton, Skeleton Archer (can only become Ghoul, Skeleton, or Skeleton Archer if necromancers or liches are present) And I don't understand why you mustn't advance to ghosts if there are undead summoners. Are you able to explain that? I think that he meant &q...
- April 14th, 2010, 11:54 pm
- Forum: Strategies & Tips
- Topic: Eyestalk
- Replies: 13
- Views: 2927
Re: Eyestalk
You have 3 possibilities in front of you:
- You find out the solution by yourself as everyone did
- You stop playing the campaign, or better yet, Wesnoth
- :unit hitpoints=0
- You find out the solution by yourself as everyone did
- You stop playing the campaign, or better yet, Wesnoth
- :unit hitpoints=0
- March 12th, 2010, 10:33 pm
- Forum: Users’ Forum
- Topic: Such a shame
- Replies: 88
- Views: 15170
Re: Such a shame
In my opinion, the problem comes from you, because a good player wouldn't have to reload at almost every turn. He would use the debug mode instead.
- March 3rd, 2010, 8:18 pm
- Forum: Technical Support
- Topic: banned
- Replies: 2
- Views: 1157
Re: banned
That kard guy had that same IP and got it banned.