Search found 140 matches

by Hejnewar
November 25th, 2020, 7:58 pm
Forum: Multiplayer Development
Topic: Level 2 units balancing in BFW 1.15
Replies: 13
Views: 1137

Re: Level 2 units balancing in BFW 1.15

Its not about killing him, its about killing him in time, because if you dont your army is going to die on flat without cover or you will have to retreat early not achieving anything, also im not talikng about heavy infrantryman, almost noone (good) uses him anyway. He can, but chances that swordsma...
by Hejnewar
November 18th, 2020, 10:04 pm
Forum: Multiplayer Development
Topic: Level 2 units balancing in BFW 1.15
Replies: 13
Views: 1137

Re: Level 2 units balancing in BFW 1.15

But what about the high cost of the Lv2 Shock Trooper ? As I said, he is weak, but there is a problem with him, dwarf needs extraordinary amount of force in order to push thru him, thats all there is to it. I meant that if you count all the units in the game that are resistant to blade they outnumb...
by Hejnewar
November 13th, 2020, 10:37 pm
Forum: Multiplayer Development
Topic: Level 2 units balancing in BFW 1.15
Replies: 13
Views: 1137

Re: Level 2 units balancing in BFW 1.15

You forgot Elvish Marksman, he and Even Rangers are very dangerous for a a Swordsman, And they are very weak against Horseman. I disagree with that Rangers are dangerous to Sword. and Dwarves have cheap Rogues (Skirmish,Backstab and Ranged, should he noto cost more than a lv 2 Fencer ?), I think Pi...
by Hejnewar
November 12th, 2020, 9:48 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.6
Replies: 10
Views: 1861

Re: Wesnoth 1.15.6

The items on my mind: TSG should start with a ToD bump (turn 1 should be morning). That's how it was in 1.12 and the map dynamic IMO requires that - else 1st night rushes are too strong. Therefore, I imagine that the difference in 1.14 is an omission, not a balance update. I checked and in 1.12 you...
by Hejnewar
November 12th, 2020, 7:46 am
Forum: Multiplayer Development
Topic: Level 2 units balancing in BFW 1.15
Replies: 13
Views: 1137

Re: Level 2 units balancing in BFW 1.15

20+20 does not equal 40 in this case. High variance resistances are better when attacking because you can choose who you will be attacking and thus make use of it, while defending you can only hope that oponent will attack unit with 40% pierce resistance with pierce attack. Additionally in game outs...
by Hejnewar
November 10th, 2020, 11:26 pm
Forum: Multiplayer Development
Topic: Level 2 units balancing in BFW 1.15
Replies: 13
Views: 1137

Re: Level 2 units balancing in BFW 1.15

Ok, lets start with Swordsman. Calling him "a bit crappy" is really ugh not good. Compared to Pikeman he has superior resistances, more damage, and superior damage type, that allows him to be good in any matchup except mirror and these are pretty much not-existent. Vs Elves he of course is...
by Hejnewar
November 7th, 2020, 3:55 pm
Forum: Writers’ Forum
Topic: Saurian genders
Replies: 35
Views: 8905

Re: Saurian genders

At the moment saurian skirmishers have traits like "silny" instead of "silna", the former is used to describe masculine object/person as "strong" while the latter do describe a feminine object/person. As of 1.15.6 all saurian traits in polish translation have their pro...
by Hejnewar
October 19th, 2020, 6:38 pm
Forum: Multiplayer Development
Topic: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
Replies: 17
Views: 1146

Re: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?

People are like: This is soooo unintuitive..... Im like: Ugh, game shows you what def you will have on that tile and if you can enter it in x turns. ^ this solves problem of intuitiveness for me. So Im left with balance and looks, balance is obviously going to stay the same so its just looks. Maps w...
by Hejnewar
October 14th, 2020, 8:15 pm
Forum: WML Workshop
Topic: Making the AI faster
Replies: 8
Views: 280

Re: Making the AI faster

Do you use "Accelerated speed" in preferences? It can speed up animations and save you lots of time.
by Hejnewar
September 22nd, 2020, 10:02 pm
Forum: Users’ Forum
Topic: Few questions about Wesnoth 1.15.4.
Replies: 0
Views: 690

Few questions about Wesnoth 1.15.4.

1.15.4 tournament just ended and 1.15.5 was recently released so I think its good time to ask few questions about it.

I believe that the best way of asking them will be in form of small poll:
Poll.

Thank you for your time!
by Hejnewar
September 22nd, 2020, 10:00 pm
Forum: Tournaments
Topic: [Complete] Wesnoth 1.15.4 Test Tournament
Replies: 57
Views: 3345

Re: [Complete] Wesnoth 1.15.4 Test Tournament

And thus this tournament ends (in fact it should have ended earlier but oh well :P ). Final results: 1st place with 2 points: igorbat99 and matto! 2nd place with 0 points: Konrad2 and NanRage! I would like to congratulate winners and thank every participant for well participating. Thanks to you this...
by Hejnewar
September 11th, 2020, 11:41 pm
Forum: Tournaments
Topic: [Complete] Wesnoth 1.15.4 Test Tournament
Replies: 57
Views: 3345

Re: [In Progress] Wesnoth 1.15.4 Test Tournament

It's time for Round 2 of this tournament!

Reasults form Round 1:
Group 1:
igorbat99 - 2
matto - 2
MasterBao - 1
s1m0n - 0

Group 2:
Konrad2 - 2
NanRoig - 2
ForPeace - 1
Danniel_BR - 0

And thus in next round we will see:
igorbat99
Konrad2
matto
NanRoig


Rules are like in round 1. Have fun!
by Hejnewar
September 9th, 2020, 8:21 pm
Forum: Faction & Era Development
Topic: Imperial Era
Replies: 141
Views: 41138

Re: Imperial Era

1.15 is usable, people think that it's completely unstable etc. it seems but thats completely untrue, it has some bugs but nothing major / gamebreaking at least in 1.15.4. There are not many people there but sometimes you can find someone to play with.
by Hejnewar
September 8th, 2020, 10:48 am
Forum: Tournaments
Topic: [Complete] Wesnoth 1.15.4 Test Tournament
Replies: 57
Views: 3345

Re: [In Progress] Wesnoth 1.15.4 Test Tournament

Igor also had that bug. But I myself never expirienced it.
by Hejnewar
September 8th, 2020, 10:34 am
Forum: Tournaments
Topic: [Complete] Wesnoth 1.15.4 Test Tournament
Replies: 57
Views: 3345

Re: [In Progress] Wesnoth 1.15.4 Test Tournament

That is true. If I exit in normal way login data is saved. If I exit thru X it's not.