Search found 1535 matches

by Elvish_Hunter
May 1st, 2022, 8:49 am
Forum: WML Workshop
Topic: best way to update maps on different versions on BfW
Replies: 23
Views: 1140

Re: best way to update maps on different versions on BfW

It looks like this is the last version that works on Windows 7. There is a non-zero chance that the tools won't run on that version, but I don't think it's very likely. In this case, the chance of them not running is zero. I haven't updated my Ubuntu install to 22.04 yet, so I'm still using the Pyt...
by Elvish_Hunter
April 9th, 2022, 12:04 pm
Forum: WML Workshop
Topic: [event] is missing name or id field : how to trace
Replies: 12
Views: 765

Re: [event] is missing name or id field : how to trace

octalot wrote: April 9th, 2022, 11:49 am wmllint might be able to find it, but if you're unfamiliar with that tool be sure to use its --dryrun option.
Currently there's no such check implemented in wmllint, so running it won't be useful in this situation.
by Elvish_Hunter
March 22nd, 2022, 8:04 pm
Forum: Developers’ Discussions
Topic: Replacing Wesnoth's GUI
Replies: 24
Views: 14798

Re: Replacing Wesnoth's GUI

A possible problem I see with SFGUI might be its support status. The last commit in the repository happened on the 22nd of September 2020, which might mean that nobody's currently working on it.
by Elvish_Hunter
March 16th, 2022, 11:15 am
Forum: Developers’ Discussions
Topic: Project direction ideas moving forward
Replies: 39
Views: 31181

Re: Project direction ideas moving forward

From name: It would open up quite a lot of game play opportunities if support for real ranged attacks gets implemented over the next development cycle. The feature was being worked on, but progress seems to have stalled: https://github.com/wesnoth/wesnoth/pull/4859 And as a general comment, I think...
by Elvish_Hunter
March 14th, 2022, 5:28 pm
Forum: WML Workshop
Topic: Extra keys in unit_type
Replies: 2
Views: 295

Re: Extra keys in unit_type

In former versions (at least in 1.12) it was possible to add extra keys in unit_type, say something like "capacity=12" and this extra key was added to the unit created after this definition. I don't remember that this possibility was even documented. Certainly I've never used it! It's sti...
by Elvish_Hunter
March 14th, 2022, 5:19 pm
Forum: Developers’ Discussions
Topic: Project direction ideas moving forward
Replies: 39
Views: 31181

Re: Project direction ideas moving forward

I'd say just remove them. Thanks for your opinion :) That's what I was thinking to do as well, and I'll open a separate thread for the details. The all-time peak was 4 years ago (1019 active players). 3 months later the number dropped to ~200 and since then it hasn't improved much. This means the g...
by Elvish_Hunter
March 13th, 2022, 9:49 pm
Forum: Developers’ Discussions
Topic: Project direction ideas moving forward
Replies: 39
Views: 31181

Re: Project direction ideas moving forward

Do we have a single well working smartphone port of 1.16? If we do have one on iOS, are wesnoth players a demographic that in majority uses iOS / can afford devices with iOS just for wesnoth? Right, that's another problem that I forgot to mention. Currently we don't have 1.16 for Android either, so...
by Elvish_Hunter
March 13th, 2022, 9:07 pm
Forum: WML Workshop
Topic: special_notes retrofitting
Replies: 6
Views: 382

Re: special_notes retrofitting

According to https://wiki.wesnoth.org/EffectWML, it looks like it's actually possible to use [effect] tags inside [object] or [modify_unit] for that purpose, like this:

Code: Select all

[effect]
    apply_to=profile
    [special_note]
        note= _ "..."
    [/special_note]
[/effect]
by Elvish_Hunter
March 13th, 2022, 8:39 pm
Forum: Developers’ Discussions
Topic: Wesnoth Inc Board Members -- Election 2022
Replies: 3
Views: 7636

Re: Wesnoth Inc Board Members -- Election 2022

Are there candidate statements, or something to help us decide? Not really. The closest thing to it was Iris asking in the development channel on Discord what was our plan, which for both me and Vultraz is pretty much "help when we're needed". He's already been a board member, but we all ...
by Elvish_Hunter
March 13th, 2022, 8:31 pm
Forum: Developers’ Discussions
Topic: Project direction ideas moving forward
Replies: 39
Views: 31181

Re: Project direction ideas moving forward

1. Modernizing the UI Wesnoth's UI has been somewhat dated for a while and offers an overabundance of information while not being entirely intuitive in some places. I remember asking some new players for their first impressions and they said that while the game seemed fun, it felt like "someth...
by Elvish_Hunter
March 1st, 2022, 10:06 am
Forum: Coder’s Corner
Topic: wmlscope is sooooo slow
Replies: 8
Views: 9306

Re: wmlscope is sooooo slow

There's a thing in Python where you make use of multiprocessing/multithreading. However, multiprocessing can't be really used in this case because wmlscope relies on the files being processed in a certain order (and so does wmllint). For multithreading the situation is even worse because of the GIL...
by Elvish_Hunter
February 23rd, 2022, 9:40 am
Forum: Developers’ Discussions
Topic: Wesnoth Inc Board Member Election
Replies: 2
Views: 8759

Re: Wesnoth Inc Board Member Election

I'm going to nominate myself.
by Elvish_Hunter
February 22nd, 2022, 8:01 pm
Forum: Lua Labs
Topic: Wesnoth Lua Pack: Development Thread
Replies: 114
Views: 1074100

Re: Wesnoth Lua Pack: Development Thread

It's been suggested the following bit of lua may be suitable for inclusion in the lua pack. Merged into the WLP thread. For the 1.16 WLP, this looks like a serious candidate, so I'll most likely add it. For 1.17, probably a better idea would be to improve the existing [gold] tag with the addition o...
by Elvish_Hunter
February 16th, 2022, 11:40 am
Forum: Scenario & Campaign Development
Topic: vghetto port project
Replies: 302
Views: 39447

Re: vghetto port project

A powersurge fried my computer's power supply and I have lost access to all of my files. Sorry about that :( I don't know if my hard disks got fried as well. It doesn't look good. Do you mean that you never did a backup onto a USB hard disk? If that's the case, once you get a new computer you shoul...
by Elvish_Hunter
February 7th, 2022, 9:24 pm
Forum: Coder’s Corner
Topic: wmlscope is sooooo slow
Replies: 8
Views: 9306

Re: wmlscope is sooooo slow

Moved into the Coder's Corner. There are a lot of possible reasons for this slowness. I must admit that I haven't been running the 1.12 version for a long time, so I don't have a reference about this. First of all, one of the reasons is that we have more content in mainline: more macros, more image...