Search found 4 matches

by kutaka
July 16th, 2015, 8:14 pm
Forum: Game Development
Topic: My latest project -- a digital collectible card game
Replies: 136
Views: 242549

Re: My latest project -- a digital collectible card game

Nice game! Some quick feedback, after few hours of play: + Ai is much better than I expected + Nice menu and cards manipulation + Simple game rules - Not the best balance (alpha, I know;) But that wisp! OVERPOWERED! - Card graphics from Wesnoth do not always fit (again alpha issue) - Concept of fact...
by kutaka
July 12th, 2015, 9:09 pm
Forum: Game Development
Topic: wesnoth-tiles: gpl html5 module.
Replies: 4
Views: 3779

Re: wesnoth-tiles: gpl html5 module.

Just posting here to let you know that work hasn't been stopped and has been progressing nicely. Today I released version 1.0.0 : github.com/kichooo/wesnoth-tiles . Lately added - wesnoth style cursor, few more tree sprites, fog, void tiles and really heavy optimization (also heavy lifting is done b...
by kutaka
April 21st, 2015, 6:12 am
Forum: Game Development
Topic: wesnoth-tiles: gpl html5 module.
Replies: 4
Views: 3779

Re: wesnoth-tiles: gpl html5 module.

Hey, I''ve seen WesnothCanvas before I started my own version. Idea of remaking the transitions drawing algorithm is really appealing, I alse tried to do that, but failed. In the end I coded it almost like original WML. I must say that this task was much more challenging than I expected. ;) As I sai...
by kutaka
April 20th, 2015, 6:19 am
Forum: Game Development
Topic: wesnoth-tiles: gpl html5 module.
Replies: 4
Views: 3779

wesnoth-tiles: gpl html5 module.

Hello! I'm developing a html5 module for displaying wesnoth map graphics. It is called wesnoth-tiles. It is available on github, with GPL license. https://github.com/kichooo/wesnoth-tiles It is still under development, although most of the core terrains area already in. Currently it is not yet reall...