Search found 750 matches
- September 26th, 2019, 2:27 pm
- Forum: WML Workshop
- Topic: "upkeep=free" problem
- Replies: 24
- Views: 3325
Re: "upkeep=free" problem
gfgtdf: I know. It's just cosmetic thing for me. I don't like unit's description, where there are more than two attributes, because then the game displays three dots ("...") - due to the long text. You're right about the sidebar, but having the extra trait (what you call "attributes&...
- September 25th, 2019, 3:27 pm
- Forum: Strategies & Tips
- Topic: recommended campaign sequence
- Replies: 19
- Views: 9720
Re: recommended campaign sequence
Byron, we added something to the help recently that's related: https://github.com/wesnoth/wesnoth/pull/4217/files Also, do try some of the other intermediate campaigns. As another place in the help says, difficulty and level are not the same . If you've won HttT on the medium difficulty ("Norma...
- September 23rd, 2019, 1:35 pm
- Forum: Lua Labs
- Topic: Lua Bots documentation and samples?
- Replies: 3
- Views: 4656
Re: Lua Bots documentation and samples?
Useful info! Anyone have a minute to add it to the wiki?
- September 23rd, 2019, 10:28 am
- Forum: Scenario & Campaign Development
- Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
- Replies: 490
- Views: 342123
- September 19th, 2019, 9:09 pm
- Forum: Mainline Campaign Development
- Topic: Heir to the Throne Update (Current Focus: S1)
- Replies: 67
- Views: 98195
Re: Heir to the Throne Update (Current Focus: S1)
I've sent a PR for another event in that scenario: #4367
- September 18th, 2019, 1:36 pm
- Forum: Ideas
- Topic: Campaign dialog log
- Replies: 16
- Views: 8858
Re: Campaign dialog log
Of course it will display name rather than id.
- September 17th, 2019, 4:19 pm
- Forum: Ideas
- Topic: Campaign dialog log
- Replies: 16
- Views: 8858
Re: Campaign dialog log
That's because we all know who those characters are. There's some cases where the speaker is just whichever of your units moves to a specific hex, or even just whichever unit the game flags as an 'advisor' for dialogue. In those cases, having just the name could be confusing. Well, yes... but on th...
- September 16th, 2019, 8:30 pm
- Forum: Website
- Topic: Organized via web interface
- Replies: 5
- Views: 4248
Re: Organized via web interface
Thanks, I'll have another look. (Been a bit busy with following github issues)
- September 16th, 2019, 8:27 pm
- Forum: Website
- Topic: Wesnoth Wiki cleanup
- Replies: 9
- Views: 5388
Re: Wesnoth Wiki cleanup
Please move
https://wiki.wesnoth.org/Translation_Ma ... e_Commands
Translation_Maintainance_Commands
to Translation_Maintenance_Commands
with redirect, thanks:https://wiki.wesnoth.org/Translation_Ma ... e_Commands
- September 16th, 2019, 7:50 pm
- Forum: Art Contributions
- Topic: Add or Adjust background color for text readability
- Replies: 8
- Views: 5212
Re: Add or Adjust background color for text readability
(I'm not sure if that's what's going on here, but I would recommend using hexadecimal color values instead of keywords for more consistent results.) That's actually exactly what happened here. pango changed their definition of green from X11 Green to Web Green back in 2012. See the issue for detail...
- September 16th, 2019, 7:43 pm
- Forum: Ideas
- Topic: Campaign dialog log
- Replies: 16
- Views: 8858
Re: Campaign dialog log
Why? If I look at, say, https://github.com/wesnoth/wesnoth/blob ... 1254-L1267 (from AToTB), I can follow the dialog well even though it only gives the speaker's id, not their portrait.
- September 16th, 2019, 7:39 pm
- Forum: Mainline Campaign Development
- Topic: Heir to the Throne Update (Current Focus: S1)
- Replies: 67
- Views: 98195
Re: Heir to the Throne Update (Current Focus: S1)
Thanks for the suggestions! I like the idea of hearing muffled sounds behind the cave-in, that adds atmosphere. (Even better if we actually play some appropriate sound file!) The dialogs would be a bit tricky, though, because there are so many variables: Did any units go to the southern corridor? Wa...
- September 16th, 2019, 6:30 pm
- Forum: Ideas
- Topic: Campaign dialog log
- Replies: 16
- Views: 8858
Re: Campaign dialog log
Sounds like a good idea. Maybe we just make [message]s append themselves to the chat log dialog (Alt+C)? (but without showing on the top-left corner of the screen; that would be redundant...) I'm sure there are complications I haven't thought of (side_for and text_input, for example), but is this a ...
- September 16th, 2019, 6:26 pm
- Forum: Scenario & Campaign Development
- Topic: Descent into Darkness revised
- Replies: 38
- Views: 15691
Re: Descent into Darkness revised
After the ghouls, it's supposed to progress to the ghosts once you kill a Revenant. Have you done that? Can you post your savefile?
- September 15th, 2019, 12:16 pm
- Forum: Translations & Internationalization
- Topic: Gimp issue?
- Replies: 3
- Views: 2916
Re: Gimp issue?
The script should be fixed to work with current gimp releases. If it can support old gimp releases at the same time, even better. But it's not practical to have a script that requires a specific old version of a tool to work.