Search found 9 matches

by Daiker01
April 18th, 2010, 11:36 am
Forum: Eastern Invasion
Topic: [Historical] Scenario Review - EI 9 - Training the Ogres
Replies: 12
Views: 19748

Re: Scenario Review - EI: Training the Ogres

(1) Medium 1.8.0 (2) 10 (to get the ogres) (3) Very clear (4) It's odd. (5) Either one of my characters dies, or I kill 3 ogres. Reloading saved games was the only way to get past the scenario with the ogres. (6) 2 (7) I would change it totally. Maybe you could fight an ogre leader, and if you defea...
by Daiker01
April 18th, 2010, 11:06 am
Forum: Eastern Invasion
Topic: [Historical] Scenario Review - EI 7b - Undead Crossing
Replies: 8
Views: 16020

Re: Scenario Review - EI: Undead Crossing

(1) Medium 1.8.0 (2) 7 (3) Very clear (4) Good. (5) Moving across swamps and water with shock toops was nearly impossible. I ran out of turns in my first attempt, then used the 2 paladins I had and this improved the situation a lot. (6) 6 (7) Change the map so there is more solid ground, or give the...
by Daiker01
April 17th, 2010, 4:33 pm
Forum: Eastern Invasion
Topic: [Historical] Scenario Review - EI 6 - Two Paths
Replies: 18
Views: 26301

Re: Scenario Review - EI: Two Paths

(1) Version 1.8.0 on Medium
(2) 4
(3) Very clear
(4) Good
(5) Keeping Owaec alive, as he is only level 1
(6) 6
(7) I would make the undead leader recruit more powerfull troops, some level one and two units instead of bats only. The player has had enought time to build a decent army by now.
by Daiker01
April 17th, 2010, 12:22 pm
Forum: Eastern Invasion
Topic: [Historical] Scenario Review - EI 5 - The Northern Outpost
Replies: 32
Views: 41127

Re: Scenario Review - EI: The Northern Outpost

(1) Version 1.8.0 on Medium
(2) 4
(3) Very clear
(4) Good
(5) Sometimes a large number of bandits would pop out of a village, taking me by surprise
(6) 7
(7) Maybe less villages and less turns, so you don't chase bandits all around the map
by Daiker01
April 17th, 2010, 11:12 am
Forum: Eastern Invasion
Topic: [Historical] Scenario Review: EI 4c - Mal-Ravanal's Capital
Replies: 36
Views: 46427

Re: Scenario Review: EI 4c - Mal-Ravanal's Capital

(1) Version 1.8.0 on Medium (2) 3 to escape. 10 to free the knights (3) Very clear (4) I really liked this one (5) The main objective, escaping, is very easy as you only have to fight one enemy leader with 100 gold worth of level 1 troops. The secondary objective, to free the knights, was impossible...
by Daiker01
April 17th, 2010, 10:57 am
Forum: Eastern Invasion
Topic: [Historical] Scenario Review - EI 4b - Undead Border Patrol
Replies: 15
Views: 23642

Re: Scenario Review - EI: Undead Border Patrol

(1) Version 1.8.0 on Medium
(2) 6
(3) Very Clear
(4) Clear and interesting
(5) Fighting the undeads in the swamp with heavy infantry that only moves one square
(6) 9
(7) None
by Daiker01
April 16th, 2010, 7:47 pm
Forum: Eastern Invasion
Topic: [Historical] Scenario Review - EI 3 - An Unexpected Appearance
Replies: 22
Views: 29706

Re: Scenario Review - EI: An Unexpected Appearance

(1) Version 1.8.0 on Medium
(2) Difficulty: 2
(3) Very clear
(4) Clear but not very interesting. An explanation about what just happened in the first scenario would be nice.
(5) None
(6) Fun: 5
(7) I would like to see a more developed storyline
by Daiker01
April 16th, 2010, 6:38 pm
Forum: Eastern Invasion
Topic: [Historical] Scenario Review - EI 2 - The Escape Tunnel
Replies: 25
Views: 32593

Re: Scenario Review - EI: The Escape Tunnel

(1) Version 1.8.0 on Medium (2) Difficulty: 7 (3) Very clear (4) Neither clear nor interesting (5) A single wrong movement and you get caught by the undeads (6) Fun: 5 (7) I would change Dacyn's dialog, it seems a bit odd. ("I don't know where we are. There are trolls here" and "It do...
by Daiker01
April 16th, 2010, 6:12 pm
Forum: Eastern Invasion
Topic: [Historical] Scenario Review - EI 1 - The Outpost
Replies: 57
Views: 66752

Re: Scenario Review - EI: The Outpost

(1) Played version 1.8 on Medium
(2) Difficulty: 4
(3) Very clear
(4) Both clear and interesting
(5) The major challenge was to avoid being surrounded in my own castle. This was solved by sending a cavalryman to distract the northern leader.
(6) Fun: 9
(7) None