Search found 3055 matches

by Ravana
Yesterday, 3:05 pm
Forum: WML Workshop
Topic: multiple objects, overlapping effects
Replies: 2
Views: 87

Re: multiple objects, overlapping effects

Objects are stored as wml, so all tags are ordered. Whatever it currently does is what it will always do with same version of game.
by Ravana
Yesterday, 8:18 am
Forum: Lua Labs
Topic: [unsolvable] Access event content
Replies: 9
Views: 275

Re: [unsolvable] Access event content

It probably does not catch everything, but you can overwrite wesnoth.wml_actions.event to save what is given to it.
by Ravana
Yesterday, 12:24 am
Forum: WML Workshop
Topic: new campaign's questions and ideas
Replies: 13
Views: 353

Re: new campaign's questions and ideas

You do not need to do 3. If you do "Reducing xp after recruit" I will do 1-4 for you.
by Ravana
May 15th, 2024, 10:55 pm
Forum: WML Workshop
Topic: new campaign's questions and ideas
Replies: 13
Views: 353

Re: new campaign's questions and ideas

Reducing xp after recruit is easier. Once you have that working I can help with Lua to
1) disable kill xp
2) disable fight xp
3) manually give kill and fight xp at attack end
4) update gold at attack end.
by Ravana
May 15th, 2024, 9:16 pm
Forum: WML Workshop
Topic: new campaign's questions and ideas
Replies: 13
Views: 353

Re: new campaign's questions and ideas

Macro is easy dirty way, but unless you have performance issues there is no need to optimize code with fire_event.

{CLEAR_VARIABLE xp_transfer} is part of code quality improvement, but does not affect what your code does. Both events start by resetting it anyways.
by Ravana
May 15th, 2024, 7:46 pm
Forum: WML Workshop
Topic: new campaign's questions and ideas
Replies: 13
Views: 353

Re: new campaign's questions and ideas

You could update gold to be equal to xp. If you recruit, reduce xp. If you fight, increase gold.
by Ravana
May 15th, 2024, 7:44 am
Forum: WML Workshop
Topic: WFL conditionals and variable substitution
Replies: 9
Views: 246

Re: WFL conditionals and variable substitution

(Celtic_Minstrel can correct if my understanding is wrong)

WML variables are expanded in increase_damage attribute as string. Only after expansion has been done, increase_damage is parsed as formula. Undefined WML variable expands to empty string, not formula-null.
by Ravana
May 14th, 2024, 3:36 pm
Forum: WML Workshop
Topic: WFL conditionals and variable substitution
Replies: 9
Views: 246

Re: WFL conditionals and variable substitution

You dont need any = in formula. You only started using = as another workaround idea.
by Ravana
May 14th, 2024, 2:28 pm
Forum: WML Workshop
Topic: WFL conditionals and variable substitution
Replies: 9
Views: 246

Re: WFL conditionals and variable substitution

$quests.met_lilith -> ($quests.met_lilith-0)

It was more important around 1.10 when error in formula crashed game. "-" is operator that is valid both as binary and unary.
by Ravana
May 13th, 2024, 6:43 pm
Forum: Lua Labs
Topic: [solved] Gui2 dialog formatting
Replies: 14
Views: 380

Re: Gui2 dialog formatting

# lua wesnoth.require("wml-utils").handle_event_commands(wml.load("~add-ons/EventLoader/action.cfg")) [lua] code=<< -- to make code shorter local wml_actions = wesnoth.wml_actions -- starting values local font_size_title = 70000 local font_size_message = 70000 local font_family_...
by Ravana
May 13th, 2024, 1:31 pm
Forum: Lua Labs
Topic: [solved] Gui2 dialog formatting
Replies: 14
Views: 380

Re: Gui2 dialog formatting

Why?
by Ravana
May 13th, 2024, 12:49 pm
Forum: Lua Labs
Topic: [solved] Gui2 dialog formatting
Replies: 14
Views: 380

Re: Gui2 dialog formatting

Remove text input.
by Ravana
May 12th, 2024, 7:56 pm
Forum: Lua Labs
Topic: [solved] Gui2 dialog formatting
Replies: 14
Views: 380

Re: Gui2 dialog formatting

Cant explain why it works but it does # lua wesnoth.require("wml-utils").handle_event_commands(wml.load("~add-ons/EventLoader/action.cfg")) [lua] code=<< -- to make code shorter local wml_actions = wesnoth.wml_actions -- starting values local font_size_title = 70000 local font_si...
by Ravana
May 12th, 2024, 6:33 pm
Forum: WML Workshop
Topic: [heal_unit] and status=unhealable
Replies: 15
Views: 476

Re: [heal_unit] and status=unhealable

> N_("This unit is unhealable. It cannot be healed by healers or villages and doesn’t benefit from resting."));

[heal_unit] is not one of conditions mentioned.
by Ravana
May 12th, 2024, 1:33 pm
Forum: WML Workshop
Topic: [heal_unit] and status=unhealable
Replies: 15
Views: 476

Re: [heal_unit] and status=unhealable

Should be healed.