Search found 179 matches

by newfrenchy83
May 26th, 2024, 1:15 pm
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.13.1 [Wesnoth 1.14.x & 1.15.12+]
Replies: 264
Views: 158148

Re: Invasion from the Unknown 2.1.13.1 [Wesnoth 1.14.x & 1.15.12+]

Don't count on it any time soon, because Irydacea has abandoned the project as well as EOL, and unless someone familiar with LUA wants to update the code and take over, the project will remain stuck in the version 1.16
by newfrenchy83
May 22nd, 2024, 12:43 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 548
Views: 269872

Re: The Reign of the Lords

add https://github.com/wesnoth/wesnoth/pull/8904/files pull request who should resolves problems of compatibility with mainline campaign events and macros
by newfrenchy83
May 21st, 2024, 2:21 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 548
Views: 269872

Re: The Reign of the Lords

the problem was what mainline cfg are read before addons .cfg, it not ossible to substitute a ROL item to mainline items in campaign, the uit_type filter bugs can't be fixed
by newfrenchy83
May 21st, 2024, 2:17 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 548
Views: 269872

Re: The Reign of the Lords

In campaign Heir_To_The_Throne, scenario 19a_Snow_Plains, the Flaming Sword cannot be picked up if the unit is L4 or L5. That's because in Heir_To_The_Throne/utils/httt_utils.cfg of the main game, OBJ_SWORD_FIRE, the new class type is not defined in the [filter]. There may be other items that will ...
by newfrenchy83
May 21st, 2024, 2:16 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 548
Views: 269872

Re: The Reign of the Lords

Reign_of_the_Lords.zip
other fix of BOM error
(557.31 KiB) Downloaded 12 times
abilities-weapon.cfg file changed to UTF-8 encoding and replace the BOM character with character ’.
by newfrenchy83
May 20th, 2024, 12:49 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 548
Views: 269872

Re: The Reign of the Lords

Reign_of_the_Lords.zip
BOM character in the description WEAPON_SPECIAL_GREATER_CHARGE and other descriptions
(553.67 KiB) Downloaded 13 times
Fix bug because BOM characters in descriptions
by newfrenchy83
May 11th, 2024, 1:20 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 548
Views: 269872

Re: The Reign of the Lords

Reign_of_the_Lords.zip
last update with Legend of Wesmere bugfix
(553.75 KiB) Downloaded 19 times
Here the last update of ROL for 1.18/1.19 with bug fix of Legend of Wesmere
by newfrenchy83
April 6th, 2024, 6:12 pm
Forum: Ideas
Topic: [solved] [engine] min_value for [resistance]
Replies: 5
Views: 1580

Re: [solved] [engine] min_value for [resistance]

PR not yet commited, don't thanck me too fast
by newfrenchy83
April 6th, 2024, 4:01 pm
Forum: Ideas
Topic: [solved] [engine] min_value for [resistance]
Replies: 5
Views: 1580

Re: [engine] min_value for [resistance]

i push a PR https://github.com/wesnoth/wesnoth/pull/8133 for use max_value and min_value attribute in all abilities or pecials who return numerical value
by newfrenchy83
April 4th, 2024, 5:59 pm
Forum: WML Workshop
Topic: Problems with [filter_ability]
Replies: 6
Views: 2233

Re: Problems with [filter_ability]

try with [modify_unit] [filter] role = cowards [filter_adjacent] id = Tragtrad [/filter_adjacent] [/filter] side = 1 [effect] apply_to=remove_ability [experimental_filter_ability] id=cowardsrun tag_name=skirmisher [/experimental_filter_ability] [/effect] [/modify_unit]
by newfrenchy83
April 4th, 2024, 3:56 pm
Forum: WML Workshop
Topic: Problems with [filter_ability]
Replies: 6
Views: 2233

Re: Problems with [filter_ability]

in 1.18 the filter ability are yet experimental, it's why you find experiemntal_ in tag_name of filter, it will be removedlater in devellopement branch when some modifications and corrections will be added
by newfrenchy83
April 4th, 2024, 3:51 pm
Forum: Ideas
Topic: [engine] add a "halos" ability so that the unit benefits from a second halo when conditions are matched
Replies: 7
Views: 9151

Re: [engine] add a halo_image or halo_image_self attribute so that the unit benefits from a halo when conditions are mat

the idea here is to encode the halo directly in the ability instead of doing it in such a way that the halo is only shown when the ability (illuminate here) is active instead of using the necoding in asn unit_type, it is in fact this separation which prevented the use of illuminate capabilities with...
by newfrenchy83
April 4th, 2024, 9:31 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 548
Views: 269872

Re: The Reign of the Lords

You don't have added latest update in 1.19 server(march 2 post)
by newfrenchy83
March 19th, 2024, 2:33 pm
Forum: WML Workshop
Topic: [solved] damage_type within [harm_unit]
Replies: 5
Views: 1568

Re: damage_type within [harm_unit]

[harm_unit] must be implemented in a [event]name=attacker hits for what it is work