Search found 48 matches

by White_Drag0n
November 12th, 2020, 8:22 pm
Forum: Scenario & Campaign Development
Topic: Marbus’s Escape
Replies: 21
Views: 1235

Re: Marbus’s Escape

S4 Emborgi-tarash is called 'the best oracle', but the unit itself is a soothsayer. Hmmmm... :hmm: :whistle: As for the AI, I suppose you're using version BfW 1.15? From what we gathered, the AI in that version is malfunctioning, the result of which you've witnessed. We try to find a fix for it, po...
by White_Drag0n
September 21st, 2020, 9:16 pm
Forum: Scenario & Campaign Development
Topic: Marbus’s Escape
Replies: 21
Views: 1235

Re: Marbus’s Escape

Could it be just a loyal unit then rather then a hero? The wolf has a fair share of dialogues and plays a bigger role than a typical loyal unit, which made us give him the "hero" status. Keeping him alive, however, isn't required to finish the campaign, therefore it's completely up to you...
by White_Drag0n
March 4th, 2017, 12:53 pm
Forum: WML Workshop
Topic: Backward compatibility of MP Eras
Replies: 3
Views: 1205

Backward compatibility of MP Eras

Title. Is it possible to code a MP Era in such a way, that if host uses a different version than the rest of participants, the game is loaded on his version for all players? I know that something like this is used in EoHS, and wonder is there's any quick way of doing it for simpler eras. Perhaps som...
by White_Drag0n
November 4th, 2016, 3:54 pm
Forum: Tournaments
Topic: [Complete] International Wesnoth Tournament 2016
Replies: 381
Views: 86039

Re: International Wesnoth Tournament 2016

Ammazzalepri, will you be able to visit server this evening? I propably won't be able to play the game in the weekend, so I'd like to finish it asap.
by White_Drag0n
September 29th, 2016, 6:29 am
Forum: Ideas
Topic: Skyships
Replies: 70
Views: 19746

Re: Skyships

Just throwing my 5¢ - I think you don't need to follow the real world scale in 1:1. If human's head can take 1/3rd of their heigh, a zeppelin can be a little shorter than usual.
by White_Drag0n
September 25th, 2016, 3:30 pm
Forum: Technical Support
Topic: Alt + A combination in chat
Replies: 11
Views: 4419

Re: Alt + A combination in chat

Bumping this old thread, because the problem still exists, and iceiceice told me that none of the developers ever heard about it. There are few hidden shortcuts in the chat: Alt + a will move the text cursor to the start of the line Alt + e will move it to the end Alt + u will clear the whole line W...
by White_Drag0n
September 25th, 2016, 7:36 am
Forum: Ideas
Topic: [engine] WML - options tag improvements
Replies: 8
Views: 2704

Re: [engine] WML - options tag improvements

The existing of combo box is why I didn't asked for allowing a comma separated list of strings in sliders. The only situation I can think of, where it's better, is when you scroll through the difficulties - novice, easy, normal, hard, insane, from the left to the right. Would propably be better aest...
by White_Drag0n
September 24th, 2016, 9:11 pm
Forum: Ideas
Topic: [engine] WML - options tag improvements
Replies: 8
Views: 2704

Re: [engine] WML - options tag improvements

I'm not sure if this concern is actually about the engine itself - but I agree that UI could use some improvement. Other than what you said, I'd like to see sliders which accept string values on min and max values. For example, a slider going from 1-90, with the max value called 'Unlimited', couldn'...
by White_Drag0n
September 24th, 2016, 1:23 pm
Forum: Multiplayer Development
Topic: Wesnoth Terraforming
Replies: 7
Views: 3043

Re: Wesnoth Terraforming

Just like Jarom said. Using the Hex-lock function works well against switching terrain back and forth, as every time you form terrain, the tile cannot get changed again for a full turn. So if p1 makes a forest on turn 8, it can't be changed until p2's turn 9. I visit the server quite frequently, alt...
by White_Drag0n
September 24th, 2016, 10:16 am
Forum: Multiplayer Development
Topic: Wesnoth Terraforming
Replies: 7
Views: 3043

Re: Wesnoth Terraforming

Are we? :P Good to know. I'm still figuring out what are the most optimal settings to play, but from my experience the gameplay is dynamically changing terrain back and forth rather than camping in one place. But if it ever becomes a problem, I think we might need to implement alternative ways of ga...
by White_Drag0n
September 24th, 2016, 7:35 am
Forum: Ideas
Topic: Suffix/Prefix for generated name
Replies: 16
Views: 3878

Re: Suffix/Prefix for generated name

Considering it's possible to manually rename units, I feel like the second event should check if the unit still has the "Sir" part in it. I'm not sure did I understood the code correctly, but it should look like this? [if] [variable] name='$this_unit.name'.word[0] equals="Sir" [/...
by White_Drag0n
September 22nd, 2016, 7:20 pm
Forum: Tournaments
Topic: [Complete] International Wesnoth Tournament 2016
Replies: 381
Views: 86039

Re: International Wesnoth Tournament 2016

I think it should be more like this:
Friday 20 o'clock Reqinek - Solymos
We welcome visitors !!!! :)

Piątek godzina 20 Reqinek - Solymos
Zapraszamy gości !!!! :)
by White_Drag0n
September 22nd, 2016, 5:59 pm
Forum: Scenario & Campaign Development
Topic: Is editor sufficient to build a campaign?
Replies: 7
Views: 2298

Re: Is editor sufficient to build a campaign?

To be frank, I feel like you're making too much of a trouble of it. WML, just like HTML, is a really simple language, easy to use even if you have no experience in coding. With the WML documentation on wiki.wesnoth.org, making your own campaign becomes really not so hard. Coming up with the ideas, a...
by White_Drag0n
September 20th, 2016, 8:19 am
Forum: Art Contributions
Topic: More sigils for Wesnoth!
Replies: 20
Views: 8465

Re: More sigils for Wesnoth!

I think that drake banners could have claws on them. About saurians idk, maybe a spear, or a footprint of an amphibian?
by White_Drag0n
September 18th, 2016, 8:19 pm
Forum: Ideas
Topic: [Mainline] Deep Dwarfs
Replies: 43
Views: 9706

Re: [Mainline] Deep Dwarfs

I mean yeah there are some mushrooms and fungus Wow! That's a perfect idea too! Let's give them a fungus-based unit. On a more serious note - my reasoning about the bond with nature is that if they are set apart with most civilisations, they need to live in harmony with the wild cave dwellers. And ...