Search found 1535 matches
- May 1st, 2022, 8:49 am
- Forum: WML Workshop
- Topic: best way to update maps on different versions on BfW
- Replies: 23
- Views: 1140
Re: best way to update maps on different versions on BfW
It looks like this is the last version that works on Windows 7. There is a non-zero chance that the tools won't run on that version, but I don't think it's very likely. In this case, the chance of them not running is zero. I haven't updated my Ubuntu install to 22.04 yet, so I'm still using the Pyt...
- April 9th, 2022, 12:04 pm
- Forum: WML Workshop
- Topic: [event] is missing name or id field : how to trace
- Replies: 12
- Views: 765
- March 22nd, 2022, 8:04 pm
- Forum: Developers’ Discussions
- Topic: Replacing Wesnoth's GUI
- Replies: 24
- Views: 14798
Re: Replacing Wesnoth's GUI
A possible problem I see with SFGUI might be its support status. The last commit in the repository happened on the 22nd of September 2020, which might mean that nobody's currently working on it.
- March 16th, 2022, 11:15 am
- Forum: Developers’ Discussions
- Topic: Project direction ideas moving forward
- Replies: 39
- Views: 31181
Re: Project direction ideas moving forward
From name: It would open up quite a lot of game play opportunities if support for real ranged attacks gets implemented over the next development cycle. The feature was being worked on, but progress seems to have stalled: https://github.com/wesnoth/wesnoth/pull/4859 And as a general comment, I think...
- March 14th, 2022, 5:28 pm
- Forum: WML Workshop
- Topic: Extra keys in unit_type
- Replies: 2
- Views: 295
Re: Extra keys in unit_type
In former versions (at least in 1.12) it was possible to add extra keys in unit_type, say something like "capacity=12" and this extra key was added to the unit created after this definition. I don't remember that this possibility was even documented. Certainly I've never used it! It's sti...
- March 14th, 2022, 5:19 pm
- Forum: Developers’ Discussions
- Topic: Project direction ideas moving forward
- Replies: 39
- Views: 31181
Re: Project direction ideas moving forward
I'd say just remove them. Thanks for your opinion :) That's what I was thinking to do as well, and I'll open a separate thread for the details. The all-time peak was 4 years ago (1019 active players). 3 months later the number dropped to ~200 and since then it hasn't improved much. This means the g...
- March 13th, 2022, 9:49 pm
- Forum: Developers’ Discussions
- Topic: Project direction ideas moving forward
- Replies: 39
- Views: 31181
Re: Project direction ideas moving forward
Do we have a single well working smartphone port of 1.16? If we do have one on iOS, are wesnoth players a demographic that in majority uses iOS / can afford devices with iOS just for wesnoth? Right, that's another problem that I forgot to mention. Currently we don't have 1.16 for Android either, so...
- March 13th, 2022, 9:07 pm
- Forum: WML Workshop
- Topic: special_notes retrofitting
- Replies: 6
- Views: 382
Re: special_notes retrofitting
According to https://wiki.wesnoth.org/EffectWML, it looks like it's actually possible to use
[effect]
tags inside [object]
or [modify_unit]
for that purpose, like this:
Code: Select all
[effect]
apply_to=profile
[special_note]
note= _ "..."
[/special_note]
[/effect]
- March 13th, 2022, 8:39 pm
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Members -- Election 2022
- Replies: 3
- Views: 7636
Re: Wesnoth Inc Board Members -- Election 2022
Are there candidate statements, or something to help us decide? Not really. The closest thing to it was Iris asking in the development channel on Discord what was our plan, which for both me and Vultraz is pretty much "help when we're needed". He's already been a board member, but we all ...
- March 13th, 2022, 8:31 pm
- Forum: Developers’ Discussions
- Topic: Project direction ideas moving forward
- Replies: 39
- Views: 31181
Re: Project direction ideas moving forward
1. Modernizing the UI Wesnoth's UI has been somewhat dated for a while and offers an overabundance of information while not being entirely intuitive in some places. I remember asking some new players for their first impressions and they said that while the game seemed fun, it felt like "someth...
- March 1st, 2022, 10:06 am
- Forum: Coder’s Corner
- Topic: wmlscope is sooooo slow
- Replies: 8
- Views: 9306
Re: wmlscope is sooooo slow
There's a thing in Python where you make use of multiprocessing/multithreading. However, multiprocessing can't be really used in this case because wmlscope relies on the files being processed in a certain order (and so does wmllint). For multithreading the situation is even worse because of the GIL...
- February 23rd, 2022, 9:40 am
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Member Election
- Replies: 2
- Views: 8759
Re: Wesnoth Inc Board Member Election
I'm going to nominate myself.
- February 22nd, 2022, 8:01 pm
- Forum: Lua Labs
- Topic: Wesnoth Lua Pack: Development Thread
- Replies: 114
- Views: 1074100
Re: Wesnoth Lua Pack: Development Thread
It's been suggested the following bit of lua may be suitable for inclusion in the lua pack. Merged into the WLP thread. For the 1.16 WLP, this looks like a serious candidate, so I'll most likely add it. For 1.17, probably a better idea would be to improve the existing [gold] tag with the addition o...
- February 16th, 2022, 11:40 am
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 302
- Views: 39447
Re: vghetto port project
A powersurge fried my computer's power supply and I have lost access to all of my files. Sorry about that :( I don't know if my hard disks got fried as well. It doesn't look good. Do you mean that you never did a backup onto a USB hard disk? If that's the case, once you get a new computer you shoul...
- February 7th, 2022, 9:24 pm
- Forum: Coder’s Corner
- Topic: wmlscope is sooooo slow
- Replies: 8
- Views: 9306
Re: wmlscope is sooooo slow
Moved into the Coder's Corner. There are a lot of possible reasons for this slowness. I must admit that I haven't been running the 1.12 version for a long time, so I don't have a reference about this. First of all, one of the reasons is that we have more content in mainline: more macros, more image...