Search found 686 matches

by bigkahuna
April 6th, 2011, 2:15 am
Forum: Off-Topic
Topic: Unknown Horizons
Replies: 20
Views: 5948

Re: Unknown Horizons

^ Yeah, that got on my nerves too :lol2:
by bigkahuna
April 5th, 2011, 1:19 pm
Forum: Off-Topic
Topic: Unknown Horizons
Replies: 20
Views: 5948

Re: Unknown Horizons

I found the game very nice :) The only things that got on my nerves were that some of the interfaces (taxes, for one) were rather hard to find, and there are only a few maps and there is no campaign. Hopefully this will be solved soon, as the game is in constant development.
by bigkahuna
March 22nd, 2011, 1:30 am
Forum: WML Workshop
Topic: Atomicbomb's WML questions
Replies: 10
Views: 2357

Re: Atomicbomb's WML questions

Would the code work If I change all 'i' variable with another variable (i.e 'a')? Yes, but then you'd have to enter it into the [$variable_name] box. "i" is the most commonly used variable. Would it work if x=$list_of_locs[$i].x and y=$list_of_locs[$i].y changed into x=$list_of_locsx[$i] ...
by bigkahuna
March 21st, 2011, 11:44 am
Forum: Scenario & Campaign Development
Topic: The Story of Wesnoth Forums(1.9.x)
Replies: 15
Views: 5188

Re: The Story of Wesnoth Forums(1.9.x)

Make sure to put a trademark after every Gambit-Oriented™ statement/message.
by bigkahuna
March 20th, 2011, 11:17 pm
Forum: Scenario & Campaign Development
Topic: 1.9 SP Campaign - Sweet Revenge
Replies: 140
Views: 38121

Re: 1.9 SP Campaign - Sweet Revenge

Wow. I've neglected this for a long time. After a month of agonizing about not being able to update my campaign, I tried once more in desperation... and it worked... Well, all those errors you mentioned should be fixed! If you update your campaign now, you WILL have to updated to Wesnoth 1.9.4 to pl...
by bigkahuna
March 18th, 2011, 3:23 am
Forum: Off-Topic
Topic: The History of Wesnoth Forums
Replies: 123
Views: 25720

Re: The History of Wesnoth Forums

If you follow the actual history while yet keeping a humorous outlook... You should make Turuk the Forum god/emperor/whatever; Shadowm, Gambit, and the other forum mods are his minions. Over a course of years, Shadowm gathered a following of forum mods in a plot to overthrow Turuk and rule the unive...
by bigkahuna
March 10th, 2011, 3:31 am
Forum: Ideas
Topic: [engine] F5 reload scenario after clearing cache
Replies: 32
Views: 7639

Re: [engine] F5 reload scenario after clearing cache

I agree that a more intuitive and "quick" F5 reload-cache key would be very useful. As someone who's developed a SP campaign, I've also noticed that it is a pain to exit the scenario, go to the main screen, hit F5, and go all the way back. Since F5 is almost always only used for developing...
by bigkahuna
March 4th, 2011, 1:18 pm
Forum: WML Workshop
Topic: Determining side 3 income by side 1 captured villages
Replies: 4
Views: 888

Re: Determining side 3 income by side 1 captured villages

Would this work?

Code: Select all

[event]
    name=side turn
    first_time_only=no
    [store_villages]
        owner_side=1
        variable=side_1_villages
    [/store_villages]
    {VARIABLE_OP side_1_villages mult 2}
    [modify_side]
        side=3
        income=$side_1_villages
    [/modify_side]
[/event]
by bigkahuna
March 3rd, 2011, 3:31 am
Forum: WML Workshop
Topic: Problems with a filter (or that's what i think)
Replies: 4
Views: 1242

Re: Problems with a filter (or that's what i think)

To explain the above: [event] name=turn 18 [if] [have_unit] id=Hero x=1-44 y=40-42 [/have_unit] [then] [message] speaker=Hero message=_"We do it!" [/message] [endlevel] result=victory [/endlevel] [/then] [/if] [/event]
by bigkahuna
March 2nd, 2011, 7:11 pm
Forum: WML Workshop
Topic: Speed of move_unit
Replies: 1
Views: 447

Re: Speed of move_unit

Well, you can't. [move_unit] is as fast as regularly moving a unit, and completely depends on the player's graphical settings.
by bigkahuna
February 27th, 2011, 11:59 pm
Forum: WML Workshop
Topic: Need so much help!
Replies: 19
Views: 3203

Re: Need so much help!

1. "race" is not an applicable attribute within [side].
2. You got all the unit names wrong; the "id"s are what you are looking for. Go inside the units' .cfg files and look for their "id"s - and make sure to spell them right!
by bigkahuna
February 25th, 2011, 5:16 pm
Forum: Art Workshop
Topic: Travelling Tradesmen sprites
Replies: 30
Views: 10986

Re: Travelling Tradesmen sprites

I love how the horses start to sag down and pant with the L3 sprites on them ^_^
by bigkahuna
February 25th, 2011, 1:33 pm
Forum: WML Workshop
Topic: Placing leader on map, ending up with defeat
Replies: 3
Views: 792

Re: Placing leader on map, ending up with defeat

1. Put variables outside [endlevel].
2. You can't place leaders' positions like that. You have to place it on the world map. What you COULD do is look how Bad Moon Rising does it.
by bigkahuna
February 24th, 2011, 1:25 pm
Forum: WML Workshop
Topic: gold adding event help... PLEASE!!!
Replies: 18
Views: 2907

Re: gold adding event help... PLEASE!!!

Right, but he is trying to do specifically side 1. If he does a normal side turn, he'd have to do yet another variable check to see if $side_number equalled 1.
by bigkahuna
February 24th, 2011, 2:43 am
Forum: WML Workshop
Topic: Storing Locations to add bridges
Replies: 9
Views: 1948

Re: Storing Locations to add bridges

Basically just a few missed/misplacesd $'s. Revised code: [store_locations] [not] [filter] [/filter] [/not] [and] x=$x1 y=$y1 radius=1 [/and] variable=bridge_loc [/store_locations] {FOREACH bridge_loc i} [message] message= _ " $bridge_loc[$i].x ; $bridge_loc[$i].y ; $bridge_loc[$i].terrain &quo...