Search found 750 matches

by josteph
September 26th, 2019, 2:27 pm
Forum: WML Workshop
Topic: "upkeep=free" problem
Replies: 24
Views: 3325

Re: "upkeep=free" problem

gfgtdf: I know. It's just cosmetic thing for me. I don't like unit's description, where there are more than two attributes, because then the game displays three dots ("...") - due to the long text. You're right about the sidebar, but having the extra trait (what you call "attributes&...
by josteph
September 25th, 2019, 3:27 pm
Forum: Strategies & Tips
Topic: recommended campaign sequence
Replies: 19
Views: 9720

Re: recommended campaign sequence

Byron, we added something to the help recently that's related: https://github.com/wesnoth/wesnoth/pull/4217/files Also, do try some of the other intermediate campaigns. As another place in the help says, difficulty and level are not the same . If you've won HttT on the medium difficulty ("Norma...
by josteph
September 23rd, 2019, 1:35 pm
Forum: Lua Labs
Topic: Lua Bots documentation and samples?
Replies: 3
Views: 4656

Re: Lua Bots documentation and samples?

Useful info! Anyone have a minute to add it to the wiki?
by josteph
September 19th, 2019, 9:09 pm
Forum: Mainline Campaign Development
Topic: Heir to the Throne Update (Current Focus: S1)
Replies: 67
Views: 98195

Re: Heir to the Throne Update (Current Focus: S1)

I've sent a PR for another event in that scenario: #4367
by josteph
September 18th, 2019, 1:36 pm
Forum: Ideas
Topic: Campaign dialog log
Replies: 16
Views: 8858

Re: Campaign dialog log

Of course it will display name rather than id.
by josteph
September 17th, 2019, 4:19 pm
Forum: Ideas
Topic: Campaign dialog log
Replies: 16
Views: 8858

Re: Campaign dialog log

That's because we all know who those characters are. There's some cases where the speaker is just whichever of your units moves to a specific hex, or even just whichever unit the game flags as an 'advisor' for dialogue. In those cases, having just the name could be confusing. Well, yes... but on th...
by josteph
September 16th, 2019, 8:30 pm
Forum: Website
Topic: Organized via web interface
Replies: 5
Views: 4248

Re: Organized via web interface

Thanks, I'll have another look. (Been a bit busy with following github issues)
by josteph
September 16th, 2019, 8:27 pm
Forum: Website
Topic: Wesnoth Wiki cleanup
Replies: 9
Views: 5388

Re: Wesnoth Wiki cleanup

Please move Translation_Maintainance_Commands to Translation_Maintenance_Commands with redirect, thanks:

https://wiki.wesnoth.org/Translation_Ma ... e_Commands
by josteph
September 16th, 2019, 7:50 pm
Forum: Art Contributions
Topic: Add or Adjust background color for text readability
Replies: 8
Views: 5212

Re: Add or Adjust background color for text readability

(I'm not sure if that's what's going on here, but I would recommend using hexadecimal color values instead of keywords for more consistent results.) That's actually exactly what happened here. pango changed their definition of green from X11 Green to Web Green back in 2012. See the issue for detail...
by josteph
September 16th, 2019, 7:43 pm
Forum: Ideas
Topic: Campaign dialog log
Replies: 16
Views: 8858

Re: Campaign dialog log

Why? If I look at, say, https://github.com/wesnoth/wesnoth/blob ... 1254-L1267 (from AToTB), I can follow the dialog well even though it only gives the speaker's id, not their portrait.
by josteph
September 16th, 2019, 7:39 pm
Forum: Mainline Campaign Development
Topic: Heir to the Throne Update (Current Focus: S1)
Replies: 67
Views: 98195

Re: Heir to the Throne Update (Current Focus: S1)

Thanks for the suggestions! I like the idea of hearing muffled sounds behind the cave-in, that adds atmosphere. (Even better if we actually play some appropriate sound file!) The dialogs would be a bit tricky, though, because there are so many variables: Did any units go to the southern corridor? Wa...
by josteph
September 16th, 2019, 6:30 pm
Forum: Ideas
Topic: Campaign dialog log
Replies: 16
Views: 8858

Re: Campaign dialog log

Sounds like a good idea. Maybe we just make [message]s append themselves to the chat log dialog (Alt+C)? (but without showing on the top-left corner of the screen; that would be redundant...) I'm sure there are complications I haven't thought of (side_for and text_input, for example), but is this a ...
by josteph
September 16th, 2019, 6:26 pm
Forum: Scenario & Campaign Development
Topic: Descent into Darkness revised
Replies: 38
Views: 15691

Re: Descent into Darkness revised

After the ghouls, it's supposed to progress to the ghosts once you kill a Revenant. Have you done that? Can you post your savefile?
by josteph
September 15th, 2019, 12:16 pm
Forum: Translations & Internationalization
Topic: Gimp issue?
Replies: 3
Views: 2916

Re: Gimp issue?

The script should be fixed to work with current gimp releases. If it can support old gimp releases at the same time, even better. But it's not practical to have a script that requires a specific old version of a tool to work.