Search found 2157 matches

by The_Gnat
Today, 5:54 am
Forum: Art Contributions
Topic: LordBob's random stuff : Nagas and more
Replies: 266
Views: 77194

Re: LordBob's random stuff : Nagas and more

Looking fantastic Lord Bob! I really love the naga and its great to see such high quality portraits!
by The_Gnat
March 4th, 2021, 7:24 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 396
Views: 124645

Re: The Reign of the Lords

Coming back to "Elvish Battle Druid", if you do not intend to create 5th level in the near future, of course the damage for the 3rd and 4th level should be higher so that it is worth choosing this path. For level 3, 14x3 wand attack and 8x4 melee attack and for level 4, 18x3 wand attack a...
by The_Gnat
February 22nd, 2021, 7:01 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 396
Views: 124645

Re: The Reign of the Lords

I made a mistake. Of course, it was about the 3rd and 4th level, but when I think about it, the damage was too high. On level 3, attack with a 12x3 wand, on level 4 15x3, and on level 5 (if you do) 18x3. When it comes to melee attacks, it's 6x4, 8x4 and 9x4 respectively. Damage a bit lower than Elv...
by The_Gnat
February 20th, 2021, 8:29 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 396
Views: 124645

Re: The Reign of the Lords

Summarizing: Coming back to Dune Guardian I can see that you have added a new level and features. Cool, I only have small fixes. At level 4 you could increase the attack to 17 and add initiative. Compared to the Sultan the unit fares poorly after all. Of course, it is not that they are equally stro...
by The_Gnat
February 15th, 2021, 6:41 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 396
Views: 124645

Re: The Reign of the Lords

Verbatov wrote: February 14th, 2021, 11:02 pm I will write what can be changed and improved, but I would have a better overview if I had an up-to-date list of units and skills. I only look at the units in the game and it makes me not have a good view. Would you be able to send me such a list?
Absolutely I will PM you. :)
by The_Gnat
February 15th, 2021, 6:40 am
Forum: Faction & Era Development
Topic: [Alpha] The Great Steppe Era (1.14 add-on server)
Replies: 41
Views: 2354

Re: [Alpha] The Great Steppe Era (1.14 add-on server)

As of now, no. Slaves won't be freed when attacked by an enemy khaganate units (after all, they wouldn't get freedom either way, so it makes little sense for them to desert to the khaganate). That makes sense. :) Could they be played versus Default factions or were those excluded for a reason? They...
by The_Gnat
February 14th, 2021, 12:02 am
Forum: Faction & Era Development
Topic: [Alpha] The Great Steppe Era (1.14 add-on server)
Replies: 41
Views: 2354

Re: [Alpha] The Great Steppe Era (1.14 add-on server)

Hi just tried it out!! Really loving the new units! Just quick notes/thoughts: - Love the banners and theme behind the factions - When I took a village with the pillage ability the burning animation for the village was visible through the fog (see attached image) and over top/above the leader (so it...
by The_Gnat
February 13th, 2021, 9:57 pm
Forum: Faction & Era Development
Topic: [Alpha] The Great Steppe Era (1.14 add-on server)
Replies: 41
Views: 2354

Re: [Alpha] The Great Steppe Era (1.14 add-on server)

Looking fantastic! I can't wait to try it out! :D
by The_Gnat
February 13th, 2021, 9:55 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 371
Views: 94827

Re: Mechanical's art

ForestDragon wrote: February 13th, 2021, 6:38 pm correct thread link: https://forums.wesnoth.org/viewtopic.php?f=19&t=53932

(I accidentally posted the wrong one last time, my apologies)
Haha yeah I visited the other one and was like "hmmm... i must be doing something wrong" :doh:
by The_Gnat
February 13th, 2021, 6:24 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 396
Views: 124645

Re: The Reign of the Lords

You are right, charge has too many units, but it could use some additional skill that would make the unit better. Poison, first strike, precision? There may be a good passive skill, for example forest cover, ambush, higher armor for cold, etc. I also thought not to divide this unit into two lines o...
by The_Gnat
February 12th, 2021, 7:51 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 371
Views: 94827

Re: Mechanical's art

ForestDragon wrote: February 12th, 2021, 2:22 pm The alpha is officially out! https://forums.wesnoth.org/search.php?k ... %5B0%5D=19
Awesome!!! :D I'll go check it out xD
by The_Gnat
February 12th, 2021, 9:31 am
Forum: WML Workshop
Topic: Duplicate entries in unit encyclopedia
Replies: 6
Views: 208

Re: Duplicate entries in unit encyclopedia

Ah thank you Lord_Kniightmare I figured that it was going in the wrong place but haven't coded wml for a long time haha!
by The_Gnat
February 11th, 2021, 8:00 pm
Forum: WML Workshop
Topic: Duplicate entries in unit encyclopedia
Replies: 6
Views: 208

Re: Duplicate entries in unit encyclopedia

This feels very straight forward, so I apologize for being dumb. I've tried: [unit_type] [base_unit] id=Dune Paragon [/base_unit] id=ROLDune Paragon experience=285 [hide_help] type=Dune Paragon [/hide_help] ... [/unit_type] However, both Paragon's were still in the menu system. I also tried type_adv...
by The_Gnat
February 11th, 2021, 7:48 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 396
Views: 124645

Re: The Reign of the Lords

Reign of the Lords is up on 1.15 Add-on Server!
If someone could just test it briefly that'd be great. Also check out the Dunefolk changes here.
by The_Gnat
February 11th, 2021, 7:42 pm
Forum: WML Workshop
Topic: Duplicate entries in unit encyclopedia
Replies: 6
Views: 208

Re: Duplicate entries in unit encyclopedia

MoonyDragon wrote: February 11th, 2021, 9:00 am I'd recommend you to hide the base/core units and to show the modified units instead. You can accomplish that via [hide_help].
That's a good idea! I'll do that! :D